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From Home Gameplay Engineer Jobs (NOW HIRING)

Lead Gameplay Engineer

San Ramon, CA · On-site

$112K - $147K/yr

They are seeking a Lead Gameplay Engineer to guide a team in implementing various gameplay features ... from the design phase to release. • Work across disciplines to build, refactor and maintain a ...

As Principal Gameplay Engineer, you will work within AGBO's Interactive team, with your focus ... This is a senior, high-impact position that benefits greatly from in-person collaboration with our ...

As Principal Gameplay Engineer, you will work within AGBO's Interactive team, with your focus ... This is a senior, high-impact position that benefits greatly from in-person collaboration with our ...

Gameplay Programmer

Cary, NC · On-site

$119K - $132K/yr

What You'll Do We are looking for a Gameplay Engineer to join us in the next wave of musical ... Epic does not accept any unsolicited resumes or approaches from any unauthorized third party ...

As Principal Gameplay Engineer, you will work within AGBO's Interactive team, with your focus ... This is a senior, high-impact position that benefits greatly from in-person collaboration with our ...

The Role We're hiring a Principal Gameplay Engineer to define and own the core interactions of the ... You've shipped experiences where the magic comes from timing, simplicity, and cohesion. * Unity or ...

... from concept to a polished, shippable state * Implement technical design solutions directly in engine, working closely with engineers to build, iterate, and debug gameplay features * Set and maintain ...

Gameplay Systems Engineer Location : Greenville, NC Department : AI Studio Reports To : Director ... issues, and move from rough prototype to production-ready direction with speed and clarity.

... is seeking a Gameplay Systems Engineer. This role is responsible for rapidly prototyping and ... from prototype toward production quality. • Iterate quickly based on feedback, testing ...

What You'll Do We are seeking an experienced Lead Gameplay Engineer to direct gameplay teams within ... Epic does not accept any unsolicited resumes or approaches from any unauthorized third party ...

We are a distributed team of builders from military, operational, and technology backgrounds who ... As a Gameplay Engineer, you'll join a team of experienced game developers building AtomEngine, our ...

Lead Gameplay Programmer

Alpharetta, GA · On-site

$125K - $139K/yr

As an independent developer and publisher, Templar develops the games that we want, on our own ... Lead and execute the development of core gameplay systems from concept through launch and live ...

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From Home Gameplay Engineer information

See salary details

$81K

$145.4K

$205K

How much do from home gameplay engineer jobs pay per year?

As of Jul 12, 2026, the average yearly pay for from home gameplay engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Gameplay Engineer jobs? The most popular types of Gameplay Engineer jobs are:
Lead Gameplay Engineer

Lead Gameplay Engineer

Striking Distance Studios

San Ramon, CA • On-site

$112K - $147K/yr

Full-time

Posted 6 days ago


Job description

Job Summary:
Striking Distance Studios is a AAA development studio located in San Ramon, CA, known for its creative excellence. They are seeking a Lead Gameplay Engineer to guide a team in implementing various gameplay features and systems, ensuring high-quality game development.
Responsibilities:
• Lead a team of Gameplay Engineers to create best in class Game Modes.
• Lead the overall planning, development, and execution of the game, engine and architecture.
• Establish tech projects, initiatives, and processes in conformance with the studio’s goals and objectives.
• Take new products and features from the design phase to release.
• Work across disciplines to build, refactor and maintain a variety of robust, flexible, and well-architected gameplay features, including controls, abilities, AI, and RPG systems.
• Prototype and implement different game modes.
• Work with design team on different features like 3Cs, combat systems, inventory, etc. to get the best player experience.
• Implement metagame features, including save systems, game settings, etc.
• Work with UI engineers to integrate HUD elements with gameplay features in the best way.
• Review the work of other engineers and provide mentorship on your area of knowledge.
• Create and maintain technical design documents.
• Delve into code written by other engineers and take ownership of existing systems as needed.
• Keep current on technological developments and advancements.
• Research and develop coding techniques and algorithms.
• Collaborate with technology director on technical design and feature roll out.
• Write clear, maintainable, portable, and highly performant code.
• Communicate accurate status updates to your team leads, producers, and QA regarding tasks/features you are responsible for.
• Adhere to team coding standards and best practices.
• Foster a culture of open, honest, and respectful communication across all disciplines.
Qualifications:
Required:
• Bachelor's degree in software engineering, computer science, or equivalent.
• At least 7 years of games industry experience and preferably 3 years or more in a similar role.
• Advanced leadership skills, including high empathy, strategic thinking, positivity, organization, responsibility and conflict resolution skills.
• At least 1 year of experience with Unreal Engine.
• Experience shipping games on current generation consoles (PS5 or XSX) and PC.
• Expert ability to be self-directed, focused and detail oriented.
• Expert C++ skills.
• 3D math skills.
• Expert verbal and written communications skills.
• A demonstrable love / passion for playing and making video games.
• A highly communicative and collaborative disposition.
Company:
Striking Distance Studios specializes in the development of video and computer games. It is a sub-organization of Krafton. Founded in 2019, the company is headquartered in San Ramon, USA, with a team of 51-200 employees. The company is currently Growth Stage.