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From Home 3D Rigging Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Pre-tax work from home stipend * Access our savings plan (401K program) with company match * Mental ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Pre-tax work from home stipend * Access our savings plan (401K program) with company match * Mental ...

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... Your primary purpose is to support the Brand Video Team on all projects, ranging from concept ...

Spec, 3D & CGI

Medina, MN · On-site +1

$68K - $83K/yr

You'll be working closely with other CGI/3D artists, the CGI/3D project manager, product ... Primarily remote/work from home, but a strong preference that this role be based within the greater ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

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From Home 3D Rigging Artist information

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How much do from home 3d rigging artist jobs pay per hour?

As of Jun 30, 2026, the average hourly pay for from home 3d rigging artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a From Home 3D Rigging Artist, and why are they important?

To excel as a From Home 3D Rigging Artist, you need a solid understanding of anatomy, character movement, and rigging principles, often backed by a degree in animation or related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and familiarity with scripting languages like Python are commonly required. Excellent problem-solving abilities, communication, and time management skills help you collaborate remotely and deliver projects efficiently. These competencies ensure that characters are rigged accurately for smooth animation, meeting both creative and technical project requirements.

What is a From Home 3D Rigging Artist?

A From Home 3D Rigging Artist is a digital artist who specializes in creating skeletal structures (rigs) for 3D models, enabling them to move realistically in animations or video games, all while working remotely. They use specialized software to design and implement control systems for characters, creatures, or objects, making them ready for animators to bring to life. This role requires strong technical skills, attention to detail, and the ability to communicate effectively with remote teams. Remote rigging artists often collaborate with modelers, animators, and technical directors through online platforms.

How do remote 3D Rigging Artists typically collaborate with animators and other team members?

As a remote 3D Rigging Artist, you'll frequently collaborate with animators, modelers, and technical directors using project management platforms and file-sharing tools. Communication is key—regular video meetings, feedback sessions, and clear documentation help ensure your rigs meet the animation and production requirements. You may also participate in virtual dailies to review progress and address any technical challenges, making adaptability and proactive communication essential for success in a distributed team environment.
What cities are hiring for From Home 3D Rigging Artist jobs? Cities with the most From Home 3D Rigging Artist job openings:
What are the most commonly searched types of 3D Rigging Artist jobs? The most popular types of 3D Rigging Artist jobs are:
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Technical Artist

NxT Level

Chicago, IL • On-site

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 11 days ago


Job description

Remote - US and Canada only
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.
Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.
Major Responsibilities
  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves
  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed

Nice to Haves
  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:
  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development