If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Translate art direction, concept art, reference material, gameplay requirements, narrative goals ...
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... Translate art direction, concept art, reference material, gameplay requirements, narrative goals ...
Prepress Production Artist
Houston, TX · On-site
$20/hr
This is not an entry-level position. We are looking for a self-motivated professional who can work ... Adobe Illustrator, Photoshop, InDesign, and Acrobat (Mac environment) RGB vs. CMYK color spaces and ...
Prepress Production Artist
Houston, TX · On-site
$20/hr
This is not an entry-level position. We are looking for a self-motivated professional who can work ... Adobe Illustrator, Photoshop, InDesign, and Acrobat (Mac environment) RGB vs. CMYK color spaces and ...
Teaching Artist: Visual Arts
Detroit, MI · On-site
$48K - $61K/yr
Create lessons for art projects, from concept to execution, and work with Y Arts staff to develop ... environment for all. The YMCA does not discriminate in recruitment, hiring or other terms or ...
Teaching Artist: Visual Arts
Detroit, MI · On-site
$48K - $61K/yr
Create lessons for art projects, from concept to execution, and work with Y Arts staff to develop ... environment for all. The YMCA does not discriminate in recruitment, hiring or other terms or ...
Adapt concept art to print ready files including correct file format, print size and location, ink ... Thrives working in a fast-paced and ever-changing environment. *A portfolio is required with ...
Adapt concept art to print ready files including correct file format, print size and location, ink ... Thrives working in a fast-paced and ever-changing environment. *A portfolio is required with ...
Roblox 2D Artist
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... 3D environments and gameplay. * Concept Development: Collaborate with the creative team to ...
Roblox 2D Artist
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... 3D environments and gameplay. * Concept Development: Collaborate with the creative team to ...
Floor Support Production Artist
Little Falls, MN · On-site
$18/hr
... concept to production.This is an onsite position in Little Falls, Minnesota. Remote work is not ... environment.Interest in screenprint production, apparel decoration, artwork quality standards, and ...
New
Quick apply
Floor Support Production Artist
Little Falls, MN · On-site
$18/hr
... concept to production.This is an onsite position in Little Falls, Minnesota. Remote work is not ... environment.Interest in screenprint production, apparel decoration, artwork quality standards, and ...
New
Seasonal Production Artist
Marysville, OH · On-site
$22/hr
Adapt concept art to print ready files including correct file format, print size and location, ink ... Thrives working in a fast-paced and ever-changing environment. *A portfolio is required with ...
Seasonal Production Artist
Marysville, OH · On-site
$22/hr
Adapt concept art to print ready files including correct file format, print size and location, ink ... Thrives working in a fast-paced and ever-changing environment. *A portfolio is required with ...
Roblox 2D Artist
Los Angeles, CA · Remote
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... 3D environments and gameplay. * Concept Development: Collaborate with the creative team to ...
Quick apply
Roblox 2D Artist
Los Angeles, CA · Remote
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... 3D environments and gameplay. * Concept Development: Collaborate with the creative team to ...
Roblox 2D Artist
Los Angeles, CA · On-site +1
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... 3D environments and gameplay. * Concept Development: Collaborate with the creative team to ...
Roblox 2D Artist
Los Angeles, CA · On-site +1
$20 - $50/hr
We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... 3D environments and gameplay. * Concept Development: Collaborate with the creative team to ...
Sandwich Artist-Cashier- ABP
Indianapolis, IN · On-site
$16/hr
If you are looking for a fun, fast paced environment this is the opportunity for you!! You must be ... Works with others in a team to support operations, standards and concept essence. * Demonstrates ...
Sandwich Artist-Cashier- ABP
Indianapolis, IN · On-site
$16/hr
If you are looking for a fun, fast paced environment this is the opportunity for you!! You must be ... Works with others in a team to support operations, standards and concept essence. * Demonstrates ...
