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Entry Level Computer Graphics Engineer Jobs in Boston, MA

An Entry-Level Mechanical Engineer job in Lynn, MA is currently available at Belcan. This is a ... Proficient in 3D CAD, utilizing Siemens NX Compensation: We provide a competitive pay and benefits ...

... an Entry-Level Traffic Engineer to join our Transportation Planning & Operations group. The ... Strong computer skills * Excel in working in a team environment Qualifications * BS or MS in Civil ...

... an Entry-Level Traffic Engineer to join our Transportation Planning & Operations group. The ... Strong computer skills * Excel in working in a team environment Qualifications * BS or MS in Civil ...

... an Entry-Level Traffic Engineer to join our Transportation Planning & Operations group. The ... Strong computer skills * Excel in working in a team environment Qualifications * BS or MS in Civil ...

... an Entry-Level Traffic Engineer to join our Transportation Planning & Operations group. The ... Strong computer skills * Excel in working in a team environment Qualifications * BS or MS in Civil ...

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Entry Level Computer Graphics Engineer information

See Boston, MA salary details

$32.6K

$75.4K

$128.2K

How much do entry level computer graphics engineer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for entry level computer graphics engineer in Boston, MA is $75,355.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,900.00 and $85,300.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

How to become an entry level computer graphics engineer?

To become an entry-level computer graphics engineer, candidates typically need a bachelor's degree in computer science, computer graphics, or a related field. Developing skills in programming languages such as C++ and Python, gaining experience with graphics APIs like OpenGL or DirectX, and building a portfolio of projects can improve job prospects. Internships or entry-level positions in software development or graphics design also provide valuable experience.

Is it hard to get an entry level computer graphics engineer job?

Securing an entry-level computer graphics engineer position can be competitive, as it often requires a strong foundation in programming, mathematics, and graphics software such as OpenGL or DirectX. Candidates with a relevant degree, portfolio, and knowledge of tools like Maya or Blender tend to have better chances, but persistence and building a solid skill set are important for success.
Infographic showing various Entry Level Computer Graphics Engineer job openings in Boston, MA as of July 2026, with employment types broken down into 1% As Needed, 82% Full Time, 13% Part Time, and 4% Contract. Highlights an 80% Physical, 2% Hybrid, and 18% Remote job distribution, with an average salary of $75,355 per year, or $36.2 per hour.

Postdoctoral Associate

MIT Human Resources

Cambridge, MA • On-site

Full-time

Re-posted 9 days ago


Job description

POSTDOCTORAL ASSOCIATE, Mechanical Engineering - The 77 Lab, to conduct research at the intersection of computer vision, computer graphics, deep learning, digital health, and interactive simulation; and develop AI-driven methods for video-based human movement analysis, with an emphasis on sensing, pose estimation, skeleton-based learning, and implementation on mobile edge devices such as smartphones and tablets for estimating clinical scores from patient videos. In parallel, the candidate will contribute to the development of high-fidelity Unity-based simulation environments for human-in-the-loop experimentation, operator training, data generation, and multimodal system evaluation.


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About MIT Human Resources

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Our mission is to advance a vibrant and diverse work community where individuals and groups thrive and contribute to MIT's excellence. We offer Support, Services, and Programs to enhance your work life. We're here to help. MIT is committed to helping employees achieve a healthy balance between their careers and the full lives they lead off-campus. Explore all of MIT's Work & Life resources, including MyLife Services, which provides 24/7 access to a network of experts available to help with life’s challenges.

Industry

Human resource programs administration

Company size

1 - 10 Employees

Headquarters location

Cambridge, MA, US

Year founded

2014