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Full Time Unreal Artist Jobs (NOW HIRING)

Mastery of Unreal Engine. * Industry leading DCC skills with Blender and Substance Painter. Maya ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-Being * Company-paid ...

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... artistic direction into cohesive, immersive playable spaces. This role sits at the intersection of ... Build and assemble high-quality open world environments using Unreal Engine 5, working from greybox ...

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How much do full time unreal artist jobs pay per year?

As of Aug 9, 2026, the average yearly pay for full time unreal artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.
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Infographic showing various Full Time Unreal Artist job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, 15% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Environment Artist

CD PROJEKT RED

Boston, MA โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 7 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of Cyberpunk 2. You will craft the future of atmospheric storytelling and serve as a key architect through world building. We are looking for an experienced artist who thrives on collaboration and teamwork. You will own the skyline to the streets, defining the visual identity of Cyberpunk 2.

Note:

  • ​​This role is responsible for level art and authoring architectural assets like modular building kits. World building locations with these kits and set-dressing the environment with props authored by our X-Dev team.
  • If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X-Dev team, with whom we collaborate daily.
  • Artists should include a portfolio to their application.

Responsibilities:

  • Design and execute environment art from sprawling city districts to intimate, high-detail interiors.
  • Collaborate with the Art Directors, Art Leads and teammates to maintain artistic consistency and vision for the game while building captivating worlds.
  • Create best-in-class architectural kits that define Cyberpunk art styles.
  • Partner with Tech Art and Engineering to prototype, document, and establish new pipelines that build upon the studio’s robust technical foundations. 
  • World-building by drafting large-scale districts to define composition and player flow, embracing iteration as a core tool for quality discovery. 
  • Collaborate effectively with the entire Cyberpunk 2 team, across disciplines. Strong communication skills, ownership and team-first attitude are highly valued.
  • Maintain and improve production methods, optimizing pipelines while consistently meeting deadlines. 
  • Mentoring and providing feedback to other artists.
Qualifications
  • 6+ years of relevant professional experience (or equivalent skill demonstrated through previous work, portfolio, or comparable experience).
  • Mastery of Unreal Engine.
  • Industry leading DCC skills with Blender and Substance Painter. Maya & 3DS Max are valued however Blender is our primary 3D modeling package.
  • Excellent sense of composition, scale, proportions, color theory and lighting.
  • Strong awareness of the role materials play in constructing the final frame and how materials fit in a project’s context.
  • Deep, practical understanding of level design principles.  
  • Exceptional communication and collaborative skills.
  • Passion for games.

Nice to have's: (Please note that these skills are not required to apply for the position)

  • Experience with Google Workplace, Miro, Jira, Confluence, P4V.
  • Experience with photogrammetry & sculpting.
  • Experience with procedural content creation.

Additional Information

The application window for this position will close by 10/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

Estimated pay range for this position: $99,000 – $163,400 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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