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Entry Level Visual Development Artist Jobs in Austin, TX

Teaching Artist

Austin, TX · On-site

$20/hr

Professional Development & Community * Growth: Attend mandatory Friday morning trainings (10 AM - 1 ... Experience in visual arts, theater, music, dance, or film (Preferred). * Educational Experience:

Teaching Artist

Austin, TX · On-site

$20/hr

Professional Development & Community * Growth: Attend mandatory Friday morning trainings (10 AM - 1 ... Experience in visual arts, theater, music, dance, or film (Preferred). * Educational Experience:

Senior Material Artist

Austin, TX · On-site

$90 - $105/hr

Certain Affinity is a game development studio in Texas, based out of Austin, and we have a growing ... Match established art styles while helping improve visual direction. * Mentor more junior artists ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

You'll expand your skills and learn lighting techniques and visual effects (VFX), as we support and ... Ability to work efficiently on multiple projects within Agile development * Bachelor's degree Nice ...

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

You'll expand your skills and learn lighting techniques and visual effects (VFX), as we support and ... Ability to work efficiently on multiple projects within Agile development * Bachelor's degree Nice ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

You'll expand your skills and learn lighting techniques and visual effects (VFX), as we support and ... Ability to work efficiently on multiple projects within Agile development * Bachelor's degree Nice ...

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared ... As one of the world's top game development studios, we have shipped over 100 multi-sku titles to ...

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared ... As one of the world's top game development studios, we have shipped over 100 multi-sku titles to ...

... and application development? Looking for an opportunity to help drive NSM business decisions ... The tools we routinely use include SAS, SQL Server, SSRS, Visual Studio .NET, and C#. As one of our ...

Concept development * Develop multiple product-sketch directions for assigned characters, themes ... Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story ...

Associate Concept Artist - Merch

Austin, TX

$125K - $144K/yr

Concept development * Develop multiple product-sketch directions for assigned characters, themes ... Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story ...

Associate Concept Artist - Merch

Austin, TX · On-site

$125K - $144K/yr

Concept development * Develop multiple product-sketch directions for assigned characters, themes ... Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story ...

We provide a positive, self-esteem-building environment for children to explore the visual arts. We ... No development necessary or lesson planning necessary. * All lesson plans and art supplies are ...

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Showing results 1-20

Entry Level Visual Development Artist information

See Austin, TX salary details

$36.2K

$106.9K

$151.2K

How much do entry level visual development artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for entry level visual development artist in Austin, TX is $106,880.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,700.00 and $150,700.00 per year, depending on experience, location, and employer.

What is an entry level visual development artist?

Entry Level Visual Development Artists are creative professionals who help establish the look and feel of animated films, video games, or other visual media projects. They create concept art, mood boards, character and environment designs, and color scripts under the guidance of senior artists and art directors. At the entry level, these artists are typically recent graduates or those new to the industry, focusing on learning studio workflows and contributing to the early visual explorations that shape the final product.

What are the key skills and qualifications needed to thrive as an entry level visual development artist?

To thrive as an Entry Level Visual Development Artist, you need strong foundational skills in drawing, color theory, and composition, often supported by a degree or coursework in illustration, animation, or a related field. Familiarity with digital painting tools like Adobe Photoshop, Procreate, and knowledge of industry-standard workflows are typically expected. Creativity, openness to feedback, and effective collaboration make someone stand out in this role. These skills and qualities are vital for creating visually compelling concepts that align with the creative vision and production needs of animation or game studios.

What are some typical challenges faced by entry level visual development artists in a studio setting?

Entry level visual development artists often face challenges such as adapting to rapidly changing project requirements, meeting tight deadlines, and ensuring their work aligns with the established visual style of the project. Collaboration is key, as artists frequently work with art directors, animators, and other team members to iterate on designs and incorporate feedback. Building strong communication skills and developing the ability to accept and implement critiques can help new artists succeed and grow within a studio environment.

What is the difference between Entry Level Visual Development Artist vs Entry Level Concept Artist?

AspectEntry Level Visual Development ArtistEntry Level Concept Artist
CredentialsPortfolio, basic art skills, possibly a degree in art or related fieldPortfolio, strong drawing skills, often a degree in art or design
Work EnvironmentAnimation studios, game development, film productionVideo game studios, animation, film pre-production
Industry UsageUsed in animation, gaming, film to develop visual styleUsed in gaming, film to create initial character and environment concepts

Both roles involve creating visual assets, but the Visual Development Artist focuses on establishing the overall look and style, while the Concept Artist specializes in designing characters and environments during early project phases. Entry Level Visual Development Artists often work closely with concept artists but have a broader scope in visual style development.

How much does an entry level visual development artist make?

Entry level visual development artists typically earn between $40,000 and $60,000 annually, depending on location, company, and portfolio quality. Starting salaries may be lower in some regions, but with skills in digital painting, concept art, and tools like Photoshop or SketchUp, new artists can increase their earning potential as they gain experience.

What do you need to be an entry level visual development artist?

To become an entry-level visual development artist, you typically need a strong portfolio showcasing your artistic skills, proficiency in digital art tools such as Photoshop or SketchUp, and a foundational understanding of color, composition, and design principles. A relevant degree in art, illustration, or a related field is often preferred, along with good communication skills and the ability to work collaboratively in a creative environment.

What does an entry level visual development artist do?

An entry level visual development artist creates concept art, character designs, and environment sketches to establish the visual style of a project. They collaborate with art directors and use tools like Photoshop or other digital painting software to develop ideas for animation, games, or films. This role often involves learning industry workflows and refining artistic skills through practice and feedback.

What are the most commonly searched types of Visual Development Artist jobs in Austin, TX?

The most popular types of Visual Development Artist jobs in Austin, TX are:

What are popular job titles related to Entry Level Visual Development Artist jobs in Austin, TX?

For Entry Level Visual Development Artist jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Entry Level Visual Development Artist jobs in Austin, TX look for?

The top searched job categories for Entry Level Visual Development Artist jobs in Austin, TX are:

What cities near Austin, TX are hiring for Entry Level Visual Development Artist jobs?

Cities near Austin, TX with the most Entry Level Visual Development Artist job openings:

Infographic showing various Entry Level Visual Development Artist job openings in Austin, TX as of June 2026, with employment types broken down into 1% Locum Tenens, 83% Full Time, 14% Part Time, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $106,880 per year, or $51.4 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 4 days ago


Key responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content.

  • Build, assemble, and integrate assets and environments in Unreal Engine, ensuring composition, readability, performance, and technical requirements are met.

  • Review artwork, provide feedback, and help translate project or client feedback into actionable tasks for artists.


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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