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Entry Level Game Theory Jobs (NOW HIRING)

This is an entry-level role, so we don't specify a degree, your age, or your background. We care ... You form a theory, test it, narrow it down, and hand the team a solved case. 2. You're a gamer. You ...

$91 - $114/hr

... theory, and optimal decision making. Outside the classroom, you'll have the opportunity to apply ... Does mastering the educational trading games and simulations used by our entry-level traders sound ...

Soccer Coach

Danvers, MA · On-site

$15 - $20/hr

Responsibilities * Entry Level - no prior coaching experience necessary. Training provided ... Follow weekly lesson plans that outline games and activities. * Adhere to safety guidelines ...

Coach

San Ramon, CA · On-site

$15.50 - $17/hr

Responsibilities * Entry Level - no prior coaching experience necessary. Training provided ... Follow weekly lesson plans that outline games and activities. * Adhere to safety guidelines ...

Soccer Coach

Duncanville, TX · On-site

$15 - $20/hr

Responsibilities * Entry Level - no prior coaching experience necessary. Training provided ... Follow weekly lesson plans that outline games and activities. * Adhere to safety guidelines ...

Soccer Coach

Murrieta, CA · On-site

$15 - $18/hr

Responsibilities * Entry Level - no prior coaching experience necessary. Training provided ... Follow weekly lesson plans that outline games and activities. * Adhere to safety guidelines ...

Responsibilities * Entry Level - no prior coaching experience necessary. Training provided ... Follow weekly lesson plans that outline games and activities. * Adhere to safety guidelines ...

Camp Lead

Morrisville, NC · On-site

$11 - $15/hr

Responsibilities * Entry Level - no prior coaching experience necessary. Training provided ... Follow weekly lesson plans that outline games and activities. * Adhere to safety guidelines ...

Coach

Morrisville, NC · On-site

$10 - $13/hr

Responsibilities * Entry Level - no prior coaching experience necessary. Training provided ... Follow weekly lesson plans that outline games and activities. * Adhere to safety guidelines ...

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Entry Level Game Theory information

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How much do entry level game theory jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for entry level game theory in the United States is $19.84, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $21.88 per hour, depending on experience, location, and employer.

What is an entry level game theory job?

Entry level game theory jobs are positions for individuals who are beginning their careers in the field of game theory, often with a background in mathematics, economics, or computer science. These roles typically involve analyzing strategic interactions, developing models, and applying theoretical concepts to real-world scenarios such as business, economics, or artificial intelligence. Common job titles include research assistant, analyst, or junior consultant in organizations like research institutes, finance companies, or tech firms. Entry level positions often require strong analytical skills and may involve supporting senior researchers or contributing to academic papers and industry projects.

What types of projects or tasks can an entry level game theory analyst expect to work on?

As an entry-level game theory analyst, you’ll often assist with analyzing strategic interactions in games or simulations, supporting senior analysts with mathematical modeling, and gathering data to test different scenarios. You may also help design experiments, review literature, and contribute to reports or presentations that inform decision-making in product development or research. Collaboration is common, as you’ll frequently work with economists, data scientists, and software developers to apply game theory principles to real-world challenges such as pricing strategies, resource allocation, or user engagement.

What are the key skills and qualifications needed to thrive as an entry level game theory analyst?

To thrive as an Entry Level Game Theory Analyst, you need a solid background in mathematics, economics, and analytical reasoning, typically supported by a degree in mathematics, economics, or a related field. Familiarity with programming languages (such as Python or R), mathematical modeling tools, and statistical analysis software is often required. Strong problem-solving abilities, attention to detail, and effective communication skills help you collaborate and convey complex concepts clearly. These skills are crucial for analyzing strategic interactions, developing models, and providing actionable insights in business or research environments.

What is the difference between Entry Level Game Theory vs Entry Level Data Analyst?

AspectEntry Level Game TheoryEntry Level Data Analyst
Required CredentialsBachelor's in Mathematics, Economics, or related field; basic understanding of game theory conceptsBachelor's in Statistics, Mathematics, or related field; proficiency in data analysis tools
Work EnvironmentResearch-focused, often in academia or consulting firmsBusiness or tech companies, analyzing data to inform decisions
Industry UsageEconomics, strategic planning, research projectsMarketing, finance, operations, and tech industries
Common Search/ComparisonEntry Level Game Theory vs Entry Level Data Analyst

While both roles require analytical skills and a background in quantitative fields, Entry Level Game Theory focuses on strategic decision-making models, often in research or consulting settings. Entry Level Data Analysts primarily interpret data to support business decisions. Understanding these differences helps job seekers identify roles aligned with their skills and career goals.

More about Entry Level Game Theory jobs

What are the most commonly searched types of Game Theory jobs?

The most popular types of Game Theory jobs are:

What states have the most Entry Level Game Theory jobs?

States with the most job openings for Entry Level Game Theory jobs include:

What job categories do people searching Entry Level Game Theory jobs look for?

The top searched job categories for Entry Level Game Theory jobs are:

Infographic showing various Entry Level Game Theory job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $41,264 per year, or $19.8 per hour.

Full-time

Re-posted 21 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see