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From Home Indie Animation Studio Jobs (NOW HIRING)

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Partner with the Creature Art and Tech Animation teams to pioneer new rendering techniques ...

... studios behind series such as Animal Control, Best Medicine, The Faithful, and The Way Home, as ... Lead AI driven animation projects from inception through delivery while building workflows from ...

Academic course schedules fluctuate from quarter to quarter, and the college will work with ... Studios. Find out more about SCA a t . Qualifications: Minimum requirements include a master ...

Animation & CGI Coach

$108K - $123K/yr

Leland is building the home for ambition in the age of AI. We connect people with the experts ... Ideal candidates have significant professional experience in animation or CGI (studio, freelance ...

Sr Manager, TV Animation

El Segundo, CA

$112K - $128K/yr

Mattel Studios is seeking a Sr. Manager, Adult & Four-Quad TV Animation to help drive the ... Strong visual storytelling sensibility and understanding of animation production pipelines from ...

New

Sr Manager, TV Animation

El Segundo, CA · On-site

$112K - $128K/yr

Mattel Studios is seeking a Sr. Manager, Adult & Four-Quad TV Animation to help drive the ... Strong visual storytelling sensibility and understanding of animation production pipelines from ...

Sr Manager, TV Animation

El Segundo, CA

$112K - $128K/yr

Mattel Studios is seeking a Sr. Manager, Adult & Four-Quad TV Animation to help drive the ... Strong visual storytelling sensibility and understanding of animation production pipelines from ...

New

Showing results 21-40

From Home Indie Animation Studio information

See salary details

$11K

$172.5K

How much do from home indie animation studio jobs pay per year?

As of Aug 6, 2026, the average yearly pay for from home indie animation studio in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced when working remotely in a from home indie animation studio, and how can I prepare for them?

Working from home in an indie animation studio often means adapting to limited resources, managing self-discipline, and collaborating with a geographically dispersed team. Communication can be more challenging, so being proactive in providing updates and seeking feedback is essential. It’s helpful to set a structured daily routine and use collaborative tools like Slack, Trello, or ShotGrid for project management. Staying organized and maintaining clear communication with team members will help ensure project deadlines are met and creative ideas are shared effectively.

What are the key skills and qualifications needed to thrive in a from home indie animation studio?

To thrive in a home-based indie animation studio, you need strong animation fundamentals, storytelling abilities, and proficiency in design, often backed by a relevant degree or portfolio demonstrating your work. Familiarity with animation software such as Adobe Animate, Toon Boom Harmony, or Blender, as well as basic sound and video editing tools, is typically required. Creativity, self-motivation, and effective communication are crucial soft skills for managing projects independently and collaborating remotely. These skills and qualities are essential for producing high-quality content, meeting deadlines, and sustaining a successful indie animation business from home.

What is a from home indie animation studio?

A 'from home indie animation studio' is a small, independent animation company that operates primarily out of a home environment rather than a traditional office or studio space. These studios are often run by individuals or small teams who create animated content, such as short films, web series, or client projects, using personal equipment and digital tools. Working from home allows for flexibility and lower overhead costs, making it accessible for artists and animators to produce original work. Indie studios often focus on creative storytelling and unique visual styles, and may distribute their work online or through film festivals.

What is the difference between From Home Indie Animation Studio vs Freelance Animator?

AspectFrom Home Indie Animation StudioFreelance Animator
CredentialsTypically requires a degree in animation or related fieldMay have varied credentials; portfolio often more important
Work EnvironmentRemote, collaborative with a team or solo projectsRemote, self-managed projects, flexible schedule
Employer & Industry UsageUsed by indie studios, small animation companiesIndependent professionals, individual clients
Search & Comparison IntentLooking for studio-based remote rolesSeeking freelance or project-based work

From Home Indie Animation Studio roles typically involve working within a team or company structure, often requiring formal education. Freelance Animators operate independently, managing their own clients and schedules. Both roles are remote but differ in credentials, work setup, and industry usage.

More about From Home Indie Animation Studio jobs
What cities are hiring for From Home Indie Animation Studio jobs? Cities with the most From Home Indie Animation Studio job openings:
What are the most commonly searched types of Indie Animation Studio jobs? The most popular types of Indie Animation Studio jobs are:
What states have the most From Home Indie Animation Studio jobs? States with the most job openings for From Home Indie Animation Studio jobs include:
What job categories do people searching From Home Indie Animation Studio jobs look for? The top searched job categories for From Home Indie Animation Studio jobs are:
Infographic showing various From Home Indie Animation Studio job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 73% Full Time, 22% Part Time, and 4% Contract. Highlights an 79% Physical, 1% Hybrid, and 20% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.

Senior Gameplay Animator

Half Mermaid Productions

Brooklyn, NY • On-site, Remote

$80K - $100K/yr

Contractor

Re-posted 14 days ago


Job description

Work With Us on Project D████
Job Description
We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.
This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities
  • Create animations for both grounded, real world human characters and inhuman characters alike
  • Take animations from design spec through key pose to finished animation, creating responsive but authentic motion
  • Collaborate with other departments to implement animations in engine

Skills
Required Skills:
  • Have shipped a character-based game on console
  • High level understanding of combat and grapple animations
  • Fluency in Maya and Unreal Engine 5
  • Strong communication skills, contributing to the productivity and success of working in a remote team environment
  • An appreciation for narrative and psychological horror

Nice-to-Have Skills:
  • Experience working with MGear
  • Proficiency in body and facial rigging
  • Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture