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Espn Production Jobs (NOW HIRING)

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Espn Production information

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How much do espn production jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for espn production in the United States is $16.61, according to ZipRecruiter salary data. Most workers in this role earn between $14.90 and $17.79 per hour, depending on experience, location, and employer.

What is an ESPN Production job?

An ESPN Production job involves creating, coordinating, and executing sports content for television, digital platforms, and live events. Responsibilities can include editing footage, operating cameras, managing broadcasts, and assisting with overall production logistics. Roles range from entry-level production assistants to producers and directors. Strong teamwork, technical skills, and a passion for sports are key for success in this field.

What does a production assistant do at ESPN?

A production assistant at ESPN supports the production team by handling tasks such as setting up equipment, managing communication between crew members, and assisting with live broadcasts or recordings. They often work in fast-paced environments, requiring strong organizational skills and familiarity with production tools and protocols.

How much does a producer for ESPN make?

A producer for ESPN typically earns between $50,000 and $120,000 annually, depending on experience, location, and specific responsibilities. Producers often work in fast-paced environments, coordinating live broadcasts and managing production teams.

What does a producer at ESPN do?

A producer at ESPN is responsible for planning, coordinating, and overseeing sports broadcasts and productions. They manage content, coordinate with on-air talent and technical staff, and ensure the smooth execution of live or recorded events, often working under tight deadlines and using broadcast production tools.

What are the key skills and qualifications needed to thrive in the Espn Production position, and why are they important?

To thrive in ESPN Production, candidates need strong knowledge of media production, video editing, and broadcast operations, typically backed by relevant experience or a degree in communications or a related field. Familiarity with industry-standard editing software like Adobe Premiere, Avid, and broadcast automation systems is often expected. Excellent teamwork, time management, and communication skills are essential for coordinating with other departments and meeting tight deadlines. These skills and qualities ensure high-quality sports content is delivered efficiently in a dynamic, fast-paced broadcast environment.

What does a typical day look like for someone working in ESPN Production?

A typical day in ESPN Production involves collaborating with producers, directors, and on-air talent to create dynamic sports content, managing live and recorded broadcasts, and ensuring all technical aspects run smoothly. Team members regularly edit highlight reels, operate control room equipment, and contribute creative input to enhance viewer engagement. The work pace can be fast, especially during live sporting events, requiring adaptability and clear communication. Over time, professionals in this role can take on more responsibility, move into senior production positions, or specialize in areas such as editing, directing, or technical operations.

Is it hard to get a job at ESPN?

Getting a job at ESPN, especially in production roles, can be competitive due to high standards and limited openings. Candidates typically need relevant experience, strong technical skills, and a good understanding of broadcasting or media production tools. Networking and internships can also improve chances of employment.
More about Espn Production jobs
What cities are hiring for Espn Production jobs? Cities with the most Espn Production job openings:
What states have the most Espn Production jobs? States with the most job openings for Espn Production jobs include:
Infographic showing various Espn Production job openings in the United States as of July 2026, with employment types broken down into 7% As Needed, 5% Full Time, and 88% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $34,551 per year, or $16.6 per hour.

Software Engineer II - AI and Observability

Disney Entertainment and ESPN Product & Technology

Glendale, CA โ€ข On-site

Full-time

Re-posted 12 days ago


Job description

Disney Entertainment and ESPN Product & Technology

Technology is at the heart of Disneyโ€™s past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more โ€“ all working to build and advance the technological backbone for Disneyโ€™s media business globally.

The team marries technology with creativity to build world-class products, enhance storytelling, and drive velocity, innovation, and scalability for our businesses. We are Storytellers and Innovators. Creators and Builders. Entertainers and Engineers. We work with every part of The Walt Disney Companyโ€™s media portfolio to advance the technological foundation and consumer media touch points serving millions of people around the world. 


Here are a few reasons why we think youโ€™d love working here:

  • Building the future of Disneyโ€™s media: Our Technologists are designing and building the products and platforms that will power our media, advertising, and distribution businesses for years to come.
  • Reach, Scale & Impact: More than ever, Disneyโ€™s technology and products serve as a signature doorway for fans' connections with the companyโ€™s brands and stories. Disney+. Hulu. ESPN. ABC. ABC Newsโ€ฆand many more. These products and brands โ€“ and the unmatched stories, storytellers, and events they carry โ€“ matter to millions of people globally. 
  • Innovation: We develop and implement groundbreaking products and techniques that shape industry norms and solve complex and distinctive technical problems.