Floor Support Production Artist
Little Falls, MN · On-site
$18/hr
... concept to production. This is an onsite position in Little Falls, Minnesota. Remote work is not ... environment. * Interest in screenprint production, apparel decoration, artwork quality standards ...
New
Floor Support Production Artist
Little Falls, MN · On-site
$18/hr
... concept to production. This is an onsite position in Little Falls, Minnesota. Remote work is not ... environment. * Interest in screenprint production, apparel decoration, artwork quality standards ...
New
Floor Support Production Artist
Little Falls, MN · On-site
$18/hr
... concept to production. This is an onsite position in Little Falls, Minnesota. Remote work is not ... environment. * Interest in screenprint production, apparel decoration, artwork quality standards ...
Floor Support Production Artist
Little Falls, MN · On-site
$18/hr
... concept to production. This is an onsite position in Little Falls, Minnesota. Remote work is not ... environment. * Interest in screenprint production, apparel decoration, artwork quality standards ...
Production Artist
Indianapolis, IN · On-site
From specialty concept stores for the NBA and NHL, to iconic clubhouse destinations for the Yankees ... Onsite office work environment. * Standard business hours from 8 a.m. - 5 p.m.; flexibility may be ...
Production Artist
Indianapolis, IN · On-site
From specialty concept stores for the NBA and NHL, to iconic clubhouse destinations for the Yankees ... Onsite office work environment. * Standard business hours from 8 a.m. - 5 p.m.; flexibility may be ...
Floorplan Artist
Tampa, FL · Remote
$120K - $143K/yr
MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... We will require the selected candidate to maintain a functional home office environment with ...
Floorplan Artist
Tampa, FL · Remote
$120K - $143K/yr
MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... We will require the selected candidate to maintain a functional home office environment with ...
Character Artist
San Francisco, CA · On-site
$142K - $149K/yr
We are building the foundation for a new generation of robots designed for everyday environments ... You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ...
New
Character Artist
San Francisco, CA · On-site
$142K - $149K/yr
We are building the foundation for a new generation of robots designed for everyday environments ... You'll work on everything from early concept sketches and mood boards to the motion, gesture, and ...
New
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AT&T B2B Sales Representative (Entry Level)
Hillsboro, OR · On-site
$800 - $1.5K/wk
Elite Marketing Concept is hiring motivated individuals to join our growing AT&T Business Solutions ... Ability to thrive in a fast-paced, team environment * Bachelor's degree preferred but not required
New
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AT&T B2B Sales Representative (Entry Level)
Hillsboro, OR · On-site
$800 - $1.5K/wk
Elite Marketing Concept is hiring motivated individuals to join our growing AT&T Business Solutions ... Ability to thrive in a fast-paced, team environment * Bachelor's degree preferred but not required
New
Be Seen First
AT&T B2B Sales Representative (Entry Level)
Hillsboro, OR · On-site
$800 - $1.5K/wk
Elite Marketing Concept is hiring motivated individuals to join our growing AT&T Business Solutions ... Ability to thrive in a fast-paced, team environment * Bachelor's degree preferred but not required
New
Quick apply
Be Seen First
AT&T B2B Sales Representative (Entry Level)
Hillsboro, OR · On-site
$800 - $1.5K/wk
Elite Marketing Concept is hiring motivated individuals to join our growing AT&T Business Solutions ... Ability to thrive in a fast-paced, team environment * Bachelor's degree preferred but not required
New
Artistic Administrator
Milwaukee, WI · On-site
$45K/yr
POSITION SUMMARY The Artistic Administrator is an entry level position intended for someone who is ... fast-paced environment. * Systems & Process Optimizer: You love clean systems and organized ...
Artistic Administrator
Milwaukee, WI · On-site
$45K/yr
POSITION SUMMARY The Artistic Administrator is an entry level position intended for someone who is ... fast-paced environment. * Systems & Process Optimizer: You love clean systems and organized ...
