2

Evening Remote 3D Rendering Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ...

Materials Designer

Beaverton, OR · On-site +1

$45 - $50/hr

Portland, OR (Hybrid - 4 days onsite, 1 day remote) Duration: ~6 months with potential for ... Experience with outdoor or performance-focused products * 3D design or rendering experience (e.g ...

Evening Remote 3D Rendering information

What are the key skills and qualifications needed to thrive as an Evening Remote 3D Rendering Specialist, and why are they important?

To thrive as an Evening Remote 3D Rendering Specialist, you need strong proficiency in 3D modeling, rendering techniques, and a solid understanding of design principles, often supported by a relevant degree or portfolio. Expertise in software such as Autodesk 3ds Max, Blender, V-Ray, or SketchUp, and familiarity with remote collaboration tools, is essential. Excellent time management, self-motivation, and clear communication are important soft skills for meeting deadlines and working independently. These skills and qualities are crucial to consistently deliver high-quality visualizations while collaborating effectively in a remote environment.

What are some common challenges faced by professionals working in evening remote 3D rendering roles?

Professionals in evening remote 3D rendering roles often encounter challenges such as managing tight deadlines across different time zones, maintaining clear communication with clients and team members, and ensuring their hardware and software setups are reliable for intensive rendering tasks. Additionally, troubleshooting technical issues independently can be more demanding outside of standard business hours. Staying organized, proactive, and regularly updating project stakeholders are key to overcoming these challenges and delivering high-quality work.

What is an Evening Remote 3D Rendering job?

An Evening Remote 3D Rendering job involves creating high-quality three-dimensional visualizations, typically during evening hours and from a remote location. Professionals in this role use specialized software to model, texture, and render images or animations for industries like architecture, gaming, or advertising. This schedule is ideal for those who need flexibility or want to work with clients in different time zones. Remote evening positions require strong communication skills, proficiency with 3D software, and the ability to meet deadlines independently.

What is the difference between Evening Remote 3D Rendering vs 3D Modeling Specialist?

AspectEvening Remote 3D Rendering3D Modeling Specialist
CredentialsProficiency in rendering software, portfolioDesign or art-related degree, portfolio
Work EnvironmentRemote, evening hoursRemote or on-site, flexible hours
Industry UsageArchitecture, interior design, visualizationGame design, product design, animation
Job FocusCreating photorealistic images from 3D modelsBuilding and refining 3D models

While both roles involve 3D skills, Evening Remote 3D Rendering focuses on producing high-quality visualizations during evening hours, often requiring strong rendering software expertise. In contrast, 3D Modeling Specialists primarily create and refine 3D models, which may be used for various purposes like animation or product design. Understanding these differences helps job seekers target the right roles based on their skills and work preferences.

What are the most commonly searched types of Remote 3D Rendering jobs in Oregon? The most popular types of Remote 3D Rendering jobs in Oregon are:
What are popular job titles related to Evening Remote 3D Rendering jobs in Oregon? For Evening Remote 3D Rendering jobs in Oregon, the most frequently searched job titles are:
What cities in Oregon are hiring for Evening Remote 3D Rendering jobs? Cities in Oregon with the most Evening Remote 3D Rendering job openings:
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

On-site, Remote

$126.90K - $151.80K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 22 days ago


Netflix rating

5.6

Company rating: 5.6 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

59th of 64 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds. These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun.

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization. This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible.

Responsibilities

  • Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines. Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms.

  • Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

  • Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints.

  • Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight.

  • Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements

  • 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership

  • Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines

  • Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements

  • Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games

  • Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision

  • Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring

  • Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics

  • Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.

  • Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments

Bonus Skills

  • Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling

  • Experience writing or heavily modifying custom render features, post-process effects, or compute shaders

  • Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets

Location

  • LG/LA/Remote

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00. This compensation range will vary based on location.

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997