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Entry Level Visual Development Artist Jobs in Texas

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared ... As one of the world's top game development studios, we have shipped over 100 multi-sku titles to ...

Entry-Level Event Assistant

Houston, TX ยท On-site

$38K - $49K/yr

Supporting event setup and visual merchandising to maximize foot traffic and conversions ... Willing to learn and excited about professional development opportunities What You'll Gain:

... and application development? Looking for an opportunity to help drive NSM business decisions ... The tools we routinely use include SAS, SQL Server, SSRS, Visual Studio .NET, and C#. As one of our ...

Project Nia specializes in new business development for clients in the Houston area. We provide our ... Advertised promotions and other visual representations on behalf of our client * Boost brand ...

Project Nia specializes in new business development for clients in the Houston area. We provide our ... Advertised promotions and other visual representations on behalf of our client * Boost brand ...

Showing results 21-40

Entry Level Visual Development Artist information

What is an entry level visual development artist?

Entry Level Visual Development Artists are creative professionals who help establish the look and feel of animated films, video games, or other visual media projects. They create concept art, mood boards, character and environment designs, and color scripts under the guidance of senior artists and art directors. At the entry level, these artists are typically recent graduates or those new to the industry, focusing on learning studio workflows and contributing to the early visual explorations that shape the final product.

What are the key skills and qualifications needed to thrive as an entry level visual development artist?

To thrive as an Entry Level Visual Development Artist, you need strong foundational skills in drawing, color theory, and composition, often supported by a degree or coursework in illustration, animation, or a related field. Familiarity with digital painting tools like Adobe Photoshop, Procreate, and knowledge of industry-standard workflows are typically expected. Creativity, openness to feedback, and effective collaboration make someone stand out in this role. These skills and qualities are vital for creating visually compelling concepts that align with the creative vision and production needs of animation or game studios.

What are some typical challenges faced by entry level visual development artists in a studio setting?

Entry level visual development artists often face challenges such as adapting to rapidly changing project requirements, meeting tight deadlines, and ensuring their work aligns with the established visual style of the project. Collaboration is key, as artists frequently work with art directors, animators, and other team members to iterate on designs and incorporate feedback. Building strong communication skills and developing the ability to accept and implement critiques can help new artists succeed and grow within a studio environment.

What is the difference between Entry Level Visual Development Artist vs Entry Level Concept Artist?

AspectEntry Level Visual Development ArtistEntry Level Concept Artist
CredentialsPortfolio, basic art skills, possibly a degree in art or related fieldPortfolio, strong drawing skills, often a degree in art or design
Work EnvironmentAnimation studios, game development, film productionVideo game studios, animation, film pre-production
Industry UsageUsed in animation, gaming, film to develop visual styleUsed in gaming, film to create initial character and environment concepts

Both roles involve creating visual assets, but the Visual Development Artist focuses on establishing the overall look and style, while the Concept Artist specializes in designing characters and environments during early project phases. Entry Level Visual Development Artists often work closely with concept artists but have a broader scope in visual style development.

How much does an entry level visual development artist make?

Entry level visual development artists typically earn between $40,000 and $60,000 annually, depending on location, company, and portfolio quality. Starting salaries may be lower in some regions, but with skills in digital painting, concept art, and tools like Photoshop or SketchUp, new artists can increase their earning potential as they gain experience.

What do you need to be an entry level visual development artist?

To become an entry-level visual development artist, you typically need a strong portfolio showcasing your artistic skills, proficiency in digital art tools such as Photoshop or SketchUp, and a foundational understanding of color, composition, and design principles. A relevant degree in art, illustration, or a related field is often preferred, along with good communication skills and the ability to work collaboratively in a creative environment.

What does an entry level visual development artist do?

An entry level visual development artist creates concept art, character designs, and environment sketches to establish the visual style of a project. They collaborate with art directors and use tools like Photoshop or other digital painting software to develop ideas for animation, games, or films. This role often involves learning industry workflows and refining artistic skills through practice and feedback.

What are the most commonly searched types of Visual Development Artist jobs in Texas?

The most popular types of Visual Development Artist jobs in Texas are:

What are popular job titles related to Entry Level Visual Development Artist jobs in Texas?

For Entry Level Visual Development Artist jobs in Texas, the most frequently searched job titles are:

What job categories do people searching Entry Level Visual Development Artist jobs in Texas look for?

The top searched job categories for Entry Level Visual Development Artist jobs in Texas are:

What cities in Texas are hiring for Entry Level Visual Development Artist jobs?

Cities in Texas with the most Entry Level Visual Development Artist job openings:

Infographic showing various Entry Level Visual Development Artist job openings in Texas as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Senior Artist, Technical (Rigger) - NBA 2K

2K

Austin, TX โ€ข On-site

$54 - $75/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post hasย expired today.ย Applications are no longer accepted.


Job description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

The Team:

The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.

What We Need:

The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist.

What You Will Do:

  • Update our character rigs to improve deformation and more accurately simulate human anatomy
  • Create math node networks to make new connections for our body and face rigs
  • Implement blendshapes and corrective shapes into our rigs with the support of the character team
  • Create clean skinweight and blendweight maps
  • Write Python code to automate tasks, create procedural setups, and improve workflow efficiency
  • Diagnose, debug, and resolve character rigging related errors across tools and the game
  • Collaborate with a team of other technical artists to support art teams directly
  • Work closely with engineers and collaborate with multiple art departments to address feedback notes and make art asset requests
  • Contribute to documentation, workflows, and pipeline improvements that scale across the team

Who Will Be A Great Fit:

  • Strong expertise in Autodesk Maya
  • Strong understanding of human anatomy and deformation
  • Working knowledge of Scripting in Python/PyMel
  • Familiar with Facial Action Coding System (FACS) based rigs
  • Familiar with joint placement and designing skeleton setups
  • Experience in creating character rigs that are optimized for games
  • Knowledge of good topology and proper edge-flow to create natural deformation
  • Excellent problem-solving skills
  • Love for video games (not just ours!)

Nice To Have:

  • Working with NgSkinTools for weight painting
  • Familiar creating UIs with Qt
  • Experience with version control (Perforce)
  • Experience creating jiggle joints or other dynamic simulation setups
  • Programming using Maya Python API

US (All States except for WA)

The pay range for this position in California at the start of employment is expected to be between $54 - $75 per hour. The pay range for this position in New York at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Colorado at the start of employment is expected to be between $48 - $68 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

US (Washington State)

The pay range for this position in Washington at the start of employment is expected to be between $54 - $75 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

Canada

The pay range for this position in British Columbia at the start of employment is expected to be between CAD - $47 - $67 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website atwww.vcentertainment.com