We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...
We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...
As a Play tester, you will have the opportunity to dive into exciting unreleased games, share your ideas to make them even better and get insight into the development process. Keep an eye on your ...
As a Play tester, you will have the opportunity to dive into exciting unreleased games, share your ideas to make them even better and get insight into the development process. Keep an eye on your ...
Part Time - Athletics - Game Day Worker
Dubois, ID · On-site +1
Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Responsible for Game Day set-up in gym or ball-fields, scoring, stats, video/sound board.
Part Time - Athletics - Game Day Worker
Dubois, ID · On-site +1
Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Responsible for Game Day set-up in gym or ball-fields, scoring, stats, video/sound board.
Senior Videogame Tester (Remote)
Austin, TX · On-site +1
$32 - $36/hr
Our Games: Narrative-centric RPG videogames set in an alternate-history 1930s New York City ... Occasional calls during late evenings may be expected to meet with international collaborators. The ...
Senior Videogame Tester (Remote)
Austin, TX · On-site +1
$32 - $36/hr
Our Games: Narrative-centric RPG videogames set in an alternate-history 1930s New York City ... Occasional calls during late evenings may be expected to meet with international collaborators. The ...
Senior Videogame Tester (Remote)
Austin, TX · Remote
$32 - $36/hr
Our Games: Narrative-centric RPG videogames set in an alternate-history 1930s New York City ... Occasional calls during late evenings may be expected to meet with international collaborators. The ...
Senior Videogame Tester (Remote)
Austin, TX · Remote
$32 - $36/hr
Our Games: Narrative-centric RPG videogames set in an alternate-history 1930s New York City ... Occasional calls during late evenings may be expected to meet with international collaborators. The ...
Senior Videogame Tester (Remote)
Austin, TX · Remote
$32 - $36/hr
Our Games : Narrative-centric RPG videogames set in an alternate-history 1930s New York City ... Occasional calls during late evenings may be expected to meet with international collaborators. The ...
Quick apply
Senior Videogame Tester (Remote)
Austin, TX · Remote
$32 - $36/hr
Our Games : Narrative-centric RPG videogames set in an alternate-history 1930s New York City ... Occasional calls during late evenings may be expected to meet with international collaborators. The ...
Join a flexible, remote testing project focused on validating real-world digital payment experiences. You'll help assess whether subscription payments work smoothly and reliably for users in ...
Join a flexible, remote testing project focused on validating real-world digital payment experiences. You'll help assess whether subscription payments work smoothly and reliably for users in ...
We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...
Quick apply
We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...
AI Game Developer (Designer, Artist, Or Engineer)
Culver City, CA · On-site +1
$169K/yr
This role can be remote in the US or hybrid in Culver City, LA. Rather than spending years ... Use AI to accelerate programming, design, art, content creation, testing, and production. * Design ...
AI Game Developer (Designer, Artist, Or Engineer)
Culver City, CA · On-site +1
$169K/yr
This role can be remote in the US or hybrid in Culver City, LA. Rather than spending years ... Use AI to accelerate programming, design, art, content creation, testing, and production. * Design ...
Manage & support remote/international team members across multiple shifts & time zones * Partner ... Internet Cafe Games
Manage & support remote/international team members across multiple shifts & time zones * Partner ... Internet Cafe Games
INTERNET CAFÉ GAMES CUSTOMER EXPERIENCE MANAGER THE PERSON Are you a strategic leader who thrives ... Manage & support remote/international team members across multiple shifts & time zones * Partner ...
INTERNET CAFÉ GAMES CUSTOMER EXPERIENCE MANAGER THE PERSON Are you a strategic leader who thrives ... Manage & support remote/international team members across multiple shifts & time zones * Partner ...
INTERNET CAFE GAMES CUSTOMER EXPERIENCE MANAGER THE PERSON Are you a strategic leader who thrives ... Manage & support remote/international team members across multiple shifts & time zones * Partner ...
INTERNET CAFE GAMES CUSTOMER EXPERIENCE MANAGER THE PERSON Are you a strategic leader who thrives ... Manage & support remote/international team members across multiple shifts & time zones * Partner ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · On-site +1
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Participate in internal game testing and feedback from an artistic perspective. * Help to create ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · On-site +1
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Participate in internal game testing and feedback from an artistic perspective. * Help to create ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title : Senior Unity Technical ... Participate in internal game testing and feedback from an artistic perspective. * Help to create ...
Quick apply
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title : Senior Unity Technical ... Participate in internal game testing and feedback from an artistic perspective. * Help to create ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Participate in internal game testing and feedback from an artistic perspective. * Help to create ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Participate in internal game testing and feedback from an artistic perspective. * Help to create ...
