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From Home Reality Labs Jobs (NOW HIRING)

The Reality Labs organization is helping more people around the world come together and connect ... from early concepts to production level across all of Facebook's AR/VR products and surfaces. These ...

If you are passionate about building state-of-the-art language models and translating research into real-world products, we want to hear from you. Research Scientist - Reality Labs Responsibilities:

... from New Product Introduction (NPI) to End of Life (EOL) for hero products and accessories. The role requires the ability to formulate and solve constrained optimization problems across multi-tier ...

Reality Labs (RL) at Meta develops and builds cutting-edge Virtual and Augmented Reality products ... from New Product Introduction (NPI) to End of Life (EOL) for hero products and accessories. The ...

Reality Labs at Meta is seeking a Research Scientist with deep expertise in Large Language Models ... hear from you. Responsibilities Lead the design, development, and optimization of Large Language ...

QA Engineer At Meta Reality Labs As a QA Engineer at Meta Reality Labs, you will ensure the ... and interfaces from host side tools to low-level embedded systems. * Support all phases of ...

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How much do from home reality labs jobs pay per hour?

As of Jul 6, 2026, the average hourly pay for from home reality labs in the United States is $25.61, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $29.33 per hour, depending on experience, location, and employer.

What is the difference between From Home Reality Labs vs From Home Software Developer?

AspectFrom Home Reality LabsFrom Home Software Developer
Required CredentialsTypically a degree in VR/AR, computer science, or related fieldsDegree in computer science, software engineering, or related fields
Work EnvironmentRemote, often collaborative with design and hardware teamsRemote or on-site, focused on coding and software development
Industry UsageVR/AR hardware and experience designSoftware applications, web, and mobile development
Common Search/ComparisonFrom Home Reality Labs vs From Home Software Developer

From Home Reality Labs focuses on creating immersive VR/AR experiences, combining hardware and software skills, while From Home Software Developer primarily develops software applications across various platforms. Both roles require programming skills and often work remotely, but their focus areas and industry applications differ.

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Infographic showing various From Home Reality Labs job openings in the United States as of June 2026, with employment types broken down into 75% Full Time, 24% Part Time, and 1% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $53,274 per year, or $25.6 per hour.
Computer Vision Engineer, Reality Labs

Computer Vision Engineer, Reality Labs

Meta

Redmond, WA

$154K/yr

Full-time

Posted 10 days ago


Meta rating

7.5

Company rating: 7.5 out of 10

Based on 44 frontline employees who took The Breakroom Quiz

130th of 202 rated software companies


Job description

The Reality Labs organization is helping more people around the world come together and connect through Augmented and Virtual Reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, haptics, social interaction, and more, RL is committed to advancing the state of the art through ongoing research and development. The potential to change the world is immense - and we’re just getting started.Our Mixed Reality (XR) organization is focused on cutting-edge research and development of machine perception technologies from early concepts to production level across all of Facebook’s AR/VR products and surfaces. These include Oculus products, Facebook Glasses and Family of Apps (Facebook, Instagram, Messenger, WhatsApp). We develop core capacity across a range of product domains including Avatars, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial, Calibration and more.In this role, you will be researching and applying a range of software, computer vision and machine learning techniques for solving challenges that bridge virtual and real worlds and will impact billions of people. We're addressing a variety of technical challenges in the areas of real-time image processing, 3D graphics, SLAM, scene reconstruction, machine perception, visualization and human interaction. As well there are opportunities to collaborate with researchers in Reality Labs (RL) and Facebook AI Research (FAIR).
Computer Vision Engineer, Reality Labs Responsibilities:
  • Design and develop novel factory and online calibration algorithms for sensors and displays. Design and prototype automation for calibration in collaboration with mechanical engineers and prototyping technicians
  • Collaborate with cross-functional engineering and research teams from Reality Labs and FAIR in computer vision, machine learning, and graphics
  • Participate in cutting edge research in computer vision that can be applied to AR/VR product development
  • Define projects for other engineers to achieve impact based on your direction
  • Contribute to engineering best practices, code quality standards, and technical culture within your team

Minimum Qualifications:
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 3+ years of experience developing and designing Computer Vision and Perception algorithms for Robotics technologies and systems
  • Experience engineering in C++
  • Prototyping and engineering experience in at least ONE relevant specialization area in Computer Vision or Perception for Robotics: Camera Calibration, Online Calibration, State Estimation, Sensor Fusion, 3D Reconstruction, Camera Pose Estimation, Structure-From-Motion
  • MS degree in Computer Science, Computer Vision, Robotics or a related technical field

Preferred Qualifications:
  • Publication track record at conferences such as SIGGRAPH, CVPR, NIPS, ECCV, ICCV, ISMAR, ICML, RSS, ICRA, IROS, etc
  • Industry experience working on projects such as: Camera Calibration, Online Calibration, State Estimation, Sensor Fusion, 3D Reconstruction, Camera Pose Estimation, Structure-From-Motion
  • PhD degree in Computer Science, Computer Vision, Robotics or a related technical field

About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@meta.com.
$154,003/year to $217,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

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