Artistic Administrator
Milwaukee, WI · On-site
$44K - $45K/yr
POSITION SUMMARY The Artistic Administrator is an entry level position intended for someone who is ... Ability to work in an in-person office environment during scheduled work hours.
Artistic Administrator
Milwaukee, WI · On-site
$44K - $45K/yr
POSITION SUMMARY The Artistic Administrator is an entry level position intended for someone who is ... Ability to work in an in-person office environment during scheduled work hours.
Students examine the complete exhibition process - from concept development through installation and evaluation - while considering the roles of curators, artists, designers, educators, registrars ...
Students examine the complete exhibition process - from concept development through installation and evaluation - while considering the roles of curators, artists, designers, educators, registrars ...
Entry Level Environment Concept Artist information
See salary details
$10.58 - $14.20
9% of jobs
$14.20 - $17.83
5% of jobs
$17.83 - $21.46
4% of jobs
$22.82 is the 25th percentile. Wages below this are outliers.
$21.46 - $25.09
17% of jobs
The median wage is $28.47 / hr.
$25.09 - $28.72
16% of jobs
$28.72 - $32.34
14% of jobs
$35.64 is the 75th percentile. Wages above this are outliers.
$32.34 - $35.97
11% of jobs
$35.97 - $39.60
9% of jobs
$39.60 - $43.23
3% of jobs
$43.23 - $46.85
6% of jobs
$46.85 - $50.48
5% of jobs
$10
$30
$50
How much do entry level environment concept artist jobs pay per hour?
What is the difference between Entry Level Environment Concept Artist vs Entry Level Character Concept Artist?
| Aspect | Entry Level Environment Concept Artist | Entry Level Character Concept Artist |
|---|---|---|
| Required Skills | Environmental design, perspective, color theory | Character anatomy, costume design, anatomy skills |
| Work Environment | Game studios, film, animation | Game studios, animation, film |
| Common Certifications | Art degree, portfolio | Art degree, portfolio |
| Industry Usage | Used in game development, film pre-production | Used in character design, game development |
Both roles require a strong art background and portfolio, often with similar educational credentials. The main difference lies in focus: environment concept artists design settings and backgrounds, while character concept artists focus on character creation. Both are vital in game and film industries, with overlapping skills but distinct specialization areas.

Part-time
Posted 13 days ago
Job description
Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.
This is a hands‑on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.
What Success Looks LikeWithin your first 90 days, you will:
- Develop a clear understanding of the project’s visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
- Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
- Create polished lighting work that meets the project’s established visual and technical quality bar.
- Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
- Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
- Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
- Deliver assigned work on schedule and respond effectively to internal and client feedback.
- Create high‑quality real‑time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
- Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
- Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
- Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
- Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post‑processing.
- Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art‑directed projects.
- Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
- Bring assigned scenes from initial lighting setup through final polish.
- Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
- Ensure completed work meets project requirements for quality, performance, organization, and delivery.
- Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
- Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
- Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in‑engine examples.
- Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
- Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
- Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
- Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
- Support junior or less‑experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
- Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
- Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
- Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
- Help break lighting goals into clear and manageable production tasks.
- Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
- Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
- Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
- Balance hands‑on production responsibilities with review, coordination, troubleshooting, and team support.
- Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
- Maintain accurate task status and documentation using the project’s production‑management tools.
- Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
- Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
- Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post‑processing.
- Use dynamic, baked, stationary, or hybrid lighting approaches according to the project’s established pipeline.
- Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
- Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
- Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
- Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
- Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
- Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
- Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
- Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
- Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
- Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
- Communicate artistic and technical concerns clearly to both creative and non‑creative stakeholders.
- Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.
- Professional experience creating lighting for games, real‑time projects, animation, visualization, or a closely related field.
- A portfolio or reel demonstrating strong real‑time lighting work.
- Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
- Experience lighting gameplay environments or interactive real‑time scenes.
- Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus.
- Professional experience using Unreal Engine or another modern real‑time engine.
- Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post‑processing.
- Working knowledge of physi