CONTROLLER
Minneapolis, MN · On-site +1
Support testing validation, issue resolution, and process alignment during go-live * Drive adoption ... Lead, coach, and develop a team of in-office and remote (including international) accounting ...
CONTROLLER
Minneapolis, MN · On-site +1
Support testing validation, issue resolution, and process alignment during go-live * Drive adoption ... Lead, coach, and develop a team of in-office and remote (including international) accounting ...
$66K - $83K/yr
... international, offering significant ownership and flexibility within a remote-first team ... testing, and interpretation of results. * Measure the impact and performance of game features ...
$66K - $83K/yr
... international, offering significant ownership and flexibility within a remote-first team ... testing, and interpretation of results. * Measure the impact and performance of game features ...
You will operate in an international, remote environment where clear communication, accountability ... Knowledge of project delivery phases including planning, build, testing, cutover, and go-live is an ...
You will operate in an international, remote environment where clear communication, accountability ... Knowledge of project delivery phases including planning, build, testing, cutover, and go-live is an ...
SAP Data Services Tester
$89K - $148K/yr
This is a remote position. The SAP Data Services Tester is responsible for validating the ... reliability and performance of SAP implementations, ensuring technical processes map flawlessly to ...
SAP Data Services Tester
$89K - $148K/yr
This is a remote position. The SAP Data Services Tester is responsible for validating the ... reliability and performance of SAP implementations, ensuring technical processes map flawlessly to ...
... Gameplay and Modes ... You will own test planning and ensure comprehensive test coverage by coordinating remote testers ...
New
... Gameplay and Modes ... You will own test planning and ensure comprehensive test coverage by coordinating remote testers ...
New
Remote International Game Tester information
See salary details
$14.18 - $14.90
4% of jobs
$14.90 - $15.63
13% of jobs
$16.18 is the 25th percentile. Wages below this are outliers.
$15.63 - $16.35
11% of jobs
$16.35 - $17.07
7% of jobs
$17.07 - $17.79
7% of jobs
The median wage is $18.24 / hr.
$17.79 - $18.51
13% of jobs
$18.51 - $19.23
13% of jobs
$19.75 is the 75th percentile. Wages above this are outliers.
$19.23 - $19.95
11% of jobs
$19.95 - $20.67
8% of jobs
$20.67 - $21.39
7% of jobs
$21.39 - $22.12
6% of jobs
$14
$18
$22
How much do remote international game tester jobs pay per hour?
What does a remote international game tester do?
What are the key skills and qualifications needed to thrive as a remote international game tester, and why are they important?
What are some common challenges faced by remote international game testers, and how can they be managed?
What is the difference between Remote International Game Tester vs Remote Local Game Tester?
| Aspect | Remote International Game Tester | Remote Local Game Tester |
|---|---|---|
| Credentials | Basic gaming knowledge, sometimes testing certifications | Basic gaming knowledge, sometimes testing certifications |
| Work Environment | Remote, often collaborating with international teams | Remote, working with local or regional teams |
| Employer & Industry Usage | Gaming companies, testing agencies worldwide | Gaming companies, regional testing centers |
| Search & Comparison Intent | Understanding international testing roles and opportunities | Focusing on local or regional testing jobs |
The main difference between a Remote International Game Tester and a Remote Local Game Tester lies in their work scope and geographic focus. International testers work with global teams and games, often requiring language skills and cultural awareness, while local testers focus on regional markets. Both roles typically require similar gaming knowledge and testing certifications, but their work environments and employer types differ based on geographic scope.
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The most popular types of International Game Tester jobs are:
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States with the most job openings for Remote International Game Tester jobs include:
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The top searched job categories for Remote International Game Tester jobs are:

Full-time
Re-posted 8 days ago
Job description
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
- Playtest new quests, systems and builds before players ever see them
- Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
- Work directly with engineers and designers to get problems actually solved, not just filed
- Verify fixes and run regression passes on a live, fast-moving game
- Stress-test around the big moments like launches, events, updates
- Feed patterns back to the whole team: you're the player's early-warning system
- Feedback what feels fun, and what doesn't, working with designers to improve the experience.
- Have a space to propose your ideas and improvement designs to the design team.
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
- A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
- Sharp attention to detail
- Clear written communication, you can describe a problem so someone else can reproduce it
- You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
- Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
- Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
- English speaking at native level, reading and writing.
- A steam profile with a strong playtime record.
Nice to Have
- Experience filing bugs (any tracker)
- Modding or running game servers
- A basic feel for how games are built
- Familiarity with test cases or checklists
Benefits
- You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
- Real QA experience on a live game with 1M+ players
- Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
- Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
- Flexible hours that fit around your studies or other commitments
- Work remotely from anywhere in the world
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work protects what millions of players see