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Weapon Artist Jobs (NOW HIRING)

Create high-quality real-time assets including characters, environments, vehicles, weapons, and ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

Create high-quality real-time assets including characters, environments, vehicles, weapons, and ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

Create high-quality real-time assets including characters, environments, vehicles, weapons, and ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

Karate, Tae-Kwon-Do, Kickboxing, Krav Maga, weapons * Customer Relations with the students and ... Prior Martial Arts Experience teaching kids * Black Belt Certificate not mandatory but a plus * 2 - ...

Prior Martial Arts Experience * Black Belt Certificate not mandatory but a plus * Organized-Self ... Sport-Weapons- Bo Staff, Nunchucks, Escrima Stick, Kamas, Sword, Double Nunchuks * Israeli Krav ...

Martial Arts Instructor

OH · On-site

$15 - $20/hr

Sport-Weapons- Bo Staff, Nunchucks, Escrima Stick, Kamas, Sword, Double Nunchuks Quarterly Live ... Premier Martial Arts has the vision, the tools, and infrastructure to support your martial arts ...

Martial Arts Instructor

Lutz, FL · On-site

$15 - $25/hr

Sport-Weapons- Bo Staff, Nunchucks, Escrima Stick, Kamas, Sword, Double Nunchuks Quarterly Live ... Premier Martial Arts has the vision, the tools, and infrastructure to support your martial arts ...

Martial Arts Instructor

Weston, FL · On-site

$42K - $44K/yr

Sport-Weapons- Bo Staff, Nunchucks, Escrima Stick, Kamas, Sword, Double Nunchuks Quarterly Live ... Premier Martial Arts has the vision, the tools, and infrastructure to support your martial arts ...

Martial Arts Instructor

PA · On-site

$30K - $50K/yr

Sport-Weapons- Bo Staff, Nunchucks, Escrima Stick, Kamas, Sword, Double Nunchuks Quarterly Live ... Premier Martial Arts has the vision, the tools, and infrastructure to support your martial arts ...

Martial Arts Instructor

Okemos, MI · On-site

$40K - $50K/yr

Sport-Weapons- Bo Staff, Nunchucks, Escrima Stick, Kamas, Sword, Double Nunchuks Quarterly Live ... Premier Martial Arts has the vision, the tools, and infrastructure to support your martial arts ...

Martial Arts Instructor

Apex, NC · On-site

$20 - $25/hr

Sport-Weapons- Bo Staff, Nunchucks, Escrima Stick, Kamas, Sword, Double Nunchuks Quarterly Live ... Premier Martial Arts has the vision, the tools, and infrastructure to support your martial arts ...

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Weapon Artist information

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$24

$40

How much do weapon artist jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for weapon artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What art-related jobs are about $80,000 a year?

For a Weapon Artist, salaries around $80,000 annually are common in experienced roles within the video game or film industry, especially in larger studios or with specialized skills in 3D modeling, texturing, and software like Maya or Substance Painter. Achieving this salary often requires several years of experience, a strong portfolio, and proficiency with industry-standard tools.

What does a weapon artist do?

A weapon artist designs, creates, and textures 3D models of weapons for video games or films, ensuring they are visually realistic and fit the project's style. They use tools like Maya, Blender, or Substance Painter and often collaborate with character artists and animators to integrate weapons into the overall environment.

What is the highest paying art job?

In the field of art, roles such as concept artists, art directors, and senior visual effects artists tend to have the highest salaries, especially in the gaming and film industries. These positions often require advanced skills, extensive experience, and proficiency with industry-standard tools like Photoshop, Maya, or ZBrush. Salaries can vary based on location, company size, and individual expertise, but senior and specialized roles generally offer the highest compensation.

What does a typical day look like for a Weapon Artist on a game development team?

A typical day for a Weapon Artist involves collaborating closely with concept artists, animators, and game designers to model, texture, and refine weapon assets for digital environments. You might spend time attending team meetings to discuss asset requirements, using 3D software to build and polish weapon models, and implementing feedback from art leads or creative directors. Balancing creative vision with technical limitations, such as polygon count and optimization for real-time use, is a common challenge. The role offers ongoing opportunities to learn, showcase your artistic style, and contribute directly to the visual identity of a game project.

What jobs involve weapons?

Jobs involving weapons include weapon artists, who design and create weapon models and textures for video games and movies, often using software like Maya or Substance Painter. Other related roles include armorers, military armament specialists, and weapons engineers, all of whom require technical skills and knowledge of firearm or weapon systems. These positions may require specialized training, certifications, or security clearances depending on the industry and environment.

