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Entry Level Animation Software Engineer Jobs in Redmond, WA

... animations, and composition etc. In this role you will have the opportunity to design and develop software and services at scale, innovating the latest technologies and following modern engineering ...

Software Engineer Developer

Kent, WA · On-site

$106.25 - $182.85/hr

Boeing Defense, Space & Security (BDS) has an exciting opportunity for a Software Engineer - Developer to join the P-8 Missions System Software Engineering team in Kent, WA. Our teams is currently ...

Design, Action, Motion, Software, Videography, Games * O-D to 4-D * Web Assembly * Progressive Web ... Animation Libraries * D3 * Three JS * GreenSock

AI & Machine Learning Engineer

Seattle, WA · On-site

$130K - $156K/yr

Currently, We are looking for entry-level software programmers, Java Full stack developers, Python/Java developers, Data analysts/Data Engineers/ Data Scientists, Machine Learning engineers for ...

Front End Designer/Developer

Redmond, WA · On-site

$116K - $135K/yr

Title: Front End Designer/Developer Location: Redmond, WA Openings: Multiple Type: Long-Term ... Any of the following Vanilla JavaScript, Interaction / Animation, ReactJS, MongoDB, PWA, Building ...

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance ...

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Entry Level Animation Software Engineer information

See Redmond, WA salary details

$26.9K

$117.4K

$211.7K

How much do entry level animation software engineer jobs pay per year?

As of Aug 24, 2026, the average yearly pay for entry level animation software engineer in Redmond, WA is $117,441.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,800.00 and $134,400.00 per year, depending on experience, location, and employer.

What does an entry level animation software engineer do?

An Entry Level Animation Software Engineer assists in developing and maintaining software tools used for creating animations in films, games, or other media. They typically work alongside senior engineers and animators to write code, debug issues, and implement new features in animation software. Responsibilities can include working with graphics APIs, optimizing rendering performance, and supporting artists with technical solutions. This role is ideal for recent graduates or those new to the field, offering opportunities to learn industry-standard tools and workflows.

What are the key skills and qualifications needed to thrive as an entry level animation software engineer?

To thrive as an Entry Level Animation Software Engineer, you need a strong grasp of programming languages such as C++ or Python, a bachelor's degree in computer science or a related field, and foundational knowledge of computer graphics. Familiarity with animation engines, APIs like OpenGL or DirectX, and version control systems such as Git is typically required. Problem-solving abilities, attention to detail, and effective teamwork set standout candidates apart in this role. These skills and qualities ensure the efficient development of animation software that meets both technical and creative requirements in a collaborative environment.

What are the most common challenges faced by entry level animation software engineers when transitioning from academic projects to production environments?

Entry level animation software engineers often find the transition from academic projects to real-world production environments challenging due to the complexity and scale of professional animation pipelines. In industry settings, engineers must write code that integrates seamlessly with large, existing codebases and collaborate closely with artists, designers, and other engineers, often under tight deadlines. Adapting to version control systems, adhering to coding standards, and learning to prioritize bug fixes and feature requests are key adjustments. Continuous learning and strong communication skills are essential for success in these collaborative, fast-paced environments.

What is the difference between Entry Level Animation Software Engineer vs Entry Level 3D Animator?

AspectEntry Level Animation Software EngineerEntry Level 3D Animator
Required CredentialsBachelor's in Computer Science, Animation, or related field; basic programming skillsBachelor's in Animation, Fine Arts, or related field; strong artistic portfolio
Work EnvironmentTech companies, gaming studios, animation firms; collaborative and technicalAnimation studios, media companies; creative and artistic
Employer & Industry UsageUsed in software development, gaming, and interactive mediaUsed in film, TV, gaming, and advertising

The main difference is that Entry Level Animation Software Engineers focus on developing animation software and tools using programming skills, while Entry Level 3D Animators create visual animations and characters primarily through artistic skills. Both roles often work in creative environments but serve different functions within the animation and media industries.

What job categories do people searching Entry Level Animation Software Engineer jobs in Redmond, WA look for?

The top searched job categories for Entry Level Animation Software Engineer jobs in Redmond, WA are:

What cities near Redmond, WA are hiring for Entry Level Animation Software Engineer jobs?

Cities near Redmond, WA with the most Entry Level Animation Software Engineer job openings:

Infographic showing various Entry Level Animation Software Engineer job openings in Redmond, WA as of August 2026, with employment types broken down into 87% Full Time, 9% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $117,441 per year, or $56.5 per hour.

Software Engineer II

Microsoft

Redmond, WA • On-site

Full-time

Re-posted 14 days ago


Microsoft rating

8.5

Company rating: 8.5 out of 10

Based on 132 frontline employees who took The Breakroom Quiz

80th of 246 rated software companies


Job description

Overview
The Development Platform (DevPlat) team within Windows Servicing and Delivery (WSD) is a world-class customer-focused team with unique engineering challenges and ample opportunities to learn and build a career. We are an engineering team committed to developing high-quality features and fixes for millions of Windows customers around the world, releasing high-quality monthly software updates to keep their businesses secure and running smoothly.
Development Platform Team Focus Areas:
  • AppX / MSIX: Reinventing modern application packaging and deployment.
  • State Repository: Tracking app installation state with precision.
  • Diagnostic Hub: Capturing rich telemetry for actionable diagnostics.
  • Universal C Runtime (UCRT): Powering core runtime capabilities.
  • AppxService: Streamlining app installation beyond MSI.
  • Accessibility Services: Elevating inclusive experiences with Narrator, Magnifier, and UIAutomation.
  • Search Indexer: Enhancing discoverability, especially in WVD/RDS environments.
  • Composition Engine: Driving high-performance rendering via DWM and DComp.
  • Input Services: Enabling responsive, intelligent input across IME, TextInput, and CoreMessaging.
  • TULIP: Advancing language intelligence in UI.
  • Win32k: Engineering robust kernel and user-mode input logic.

We are a unique team with broad impact and ample growth opportunities. We are looking for a passionate Software Engineer II willing to work in a team environment and interested in learning broad feature areas, investigating, and solving complex problems for our customers. While the work is technically rewarding, our team also provides the unique opportunity to showcase cross-group collaboration, and leadership skills needed to grow your career.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
  • You will be part of a software engineering team and will be working on Windows Input and Composition components such as mouse/keyboard/pen/touch input, IME (Input Method Editor), DWM (Desktop Window Manager), Desktop rendering, Desktop transparency, animations, and composition etc. In this role you will have the opportunity to design and develop software and services at scale, innovating the latest technologies and following modern engineering practices. You will be owning more than one feature allowing you to gain a breadth of knowledge and at the same time allows you to gain expertise in identified features.
  • As you are tasked to solve complex Windows customer-reported problems, you will have an opportunity to build solid Windows internals fundamentals that go a long way in your career, learn how to write secure code, and pick up debugging skills in a team environment.
  • Creates and implements code for a product, service, or feature, reusing code as applicable. Writes and learns to create code that is extensible and maintainable. Considers diagnosability, reliability, and maintainability with few defects, and understands when the code is ready to be shared and delivered. Applies AI tools to gain productivity and efficiency, coding patterns and best practices to write code.
  • Creates a clear and articulated plan for testing and assuring quality of solutions, and defines success for outcomes of tests (e.g., unit tests). Adds new tests, removes antiquated tests, and aggregates tests to improve tests in the feature area. Helps to drive efforts for augmenting test cases and ensures that the solution area has good test coverage. Helps to integrate automation features when planning for testing.
  • Identifies efforts to integrate instrumentation for gathering telemetry data on system behavior such as performance, reliability, availability, usage, and safety mechanisms.

Qualifications
Required/Minimum Qualifications:
  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python.
    • OR equivalent experience.

Other Requirements: Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include but are not limited to the following specialized security screenings:
  • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.

Preferred Qualifications:
  • Ability to design and troubleshoot root cause complex issues in large systems like operating systems.
  • Ability to learn quickly about an evolving set of technologies.
  • Proven problem-solving skills, debugging and troubleshooting skills.
  • System programming experience.
  • Experience in debugging using Windows Debugger (WinDbg) is an added advantage.

#W+DJOBS
#WSDTSX
Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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About Microsoft

Sourced by ZipRecruiter

Our infrastructure is comprised of a large global portfolio of more than 100 datacenters and 1 million servers. Our foundation is built upon and managed by a team of subject matter experts working to support services for more than 1 billion customers and 20 million businesses in over 90 countries worldwide. With environmental sustainability and optimization at the forefront of our datacenter design and operations, we continue to grow and evolve as we meet the ever-changing business demands that hold Microsoft as a world-class cloud provider.

Industry

Computer and computer peripheral equipment and software wholesalers

Company size

10,000+ Employees

Headquarters location

Redmond, WA, US

Year founded

1975

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