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Executive Game Narrative Designer Jobs (NOW HIRING)

Senior Game Designer (Combat)

Santa Monica, CA ยท On-site

$145K - $181K/yr

... narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II ... Mentor junior designers and contribute to the overall growth of the design team What skills you ...

Game Designer - TCG

Seattle, WA

$176K/yr

Collaborate with narrative design, creative, and product teams to ensure mechanics are well ... Deep passion for trading card games as both a designer and a player Location All employees of ...

This includes mechanical and narrative design, play innovations, playtests, product exploration, and other design-related tasks. This Associate Game Designer role draws on your D&D knowledge, your ...

Game Designer - TCG

Seattle, WA ยท On-site

$98K - $123K/yr

Collaborate with narrative design, creative, and product teams to ensure mechanics are well ... Deep passion for trading card games as both a designer and a player Location All employees of ...

Senior Writer

Carlsbad, CA ยท On-site

$82 - $152/hr

Collaborate effectively with other disciplines including designers, engineers, artists, producers, and animators to deliver a world-class game narrative. * Research subject matter relating to the ...

New

Associate Game Designer - D&D

Renton, WA ยท On-site

$33.30 - $50/hr

This includes mechanical and narrative design, play innovations, playtests, product exploration, and other design-related tasks. This Associate Game Designer role draws on your D&D knowledge, your ...

$51 - $69/hr

We're looking for self-motivated, proactive designers who enjoy creating unique experiences and can ... Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ...

Showing results 21-40

Executive Game Narrative Designer information

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$156K

How much do executive game narrative designer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for executive game narrative designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does an executive game narrative designer do?

An Executive Game Narrative Designer oversees the storytelling aspects of a video game, ensuring that the plot, characters, dialogue, and world-building all support the game's vision and player experience. They lead the narrative team, collaborate closely with game designers, artists, and developers, and make high-level decisions about how the story integrates with gameplay. Their role involves setting narrative direction, maintaining consistency, and guiding the overall emotional and thematic tone of the game. They also mentor junior writers and represent the narrative department in executive meetings.

What are the key skills and qualifications needed to thrive as an executive game narrative designer, and why are they important?

To thrive as an Executive Game Narrative Designer, you need deep expertise in storytelling, narrative structure, and interactive design, often supported by a degree in creative writing, literature, or game design. Familiarity with narrative design tools (such as Twine, Ink, or articy:draft), game engines (like Unity or Unreal), and experience leading narrative teams are highly valuable. Outstanding communication, leadership, and collaborative skills help guide creative vision and foster productive teamwork across disciplines. These skills and qualities are crucial for crafting compelling game narratives that engage players and align with overall game development goals.

How does an executive game narrative designer collaborate with other departments during game development?

An Executive Game Narrative Designer works closely with various teams such as art, design, audio, and programming to ensure that the narrative is seamlessly integrated into the gameplay experience. They frequently participate in cross-departmental meetings to align story elements with visual assets, game mechanics, and audio cues. Effective collaboration is essential, as narrative decisions often impact level design, character development, and player engagement. Building strong relationships and maintaining open communication channels with other department leads is key to successfully translating the narrative vision into a cohesive, immersive game.

What is the difference between Executive Game Narrative Designer vs Game Narrative Designer?

AspectExecutive Game Narrative DesignerGame Narrative Designer
CredentialsTypically requires experience in narrative design, storytelling, and leadership skillsRequires experience in storytelling, scriptwriting, and game narrative development
Work EnvironmentWorks closely with senior management, leads narrative teams, and influences overall game story directionFocuses on creating storylines, character development, and scripting within game projects
Industry UsageCommon in large studios and AAA titles, often in leadership rolesUsed across various studios, from indie to AAA, primarily in creative storytelling roles

The main difference is that the Executive Game Narrative Designer holds a leadership position, overseeing narrative teams and shaping the overall story vision, while the Game Narrative Designer focuses on crafting specific story elements and scripts within the game. The executive role involves strategic planning and management, whereas the standard narrative designer concentrates on creative development.

More about Executive Game Narrative Designer jobs

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Infographic showing various Executive Game Narrative Designer job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 89% Full Time, 6% Part Time, and 4% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Senior Game Designer (Combat)

Naughty Dog

Santa Monica, CA โ€ข On-site

Full-time

Re-posted 7 days ago


Job description

Ability to work onsite from our Santa Monica, CA based studio is required.ย 

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:ย 

  • Pitch, design, implement, and own enemy NPC archetypesย 
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviorsย 
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorableย 
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systemsย ย 
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you're owningย 
  • Write and maintain documentation that establishes the core vision of the enemy archetypesย ย 
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlinesย ย 
  • Effective and respectful communicator and collaborator, both with other designers and members of other departmentsย ย 
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiencesย 
  • Mentor junior designers and contribute to the overall growth of the design teamย 

What skills you will use:ย ย 

  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter gamesย 
  • At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferredย 
  • Strong coding ability: Computer Science degree preferred though not requiredย ย 
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)ย ย 
  • Welcomes feedback on their work and embraces the "let's try it" mentalityย 
  • Proficient and effective communication skills, including diagramming and sketchingย 
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trendsย ย 
  • Knowledge of narrative structure and how it intersects with gameplay and combatย 
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactfulย ย 
  • Strong leadership and mentoring skillsย