What is a Weapon Artist job?

A Weapon Artist is a 3D artist responsible for designing and creating weapons for video games, films, or other digital media. They model, texture, and optimize weapons to ensure they look realistic and function correctly within the game's engine. This role requires knowledge of 3D modeling software like Blender or Maya, as well as texturing tools such as Substance Painter. Weapon Artists work closely with concept artists, animators, and game designers to ensure weapons align with the overall aesthetic and gameplay needs.

What are the key skills and qualifications needed to thrive in the Weapon Artist position, and why are they important?

To thrive as a Weapon Artist, you need a strong background in 3D modeling, texturing, and digital sculpting, usually supported by a portfolio and a relevant degree or experience in game art or design. Mastery of industry-standard tools like Maya, Blender, Substance Painter, and familiarity with game engines such as Unreal Engine or Unity is typically required. Attention to detail, creativity, and strong communication skills are valuable soft skills in this role. These capabilities are crucial for producing visually compelling, technically accurate weapon assets that meet project requirements and integrate smoothly within a collaborative game development environment.

More about Weapon Artist jobs
What cities are hiring for Weapon Artist jobs? Cities with the most Weapon Artist job openings:
What are the most commonly searched types of Weapon Artist jobs? The most popular types of Weapon Artist jobs are:
What states have the most Weapon Artist jobs? States with the most job openings for Weapon Artist jobs include:
Infographic showing various Weapon Artist job openings in the United States as of June 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.
Concept Hard Surface Artist - (Apex Legends)

Concept Hard Surface Artist - (Apex Legends)

Electronic Arts Inc.

Los Angeles, CA • On-site

$104K - $157K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

Role ID
214772
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Hard Surface Concept Artist - Apex Legends
We are seeking a Concept Artist I to join the Apex Legends team. In this role, you
will help create compelling visual designs that define the hard surface cosmetics
and visual identity of Apex Legends. You will apply strong artistic fundamentals,
design sensibilities, and storytelling skills to bring ideas to life while supporting
both gameplay needs and the evolving aesthetic of a live service game.
You will work closely with the Hard Surface Concept Art Lead, Art Directors, and
your immediate team to deliver high-quality concept work while collaborating
with external partners to help maintain Apex Legends' visual quality and style
standards. The ideal candidate is a strong visual problem solver who thrives in a
collaborative environment and is passionate about creating bold, iconic designs.
What You'll Do
? Collaborate closely with the Art Lead and immediate team to create
compelling concept art that supports gameplay, player fantasy, and the
Apex Legends experience.
? Design high-quality hard surface cosmetics and assets that align with the
game's established visual language and style.
? Apply a strong understanding of industrial design, weapon design, color
theory, lighting, materials, and perspective in all concept work.
? Translate creative direction into clear, production-ready visual solutions
that can be effectively executed by downstream teams.
? Create illustrations and visual storytelling pieces that communicate
narrative intent and support world-building through asset design.
? Utilize 3D tools to support concept development, including block-ins,
lighting, camera setup, and perspective assistance.
? Contribute to animation, FX, and cinematic ideation when needed,
including basic storyboarding and motion exploration.
? Participate actively in team critiques and feedback sessions, iterating
quickly to improve quality and alignment with project goals.
? Support external development efforts by reviewing outsourced work and
providing actionable feedback to ensure consistency with Apex Legends'
quality and artistic standards.
? Design within gameplay, technical, and production constraints, ensuring
concepts are achievable and production-friendly.
? Stay informed on emerging tools, workflows, and production
methodologies, helping improve efficiency and creative iteration across the
team.
? Contribute to team growth by sharing knowledge, workflows, and best
practices with peers.
Ideally, You Will Have
? 3+ years of experience as a Concept Artist in games, entertainment, or a
related industry.
? A strong portfolio demonstrating exceptional artistic fundamentals,
including design, color, composition, lighting, materials, and perspective.
? Proven ability to create clear, production-ready concepts that effectively
communicate design intent.
? Strong understanding of hard surface design principles, including
industrial and/or weapon design.
? Proficiency with industry-standard digital painting software and
familiarity with 3D tools commonly used in concept workflows.
? Understanding of visual storytelling, composition, cinematography, and
player-facing readability.
? Strong collaboration and communication skills within a multidisciplinary
team environment.
? Ability to incorporate feedback quickly and iterate effectively in a fast-
paced production setting.
? Experience supporting or mentoring junior artists is a plus.
? Openness to learning and adopting new tools, workflows, and emerging
technologies that improve efficiency and creative development.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.