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Executive Game Narrative Designer Jobs (NOW HIRING)

The Lead Designer should have excellent game design ability in both single and multiplayer and be a ... Maintain communications with all team members, team leads and executive management,internally and ...

Design Manager

$140K - $200K/yr

We're Squanch Games! Squanch Games has been around since 2016, and since then we've released ... and narrative designers alike - aligned, unblocked, and shipping great work, while balancing ...

Senior Mission Designer

Irvine, CA ยท On-site

$93.10 - $216.70/hr

Collaborate with other game development teams--game designers, narrative designers, artists, and programmers--to ensure that the mission design aligns with the game's overall vision and mechanics.

Level Designer

Frisco, TX ยท Remote

$102K/yr

Prototype, iterate, and polish moment-to-moment gameplay while working with narrative designers, enemy designers, artists, and other disciplines to ensure quality combats and mission experiences for ...

New

Senior Technical Designer

Santa Monica, CA ยท On-site

$114K - $122K/yr

Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...

Senior Technical Designer

Santa Monica, CA ยท On-site

$114K - $122K/yr

Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...

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Executive Game Narrative Designer information

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$47K

$156K

How much do executive game narrative designer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for executive game narrative designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does an executive game narrative designer do?

An Executive Game Narrative Designer oversees the storytelling aspects of a video game, ensuring that the plot, characters, dialogue, and world-building all support the game's vision and player experience. They lead the narrative team, collaborate closely with game designers, artists, and developers, and make high-level decisions about how the story integrates with gameplay. Their role involves setting narrative direction, maintaining consistency, and guiding the overall emotional and thematic tone of the game. They also mentor junior writers and represent the narrative department in executive meetings.

What are the key skills and qualifications needed to thrive as an executive game narrative designer, and why are they important?

To thrive as an Executive Game Narrative Designer, you need deep expertise in storytelling, narrative structure, and interactive design, often supported by a degree in creative writing, literature, or game design. Familiarity with narrative design tools (such as Twine, Ink, or articy:draft), game engines (like Unity or Unreal), and experience leading narrative teams are highly valuable. Outstanding communication, leadership, and collaborative skills help guide creative vision and foster productive teamwork across disciplines. These skills and qualities are crucial for crafting compelling game narratives that engage players and align with overall game development goals.

How does an executive game narrative designer collaborate with other departments during game development?

An Executive Game Narrative Designer works closely with various teams such as art, design, audio, and programming to ensure that the narrative is seamlessly integrated into the gameplay experience. They frequently participate in cross-departmental meetings to align story elements with visual assets, game mechanics, and audio cues. Effective collaboration is essential, as narrative decisions often impact level design, character development, and player engagement. Building strong relationships and maintaining open communication channels with other department leads is key to successfully translating the narrative vision into a cohesive, immersive game.

What is the difference between Executive Game Narrative Designer vs Game Narrative Designer?

AspectExecutive Game Narrative DesignerGame Narrative Designer
CredentialsTypically requires experience in narrative design, storytelling, and leadership skillsRequires experience in storytelling, scriptwriting, and game narrative development
Work EnvironmentWorks closely with senior management, leads narrative teams, and influences overall game story directionFocuses on creating storylines, character development, and scripting within game projects
Industry UsageCommon in large studios and AAA titles, often in leadership rolesUsed across various studios, from indie to AAA, primarily in creative storytelling roles

The main difference is that the Executive Game Narrative Designer holds a leadership position, overseeing narrative teams and shaping the overall story vision, while the Game Narrative Designer focuses on crafting specific story elements and scripts within the game. The executive role involves strategic planning and management, whereas the standard narrative designer concentrates on creative development.

More about Executive Game Narrative Designer jobs

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Infographic showing various Executive Game Narrative Designer job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 89% Full Time, 6% Part Time, and 4% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Lead Game Designer

Templar Media

Alpharetta, GA โ€ข On-site

Full-time

Re-posted yesterday


Key responsibilities

  • Drive the creation and refinement of game designs throughout the development process.

  • Coordinate with the Game Director, Producer, and Lead Level Designer to define scope, schedule tasks, and manage the integration of game features.

  • Mentor the design team, establish best practices, and lead process improvement initiatives.


Job description

About the Role: As Lead Designer you will have the opportunity to shape the complete player experience of Templar games and to grow the design capabilities of a great design team even further. The Lead Designer should have excellent game design ability in both single and multiplayer and be a proven leader. Finally, the perfect candidate will be a designer that doesn't accept the status quo and is willing to push the envelope in their designs and try new things. Do you have the skills, experience and ability we're looking for? If you do apply now and help us take our games to the next level!
Responsibilities:
  • Drive the creation and refinement of game designs
  • Coordinate with the Game Director and Producer to help define scope, schedule design tasks and meet milestone demands
  • Perform ongoing design to iterate on, improve, and flesh out the game design throughout the development process from early design to post release add-ons
  • Work closely with the Lead Level Designer to manage the creation of levels
  • Work with all departments on the scheduling and integration of the game design, as well as game feature development goals and execution
  • Lead, coordinate and participate in collaborative efforts to implement and balance gameplay features, based on the design
  • Mentor the design team to grow their skill sets and capabilities
  • Establish and maintain best practices and processes for the design team, proactively improving how we do design
  • Maintain communications with all team members, team leads and executive management,internally and externally
  • Suggest and lead process improvement initiatives

Qualifications:
  • Lead Designer experience on at least one product from start to finish
  • Strong ability to coordinate and get the best out of a varied and diverse team of designers
  • At least 7 years of experience as a designer
  • Shipped title experience with both single player campaigns and multiplayer
  • Excellent design skills and thorough understanding of game design theory
  • Demonstrated ability and desire to "think outside the box"; when designing, challenge existing design paradigms, and push the envelope of design
  • Ability to clearly articulate complicated systems to other team members and senior management
  • Strong communication and inter-personal skills, leading to a demonstrated ability to work within a collaborative team structure
  • Minimum of 2 shipped products with design credit

Preference to Applicants With:
  • Unreal Engine 4/5 experience
  • Experience with both single-player and multiplayer gameplay design.
  • Experience with open-world or co-op game design.
  • Experience with combat and stealth game design
  • Familiarity with mission, quest, or dialogue systems.
  • Understanding of Unreal's Blueprint system and scripting workflows.
  • A love of games, especially action-adventure and cooperative titles.

Templar offers a highly competitive salary and benefits package and a professional but non-corporate environment. This position is full-time onsite at our studio in Alpharetta, GA.