1

From Home Gameplay Engineer Jobs (NOW HIRING)

The Role We're hiring a Principal Gameplay Engineer to define and own the core interactions of the ... You've shipped experiences where the magic comes from timing, simplicity, and cohesion. * Unity or ...

... home is taken care of. * Polish lessons for foreign employees -- and for your spouse or partner ... Paid Leave -- from 20 to 26 days of holiday per year, and paid sick leave. * Private medical health ...

Gameplay Systems Engineer Location : Greenville, NC Department : AI Studio Reports To : Director ... issues, and move from rough prototype to production-ready direction with speed and clarity.

Gameplay Systems Engineer; Location: Greenville, NC; Department: AI Studio; Reports To: Director ... Collaborate with design, art, QA, tools and leadership to move concepts from prototype toward ...

They are seeking a Gameplay Systems Engineer responsible for prototyping, implementing, and ... from prototype toward production quality. • Iterate quickly based on feedback, testing ...

... is seeking a Gameplay Systems Engineer. This role is responsible for rapidly prototyping and ... from prototype toward production quality. • Iterate quickly based on feedback, testing ...

... gameplay engine systems, you'll find many of the same engineering challenges here--except the ... homes. You'll need to write performant systems code and manage latency from cloud systems. Your ...

Gameplay Data Science Engineer Location: Hybrid - Vancouver or Los Angeles Reports to Technical ... From leadership that brings out your potential, to creating space for learning and experimenting ...

Gameplay Programmer Intern

Cary, NC · On-site

$119K - $132K/yr

ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time ... Epic does not accept any unsolicited resumes or approaches from any unauthorized third party ...

Gameplay Programmer Intern

Cary, NC · On-site

$119K - $132K/yr

ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time ... Epic does not accept any unsolicited resumes or approaches from any unauthorized third party ...

NY · On-site

$119K - $132K/yr

As a Senior/Expert Unreal Engine Game Programmer, you will be responsible for developing and ... hear from you! Responsibilities: * Own development of multiple features or a large sub-system.

You will collaborate with team members from other disciplines to drive cohesive gameplay vision ... programmers, audio professionals, quality assurance and producers to achieve a common goal, with ...

You will collaborate with team members from other disciplines to drive cohesive gameplay vision ... programmers, audio professionals, quality assurance and producers to achieve a common goal, with ...

Lead Gameplay Programmer

Alpharetta, GA · On-site

$125K - $139K/yr

As an independent developer and publisher, Templar develops the games that we want, on our own ... Lead and execute the development of core gameplay systems from concept through launch and live ...

Showing results 21-40

From Home Gameplay Engineer information

See salary details

$81K

$145.4K

$205K

How much do from home gameplay engineer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for from home gameplay engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What cities are hiring for From Home Gameplay Engineer jobs?

Cities with the most From Home Gameplay Engineer job openings:

What are the most commonly searched types of Gameplay Engineer jobs?

The most popular types of Gameplay Engineer jobs are:

What states have the most From Home Gameplay Engineer jobs?

States with the most job openings for From Home Gameplay Engineer jobs include:

What are popular job titles related to From Home Gameplay Engineer jobs?

For From Home Gameplay Engineer jobs, the most frequently searched job titles are:

Principal Gameplay Engineer - Unity

San Francisco, CA • On-site

$200K - $300K/yr

Full-time

Re-posted 23 days ago


Job description

Tolan is building personal AI that helps people think, reflect, and take action in their real lives.
We're an experienced team that previously founded Even, acquired for $300M in 2022. Tolan is backed by the designers and founders behind Instagram, Retro, Behance, Vimeo, and Notion.
The Role
We're hiring a Principal Gameplay Engineer to define and own the core interactions of the Tolan world and the moment-to-moment "juice" that makes the app feel alive. You'll obsess over the stuff users notice instantly (even if they can't name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and beautiful. You'll work shoulder-to-shoulder with Product and Creative, turning rough ideas into playable prototypes and putting them in front of people constantly.
What You'll Do
  • Rapidly develop prototypes of new features, iterate quickly, and ship to users.
  • Own "feel" across everything 3D - including character interactions, navigation, and world moments.
  • Add impact and delight with tiny details that make everything feel reactive and alive.
  • Collaborate tightly with Product, Design, and Creative to translate "vibes" into concrete behaviors and tuning knobs.
  • Create juicy systems that can be quickly and easily deployed across multiple areas of the app.
Who We're Looking For
  • Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
  • Unity or Unreal fluency. You're comfortable working in either engine at a high level.
  • Hands-on systems thinker. You prefer being a hands-on developer who can think systemically while nailing the details.
  • Polish obsessed. You love spending time on timing curves, easing, responsiveness, visual feedback, and tactile feel.
  • Prototype pusher. You can take a rough prototype and push it to "wow" through iteration and tasteful restraint.
  • Tight feedback loops. You're energized by showing prototypes early and often.
Bonus points if you:
  • Have experience with procedural animation and physics-based motion.
  • Have a strong eye for VFX/UI motion and can make things feel premium without being noisy.
  • Enjoy working in stylized worlds where personality beats realism.
  • Have built or tuned character controllers, interaction systems, or expressive character behaviors.

Compensation: $200,000-300,000 base salary + equity + benefits