Product Engineering is a unified team responsible for the engineering of Disney Entertainment & ESPN digital and streaming products and platforms. This includes product engineering, media engineering, quality assurance, engineering behind personalization, commerce, lifecycle, and identity.

The Observability & Insights group ensures that Disney Streamingโ€™s distributed systems are reliable, performant, and transparent. We build the telemetry, dashboards, alerting, insights pipelines, and developer experience tooling that enable engineers across the organization to understand system health and take action quickly.

Job Summary:

As a Software Engineer II, you will design and build intelligent, AI driven systems that enhance the reliability and performance of Disneyโ€™s large scale streaming ecosystem. You will develop agentic systems, machine learning models, and real-time pipelines that transform telemetry, logs, and user signals into automated detection, root cause analysis, and proactive insights. 

In this role, you will contribute to the development of autonomous agents capable of reasoning over complex system behavior, identifying issues in real time, and driving faster detection and resolution across Disney+, Hulu, and ESPN. You will partner closely with engineering, product, and platform teams to embed intelligence directly into operational workflows, improving system resilience and customer experience at scale. 

You will deliver high quality features end-to-end and contribute to system design and code reviews and begin owning components of production systems within a fast paced, AI native engineering environment.

Responsibilities:

  • Design and operate intelligent, production-grade systems that leverage real-time signals and AI-driven detection to improve the health of streaming platforms, critical services, and customer experience
  • Build and scale AI-driven capabilities including agentic AI systems powered by modern foundation models (e.g. Claude Opus/Sonnet, GPT-4) enabling automated reasoning and decisioning, as well as predictive modeling and anomaly detection for real-time system health and reliability
  • Develop end-to-end data and decisioning pipelines that transform telemetry, logs, and user signals into actionable insights, automated detection, and root cause analysis
  • Create and deploy scalable APIs and services that deliver predictive signals, explainability, and insights to engineering teams, operational tools, and product stakeholders
  • Partner cross-functionally to embed intelligence into workflows (incident response, release validation, customer insights), improving speed and reducing operational overhead
  • Drive innovation in observability, reliability, and developer productivity through applied AI and new approaches

Basic Qualifications 

  • Bachelorโ€™s degree in Computer Science, Engineering, or equivalent experience
  • 3+ years of applicable experience in backend development, including building AI-powered or data driven applications and scalable APIs (e.g. FastAPI, Flask)
  • Practical experience in AI/ML engineering, with knowledge in at least one of the following areas:
    • Agentic Workflows: Orchestrating foundation models (GPT-4, Claude) using frameworks like LangChain or LangGraph.
    • Traditional ML: Developing, training, or fine-tuning models using frameworks like PyTorch or TensorFlow.
  • Proficiency with AI-assisted development tools (e.g., Cursor, Claude Code) to accelerate engineering velocity.
  • Experience with modern development practices, including version control (GitHub), containerization (Docker), and cloud-native deployments (AWS/EKS).
  • Strong understanding of API design, microservices architecture, and standard SDLC workflows.
  • Strong analytical and technical skills to troubleshoot issues, perform rapid iteration and quickly come-up with the possible solutions,
  • Strong collaboration and communication skills, with the ability to work cross-functionally and clearly explain complex technical concepts 

Preferred Qualifications 

  • Experience with observability platforms (e.g., Datadog, Grafana, Conviva) and handling high-volume telemetry data.
  • Familiarity with large-scale data platforms and distributed data processing tools (e.g., PySpark, Pandas, Databricks, Snowflake).
  • Knowledge of prompt design, model evaluation, and fine-tuning foundation models (GPT-4, Claude).
  • Experience implementing production-grade systems at scale within a fast-paced, distributed environment.

#DISNEYTECH


The hiring range for this position in Glendale, CA is $117,500 to $157,500 per year and in New York, NY is $123,000 to $165,000 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidateโ€™s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.