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Freelance Video Game Voice Over Jobs (NOW HIRING)

Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in ...

Game Producer

Las Vegas, NV · Hybrid

$118K - $120K/yr

You are the voice of our players during development, making sure at every step the games are clear ... over Monday and Jira. * Provide land-based title video or still frame references to Art and ...

Our specialized gaming practice has helped leading video game studios launch and support over 3,000 Video Game titles, generating over $30 billion in game revenue. Serving leading and disruptive ...

Game Producer

Las Vegas, NV · On-site

$118K - $120K/yr

You are the voice of our players during development, making sure at every step the games are clear ... over Monday and Jira. * Provide land-based title video or still frame references to Art and ...

By building a live service mobile game and portfolio of collectible toys, we aim to popularize a ... Manage external relationships, including freelance artists, animators, and external development ...

Games Writers

Los Angeles, CA · On-site

$23 - $29.25/hr

... video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going on with games on all platforms, we have a place for you. Contact us at [email ...

Games Writers

Los Angeles, CA · On-site

$23 - $29.25/hr

... and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going on with games on all platforms, we have a place for you. Contact us at ray@mxdwn ...

Game Seven Agency, an Excel Sports Management Company, is a full service creative and experiential ... Availability to work a hybrid schedule, 3 days/week in office The pay range for the freelance ...

Game Seven Agency, an Excel Sports Management Company, is a full service creative and experiential ... Availability to work a hybrid schedule, 3 days/week in office The pay range for the freelance ...

Freelance Producer

New York, NY

$135K - $137K/yr

The Freelance Producer will utilize their strong editorial judgement to help execute compelling ... Build video and graphic elements as needed WHAT YOU WILL NEED * Bachelor's degree preferred, or ...

Ensure creative standards for video quality are met. Manage and archive all footage and final ... Manage all post-production equipment including editing machines, software, audio/voice over booth ...

Gaming Writer

$21.75 - $28/hr

This is a paid freelance, remote position. Collider is the leading source for impactful ... Passion for video games, entertainment, and digital storytelling * Familiarity with SEO and CMS ...

... support over 3,000 Video Game titles, generating over $30 billion in game revenue. Serving leading and disruptive brands since 2006, we use proprietary tools, frameworks, and our deep client ...

... voice-over recording sessions • Ensure editors and animators have the necessary directions and assets • Estimate, budget, and track video project costs • Provide creative and practical input ...

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Freelance Video Game Voice Over information

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How much do freelance video game voice over jobs pay per hour?

As of Aug 10, 2026, the average hourly pay for freelance video game voice over in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a freelance video game voice over artist?

To thrive as a Freelance Video Game Voice Over artist, you need strong vocal performance abilities, acting skills, and often experience or training in voice acting or theater. Familiarity with audio recording software, home studio equipment, and file delivery systems is typically required. Outstanding communication, adaptability, and professionalism help artists interpret direction and collaborate effectively with clients. These skills ensure compelling, high-quality performances that meet industry standards and client expectations in a competitive field.

What are some common challenges freelance video game voice over artists face when working with multiple clients?

Freelance video game voice over artists often juggle projects for different studios, which can lead to tight deadlines and varied creative expectations. A key challenge is adapting to diverse character requirements and ensuring consistent audio quality across various home studio setups. Effective communication with clients and project managers is essential to clarify direction, manage revisions, and deliver files in the required formats. Staying organized and balancing workloads are crucial skills for maintaining professionalism and meeting client demands in this dynamic field.

What is the difference between Freelance Video Game Voice Over vs Freelance Animation Voice Over?

AspectFreelance Video Game Voice OverFreelance Animation Voice Over
Required CredentialsVoice acting experience, demo reels, sometimes acting or voice certificationsVoice acting skills, demo reels, animation industry knowledge
Work EnvironmentRecording studios, home studios, remote workRecording studios, home studios, remote work
Employer & Industry UsageVideo game developers, publishers, indie studiosAnimation studios, TV networks, online content creators
Search & Comparison IntentLooking for voice work specific to video gamesSeeking voice talent for animated projects

Freelance Video Game Voice Over and Freelance Animation Voice Over share similar skills like voice acting and recording, but they target different industries. Video game voice overs focus on interactive storytelling, while animation voice overs are used in cartoons and animated series. Understanding these differences helps clients find the right talent for their projects.

What is a freelance video game voice over artist?

A freelance video game voice over artist is a professional who provides voice acting services for characters and narration in video games on a contract or project basis. Unlike full-time employees, freelancers work independently and may collaborate with multiple studios, developers, or clients at once. Their responsibilities include interpreting scripts, performing character voices, and sometimes providing additional vocal effects. They typically record from their own studios or are hired to record on-site, depending on the project's requirements. This role requires strong acting skills, versatility, and a good understanding of audio recording technology.
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What cities are hiring for Freelance Video Game Voice Over jobs? Cities with the most Freelance Video Game Voice Over job openings:
What are the most commonly searched types of Video Game Voice Over jobs? The most popular types of Video Game Voice Over jobs are:
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What job categories do people searching Freelance Video Game Voice Over jobs look for? The top searched job categories for Freelance Video Game Voice Over jobs are:
Infographic showing various Freelance Video Game Voice Over job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Full-time

Posted 24 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see