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Evening Game Localization Jobs (NOW HIRING)

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How much do evening game localization jobs pay per hour?

As of May 30, 2026, the average hourly pay for evening game localization in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Evening Game Localization Specialist, and why are they important?

To excel as an Evening Game Localization Specialist, you need fluency in both the source and target languages, a deep understanding of gaming culture, and prior experience in localization or translation. Familiarity with CAT (computer-assisted translation) tools, localization management systems, and version control software is often required. Attention to detail, adaptability to shifting deadlines, and clear communication with cross-functional teams are vital soft skills. These competencies ensure that localized game content is accurate, culturally relevant, and delivered efficiently, enhancing player experiences across global markets.

What are some common challenges faced in an Evening Game Localization role, and how can they be addressed?

One common challenge in an Evening Game Localization role is coordinating effectively across multiple time zones, especially when working with international development teams and translators. Additionally, tight deadlines for game releases can add pressure to ensure both linguistic accuracy and cultural relevance. To address these challenges, clear communication channels, strong time management skills, and familiarity with localization tools are essential. Collaborating closely with QA testers and developers during evening hours also helps catch issues early, ensuring a smoother localization process.

What is evening game localization?

Evening game localization refers to the process of translating and adapting video games for different languages and cultures during evening shifts or outside standard business hours. This often involves a team of translators, editors, and quality assurance testers who work to ensure that the game's dialogue, instructions, and cultural references are appropriate for the target audience. Evening shifts may be necessary to accommodate tight deadlines, global release schedules, or collaboration across time zones. Professionals in this role need strong language skills, cultural understanding, and attention to detail to maintain the integrity of the game's content.

What is the difference between Evening Game Localization vs Game Translator?

AspectEvening Game LocalizationGame Translator
Primary FocusAdapting games for specific markets, including cultural and linguistic adjustmentsTranslating game content from one language to another
Work EnvironmentCollaborative teams, often with localization managers, working on multiple projectsIndividual work translating scripts, dialogues, and in-game text
Required SkillsLanguage proficiency, cultural knowledge, localization toolsLanguage proficiency, translation skills, familiarity with gaming terminology
Industry UsageCommon in game development companies, localization agenciesOften a part of localization teams or freelance work

While both roles involve language skills, Evening Game Localization encompasses broader tasks like cultural adaptation and project management, whereas Game Translator focuses primarily on translating game content. Understanding these differences helps clarify career paths and job expectations in the gaming industry.

What are the most commonly searched types of Game Localization jobs? The most popular types of Game Localization jobs are:
Infographic showing various Evening Game Localization job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 42% Full Time, 56% Part Time, and 1% Temporary. Highlights an 100% Physical job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Posted 29 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 20
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contractor or Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/