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From Home 3D Rigging Artist Jobs in Washington (NOW HIRING)

Sales Manager, 3D Print

Manassas, VA · Remote

$125K - $150K/yr

... ) schedule as needed. - Must be able to maintain a suitable working environment at place of ... of 3D print technologies and familiarity with the industry in general including but not limited to ...

Sales Manager, 3D Print

Manassas, VA · On-site

$125K - $150K/yr

... ) schedule as needed. - Must be able to maintain a suitable working environment at place of ... of 3D print technologies and familiarity with the industry in general including but not limited to ...

Blender Tutor

College Park, MD · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ...

Blender Tutor

Laurel, MD · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ...

Blender Tutor

Washington, DC · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ...

Blender Tutor

Fairfax, VA · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ...

Blender Tutor

Bowie, MD · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ...

Blender Tutor

Leesburg, VA · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ...

Blender Tutor

Alexandria, VA · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ...

Blender Tutor

Rockville, MD · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging ...

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From Home 3D Rigging Artist information

What are the key skills and qualifications needed to thrive as a from home 3D rigging artist?

To excel as a From Home 3D Rigging Artist, you need a solid understanding of anatomy, character movement, and rigging principles, often backed by a degree in animation or related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and familiarity with scripting languages like Python are commonly required. Excellent problem-solving abilities, communication, and time management skills help you collaborate remotely and deliver projects efficiently. These competencies ensure that characters are rigged accurately for smooth animation, meeting both creative and technical project requirements.

What is a from home 3D rigging artist?

A From Home 3D Rigging Artist is a digital artist who specializes in creating skeletal structures (rigs) for 3D models, enabling them to move realistically in animations or video games, all while working remotely. They use specialized software to design and implement control systems for characters, creatures, or objects, making them ready for animators to bring to life. This role requires strong technical skills, attention to detail, and the ability to communicate effectively with remote teams. Remote rigging artists often collaborate with modelers, animators, and technical directors through online platforms.

Are from home 3D rigging artists paid well?

From home 3D rigging artists can earn competitive salaries that vary based on experience, skill level, and industry demand. Typically, freelance or remote rigging artists with strong portfolios and proficiency in tools like Maya or Blender tend to earn higher rates. Compensation may also depend on project complexity and client budgets.

Are from home 3D rigging artists in high demand?

From home 3D rigging artists are in increasing demand due to the growth of remote work in the animation and gaming industries. Skills in software like Maya, Blender, or 3ds Max, along with a strong portfolio, can improve job prospects as companies seek flexible, skilled professionals for character rigging tasks.

How do from home 3D rigging artists typically collaborate with animators and other team members?

As a remote 3D Rigging Artist, you'll frequently collaborate with animators, modelers, and technical directors using project management platforms and file-sharing tools. Communication is key—regular video meetings, feedback sessions, and clear documentation help ensure your rigs meet the animation and production requirements. You may also participate in virtual dailies to review progress and address any technical challenges, making adaptability and proactive communication essential for success in a distributed team environment.
What are the most commonly searched types of 3D Rigging Artist jobs in Washington? The most popular types of 3D Rigging Artist jobs in Washington are:
What cities in Washington are hiring for From Home 3D Rigging Artist jobs? Cities in Washington with the most From Home 3D Rigging Artist job openings:

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Description

Do you love creating accurate and compelling real-time 3D assets from reference?

Are you an artist who can generate and optimize 3D models for real-time engines, and use code to streamline or expand the asset pipeline?

If so, we're looking for someone like you to join our team at APL.

We are seeking a Real-Time 3D Asset Engineer with technical art skills to help us create modern training systems, compelling visual tools, and real-time content pipelines for critical national security challenges. You'll join a multidisciplinary team that creates interactive training and visualization tools grounded in real-world form, function, and engineering detail. In this role, you'll pair production-art judgment with the technical curiosity to build tools, write shaders, and solve pipeline problems.

As a Real-Time 3D Asset Engineer...
  • Your primary responsibility will be to create, optimize, and integrate real-time 3D assets, materials, and scenes for training systems, engineering visualizations, interactive tools, and mission-focused applications.
  • You will build production-ready models, textures, and materials from reference photos, CAD, 3D scans, photogrammetry, engineering drawings, and other source material, with an emphasis on equipment, environments, facilities, and other hard-surface assets.
  • You will optimize 3D assets for real-time performance, including polycount, draw calls, texture memory, levels of detail, colliders, materials, and scene organization.
  • You will develop and maintain source-to-engine asset pipelines that help artists and engineers move content from reference material and 3D tools into Unity, Unreal, or other real-time engines.
  • You will create tools, scripts, shaders, import/export workflows, and asset-processing utilities that streamline real-time content production.
  • You will work with artists, engineers, and software developers to troubleshoot asset, rendering, shader, lighting, source control, and build issues across production pipelines.
  • You will help shape practical technical art standards for reference gathering, asset quality, visual accuracy, optimization, source control, and repeatable workflows.

Qualifications

You meet our minimum qualifications for the job if you...

  • Have a bachelor's degree in game art, technical art, digital art, computer graphics, game development, engineering, architecture, a related field, or equivalent professional experience.
  • Have 3+ years of professional experience creating real-time 3D art for games, AR/VR, training systems, engineering visualization, simulation, or other interactive applications.
  • Have a portfolio, demo reel, or project examples that show finished 3D models, textures, materials, or scenes based on real-world source material.
  • Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
  • Have used scripting, shader authoring, or programming to solve technical art problems, streamline workflows, improve materials, process assets, or support real-time content production.
  • Are able to obtain an Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

You'll go above and beyond our minimum requirements if you...

  • Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems, simulations, or real-time visualization products.
  • Have experience writing shaders, tools, plugins, asset processors, or pipeline automation with HLSL, Slang, C++, C#, Python, Java, or similar languages.
  • Have experience with or interest in, 3D reconstruction, scan cleanup, CAD conversion, computer vision, image processing, procedural workflows, or real-world asset capture.
  • Have experience optimizing meshes, textures, materials, shaders, lighting, memory use, draw calls, load times, or frame rate for real-time applications.
  • Have experience with Unity, Unreal Engine, Git, GitLab, PlasticSCM, or source-controlled art and build pipelines in a production environment.

About Us

Why Work at APL?

The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates.

At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities athttps://www.jhuapl.edu/careers.

All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law.APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contactAccessibility@jhuapl.edu.

The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis.


Minimum Rate
$100,000 Annually
Maximum Rate
$245,000 Annually