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Full Time Game Content Moderator Jobs (NOW HIRING)

S. military veteran at every home game, and the Florida Panthers Foundation directs its efforts ... Employment Type: Full-Time * Location: Amerant Bank Arena, Sunrise, FL - On-Site The Opportunity ...

S. military veteran at every home game, and the Florida Panthers Foundation directs its efforts ... Employment Type: Full-Time * Location: Amerant Bank Arena, Sunrise, FL - On-Site The Opportunity ...

... and gaming into a full-time career at a company that lives and breathes high performance ... Develop high-impact short-form content (TikToks, Reels, YouTube Shorts) that's on-trend and thumb ...

... and gaming into a full-time career at a company that lives and breathes high performance ... Develop high-impact short-form content (TikToks, Reels, YouTube Shorts) that's on-trend and thumb ...

Localization Lead

Dallas, TX Β· On-site

$88K - $128K/yr

Experience editing text in UMG widgets and other game content. About ProbablyMonstersβ„’ ... This is a full-time, benefits-eligible, exempt (salaried) position . * The full salary range for ...

... and gaming into a full-time career at a company that lives and breathes high performance ... Develop high-impact short-form content (TikToks, Reels, YouTube Shorts) that's on-trend and thumb ...

Senior Content Strategist

New York, NY Β· On-site

$110K - $150K/yr

Employment Type: Full-Time, On-Site, Exempt Gamer's Choice is a team of passionate gamers, creators ... We're driven by a shared love for gaming and community, offering both an engaging online experience ...

Localization Lead

Dallas, TX Β· On-site

$88K - $128K/yr

This is a full-time, on-site role located in Fort Worth, TX. WHO YOU ARE: * You have sound quality ... Experience editing text in UMG widgets and other game content. About ProbablyMonsters ...

Lead all social game night duties, including reviewing and approving content prior to posting. * Lead, develop, and manage full-time social content staff, as well as part-time social and design staff.

Pitching Content Specialist

Charlotte, NC Β· On-site

$60K - $75K/yr

Employment Type : Full Time * Department : Marketing * Compensation: $60-$75k+ bonus & growth ... To do this job well, you need to understand the game, not just the camera. You know what gyro ...

Showing results 21-40

Full Time Game Content Moderator information

See salary details

$61.5K

$127K

How much do full time game content moderator jobs pay per year?

As of Sep 13, 2026, the average yearly pay for full time game content moderator in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Game Content Moderator vs Part Time Game Content Moderator?

AspectFull Time Game Content ModeratorPart Time Game Content Moderator
Work HoursTypically 40 hours/week, full-time scheduleFewer hours, flexible scheduling
CredentialsHigh school diploma or equivalent, basic understanding of gaming contentSimilar credentials, often same requirements
Work EnvironmentOffice or remote, dedicated gaming moderation teamsRemote or part-time settings, often freelance or contract
Employer & IndustryGaming companies, online platformsSame as full-time, often same employers

Full Time Game Content Moderators work standard hours and are employed full-time, providing consistent coverage for gaming platforms. Part Time Game Content Moderators work fewer hours with flexible schedules, often on a contract basis. Both roles require similar credentials and work in comparable environments, but full-time positions offer more stability and benefits.

What cities are hiring for Full Time Game Content Moderator jobs?

Cities with the most Full Time Game Content Moderator job openings:

What are the most commonly searched types of Game Content Moderator jobs?

The most popular types of Game Content Moderator jobs are:

What are popular job titles related to Full Time Game Content Moderator jobs?

For Full Time Game Content Moderator jobs, the most frequently searched job titles are:

Senior Technical Artist - Rendering & Shaders

Beverly Hills, CA β€’ On-site, Remote

Snail Games USA
Software DevelopmentΒ β€’Β 51 - 200 employees

$146K - $175K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 22 days ago


Job description

Senior Technical Artist - Rendering & ShadersΒ 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and WyomingΒ  Β (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.