We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
Environment Artist (Senior/Principal)
Irvine, CA · On-site +1
From initial concept art to final in-game elements, we are crafting a compelling aesthetic ... We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal ...
Environment Artist (Senior/Principal)
Irvine, CA · On-site +1
From initial concept art to final in-game elements, we are crafting a compelling aesthetic ... We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
From initial concept art to final in-game elements, we are crafting a compelling aesthetic ... We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal ...
From initial concept art to final in-game elements, we are crafting a compelling aesthetic ... We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
Environment Artist - GameSim - Talent Pipeline
Orlando, FL · On-site
$357.12 - $390.60/hr
We are looking for an Environment Artist / Generalist with strong hands‑on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
Environment Artist - GameSim - Talent Pipeline
Orlando, FL · On-site
$357.12 - $390.60/hr
We are looking for an Environment Artist / Generalist with strong hands‑on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
Senior Technical Artist
Cary, NC · On-site
$117K - $140K/yr
ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic is looking for a ...
Senior Technical Artist
Cary, NC · On-site
$117K - $140K/yr
ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic is looking for a ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
We are looking for an Environment Artist / Generalist with strong hands‑on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
We are looking for an Environment Artist / Generalist with strong hands‑on art skills, solid ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
Environment Concept Artist information
See salary details
$120K - $122.4K
1% of jobs
$122.4K - $124.8K
0% of jobs
$126.7K is the 25th percentile. Wages below this are outliers.
$124.8K - $127.2K
31% of jobs
The median wage is $128.2K / yr.
$127.2K - $129.6K
46% of jobs
$129.6K - $132K
0% of jobs
$132K - $134.5K
0% of jobs
$134.5K - $136.9K
0% of jobs
$136.9K - $139.3K
0% of jobs
$139.3K - $141.7K
0% of jobs
$141.7K - $144.1K
0% of jobs
$144.1K - $146.5K
22% of jobs
$120K
$132.8K
$146.5K
How much do environment concept artist jobs pay per year?
What does a typical day look like for an environment concept artist at a game or film studio?
A typical day for an Environment Concept Artist often involves collaborating closely with art directors, 3D modelers, and other artists to brainstorm and visualize settings that support the project's story or gameplay. You might start by researching references, sketching ideas, or creating mood boards, followed by developing detailed digital paintings or concept sketches. Regular feedback sessions are common, where your work is reviewed and refined based on input from creative leads. The role offers a mix of independent creation and teamwork, making it dynamic and engaging, especially for those who enjoy both creative freedom and collaborative problem-solving.
Are environment concept artists in demand?
What are the key skills and qualifications needed to thrive as an environment concept artist, and why are they important?
To thrive as an Environment Concept Artist, you should have strong artistic abilities in drawing, painting, perspective, and design, often supported by a formal art education or equivalent portfolio. Advanced proficiency with digital art software such as Adobe Photoshop, Corel Painter, or 3D tools like Blender or SketchUp is typically required. Creativity, attention to detail, effective communication, and the ability to take feedback are essential soft skills in this field. These skills are critical for producing imaginative, high-quality visual concepts that guide the overall look and feel of game, film, or animation environments.
What does an environment concept artist do?
An Environment Concept Artist designs and visualizes environments, landscapes, and settings for video games, films, and other media. They create concept art that establishes the mood, atmosphere, and details of a scene, helping guide the production team. Using digital painting and 3D tools, they develop sketches, color compositions, and detailed renderings. Their work ensures consistency in the artistic vision and aids in world-building.

Full-time
Re-posted 4 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US