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Freelance Video Game Magazine Jobs (NOW HIRING)

Freelance Experiential Producer

New York, NY ยท Hybrid

$1.7K - $2.0K/wk

Availability to work a hybrid schedule, 3 days/week in office The pay range for the freelance position is $1,750 - $2,000 / week. The pay range for a full time position is $82,000 - $95,000

About Hearst Magazines (Why Us?) Hearst Magazines is one of the world's largest publishers of ... Key Responsibilities (What You Are Doing) Lead end-to-end video production across Fashion & Luxury ...

Movies Author

$21.75 - $28/hr

**This is a paid freelance, remote position** Collider is the #1 entertainment website and publishes up-to-the-minute news on blockbuster movies, TV shows, video games, comic books, music and other ...

YouTube Producer, Freelance

Los Angeles, CA

$133K - $135K/yr

YouTube Producer, Freelance We are searching for a YouTube Producer operating at the highest caliber: someone who blends inventive thinking with precise execution, understands what drives culture ...

Showing results 21-40

Freelance Video Game Magazine information

See salary details

$12

$18

$23

How much do freelance video game magazine jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for freelance video game magazine in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is the difference between Freelance Video Game Magazine vs Freelance Video Game Writer?

AspectFreelance Video Game MagazineFreelance Video Game Writer
CredentialsPortfolio, writing samples, industry knowledgePortfolio, writing samples, industry knowledge
Work EnvironmentMagazine offices, remote, freelanceRemote, freelance, client-based
Industry UsagePublishing, media outlets, magazinesGame companies, media, blogs, freelance platforms
Search & ComparisonOften compared for content creation roles in gaming mediaFocused on individual articles or series about games

Both roles require strong writing skills and industry knowledge. A Freelance Video Game Magazine typically involves contributing to a publication's overall content, while a Freelance Video Game Writer focuses on creating specific articles or reviews for various clients. The main difference lies in the scope and context of work, with magazine roles often tied to a publication and freelance writing more flexible across platforms.

More about Freelance Video Game Magazine jobs
What cities are hiring for Freelance Video Game Magazine jobs? Cities with the most Freelance Video Game Magazine job openings:
What are the most commonly searched types of Video Game Magazine jobs? The most popular types of Video Game Magazine jobs are:
What states have the most Freelance Video Game Magazine jobs? States with the most job openings for Freelance Video Game Magazine jobs include:
Infographic showing various Freelance Video Game Magazine job openings in the United States as of August 2026, with employment types broken down into 77% Full Time, 18% Part Time, 1% Temporary, and 4% Contract. Highlights an 84% Physical, 2% Hybrid, and 14% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Freelance Recording Engineer / Dialogue Editor

Absurd Ventures

Santa Monica, CA โ€ข On-site

Other

Re-posted 7 days ago


Job description

Role Overview

We are seeking a highly experienced Freelance Recording Engineer / Dialogue Editorย to support AAA video game and linear content production on an as-needed basis. This is an in-person production role embedded within our Santa Monica facility.

The engineer will record, edit, mix, and deliver high-quality audio across multiple active projects, including AAA video games, animated series, advertising campaigns, and marketing content. This role requires technical excellence, calm professionalism with talent and clients in the room, and the ability to manage large volumes of assets across concurrent productions.

This position operates within a fast-paced, high-expectation creative environment where precision, organization, and delivery discipline are critical.

Key Responsibilities

Dialogue Recording & Editorial

  • Record voice talent to broadcast and AAA game standards
  • Engineer client-attended sessions with producers, directors, and executives present
  • Perform detailed dialogue editing, cleanup, conforming, and file prep to technical specifications
  • Ensure tonal consistency across large narrative projects

Mixing & Finishing

  • Mix linear television, advertising, and marketing content
  • Prepare stems and final deliverables to spec for broadcast, streaming, and digital distribution
  • Maintain technical QC standards and meet technical delivery standards

Game Production Support

  • Edit and prepare dialogue assets for interactive implementation
  • Manage large asset counts with strict naming conventions and version control
  • Collaborate with sound design, implementation, and production teams
  • Deliver clean, organized, implementation-ready files

Motion Capture/Sound Stage Recording

  • Record dialogue and production audio on motion capture stages
  • Manage multi-channel wireless microphone workflows
  • Manage RF signal chains in challenging environments
  • Manage gain stages to the highest standards
  • Provide live mixes to relevant stakeholders as needed
  • Coordinate with stage technicians, capture supervisors, and production teams
  • Ensure sync integrity at all times

Operational Discipline

  • Manage multiple projects simultaneously with shifting priorities
  • Maintain impeccable session organization and documentation
  • Hit delivery deadlines without compromising technical quality
  • Troubleshoot technical issues independently and efficiently

Required Experience & Qualifications

  • Minimum 5 years of professional experience as an audio engineer
  • Extensive experience recording with clients and talent in the room
  • Proven expertise editing dialogue at a high narrative and technical level
  • Strong mixing experience for linear television and advertising
  • Deep familiarity with broadcast and streaming delivery specifications
  • Experience recording on motion capture stages
  • Proficiency with industry-standard wireless microphone systems
  • Advanced Pro Tools proficiency and session management discipline
  • Demonstrated ability to manage large asset libraries and complex session workflows
  • Strong communication skills and calm, client-facing professionalism

Technical Competencies

  • Dialogue cleanup, restoration, and precision editing
  • Loudness standards compliance (broadcast and streaming)
  • Stem printing and versioning workflows
  • Multi-mic wireless coordination and RF management
  • Sync workflows for performance capture environments
  • Asset naming, metadata tagging, and delivery packaging

Personal Attributes

  • Meticulous and detail-oriented
  • Composed under pressure
  • Efficient without sacrificing craft
  • Organized across multiple concurrent productions
  • Collaborative and production-minded

Work Environment

  • On-site only in Santa Monica, CA
  • Embedded within a AAA production pipeline
  • Client-attended sessions are frequent
  • High confidentiality environment