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Entertainment Design Jobs (NOW HIRING)

HBG Design is seeking a skilled Interior Designer I to contribute to the design and delivery of the firm's hospitality and entertainment projects. The position is responsible for the execution of ...

Technical Designer II

San Diego, CA · On-site

$70K - $85K/yr

HBG Design is seeking a skilled Technical Designer II to contribute to the design and delivery of the firm's hospitality and entertainment projects. The position will assist in preparing ...

HBG Design is seeking a skilled Interior Designer II to contribute to the design and delivery of the firm's high-profile hospitality and entertainment projects. The position will help lead a design ...

HBG Design is seeking a skilled Interior Designer II to contribute to the design and delivery of the firm's high-profile hospitality and entertainment projects. The position will help lead a design ...

HBG Design is the #3 Hospitality Design Firm in the U.S., as ranked by Hotel Business magazine, and the #2 Gaming and Entertainment Design Firm in the U.S., as ranked by Business Design ...

DESIGN We are a Top 5 hospitality and entertainment design firm with three offices in the U.S. We highly value the passionate professionals who are at the heart of every experience we create. Over ...

HBG Design is seeking a skilled Technical Designer II to contribute to the design and delivery of the firm's hospitality and entertainment projects. The position will assist in preparing ...

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Entertainment Design information

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$42K

$114.5K

$201.5K

How much do entertainment design jobs pay per year?

As of Jun 7, 2026, the average yearly pay for entertainment design in the United States is $114,491.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $144,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by professionals in Entertainment Design, and how can they be overcome?

Entertainment Designers often face tight deadlines, evolving client expectations, and the need to balance creative vision with practical constraints like budget and safety regulations. To overcome these challenges, strong communication and collaboration with cross-functional teams—including directors, engineers, and fabricators—are essential. Staying adaptable, regularly updating technical skills, and being open to feedback can help designers produce innovative work that meets both aesthetic and logistical requirements. Building a strong portfolio and networking within the industry also supports long-term career growth.

What is the difference between Entertainment Design vs Scenic Design?

AspectEntertainment DesignScenic Design
CredentialsTypically requires a degree in entertainment design, theater, or related fieldsRequires a degree in theater, fine arts, or scenic design
Work EnvironmentWorks on theme parks, concerts, live shows, and entertainment venuesWorks on theater productions, film sets, and stage environments
Industry UsageCommon in entertainment industry, including theme parks and live eventsPrimarily used in theater, film, and television production

Entertainment Design focuses on creating immersive experiences for live entertainment venues and theme parks, combining storytelling with technical design. Scenic Design, on the other hand, concentrates on designing physical sets for theater, film, and television. While both roles involve visual storytelling and set creation, Entertainment Design emphasizes interactive and large-scale environments, whereas Scenic Design is more focused on stage and set aesthetics for performances.

What are some careers in entertainment?

Careers in entertainment include roles such as entertainment designer, which involves creating visual concepts for media, theme parks, or live events. Other common careers are actors, musicians, producers, set designers, lighting technicians, and special effects artists, often requiring skills in design, technology, and collaboration. These roles can be found in film, television, theater, gaming, and live event production environments.

What is entertainment design?

Entertainment design is the process of creating visual and conceptual elements for various forms of entertainment, such as movies, video games, theme parks, live shows, and television. This field combines art, storytelling, and technology to design immersive environments, characters, props, and experiences that captivate audiences. Entertainment designers work closely with directors, producers, and other creative professionals to bring imaginative worlds to life. Careers in entertainment design can include roles like concept artist, set designer, or theme park designer.

What are the key skills and qualifications needed to thrive as an Entertainment Designer, and why are they important?

To thrive as an Entertainment Designer, you need strong visual storytelling abilities, proficiency in design principles, and typically a degree in graphic design, fine arts, or a related field. Familiarity with industry-standard software such as Adobe Creative Suite, 3D modeling tools, and sometimes experience with animation platforms is important. Creativity, collaboration, and strong communication skills help you excel in team settings and translate concepts into engaging experiences. These skills ensure compelling and immersive designs that effectively engage audiences and meet project objectives in a fast-paced industry.
More about Entertainment Design jobs
What cities are hiring for Entertainment Design jobs? Cities with the most Entertainment Design job openings:
What states have the most Entertainment Design jobs? States with the most job openings for Entertainment Design jobs include:
Visiting Professor (Lighting Design)

Visiting Professor (Lighting Design)

Eastern Michigan University

Ypsilanti, MI • On-site

Other

Posted 15 days ago


Eastern Michigan University rating

6.2

Company rating: 6.2 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

467th of 534 rated colleges and universities


Job description

Visiting Professor (Lighting Design)

Apply now Job no: 495538
Work type: Visiting Faculty
Location: Ypsilanti
Categories: Academic & Student Affairs, College of Arts & Sciences

Title: Visiting Professor (Lighting Design)

Employee Classification: VF - Visiting Fac/Post Doc Fellow

Pay Grade: VF 00

Division: Academic and Student Affairs

Subdivision: School of Comm, Media, Theater Arts

Department: College of Arts and Sciences

Campus Location: Main Campus

General Summary

The School of Communication, Media, and Theatre Arts seeks a Visiting Professor of Lighting Design for a one-year appointment with potential for renewal. Classes begin August 31, 2026 and end May 1, 2027.

Principal Duties and Responsibilities

Responsibilities include:

  • Teaching 2) classes per semester (Potential classes from Entertainment Design & Production, Theatre, or Arts Management)
  • Designing for 1-2 shows per semester (Lighting design, with potential work in other areas of expertise such as sound or projection design)
  • Teaching/supervising student crew members, designers, and workers in backstage production work 
  • Operating within a typical 10-week production calendar and adhering to predetermined schedules and deadlines
  • Maintaining regular office hours
  • Assessing student work and performance, and assigning and submitting grades in accordance with established University schedules
  • Working with design/production faculty and staff to assess and grade students enrolled in Theatre Practice each semester
  • Attending regular School and Area meetings, as scheduled
  • Producing research/sketches/draftings/renderings/paperwork for design elements
  • Attending production meetings, collaborating with the director and production team
  • Coordinating hang and focus for any show where serving as the LD 
  • Coordinating with the Technical Director to train and supervise student crew members on delegated production area
  • Designing, sourcing, pulling, and renting elements within a pre-established budget
  • Attending company meetings, designer runs, dress rehearsals, and performances, as well as necessary crew calls to supervise student workers
  • Work collaboratively with colleagues on productions
  • Mentoring student designers and crew members, as opportunities arise

Minimum Qualifications:

Minimum Qualifications: 

  • The successful applicant will have an MFA (or suitable terminal degree) in Lighting Design or a related design discipline with significant professional experience in Lighting Design.
  • In addition, the candidate should have experience teaching at the university level and mentoring student designers. This role requires a working knowledge of modern lighting systems (i.e. networked lighting, show control, and multi-console environments), design software / platforms (i.e. Vectorworks, ETC EOS, LightWright, etc.) and ability to teach them.

Preferred Qualifications:

Preferred Qualifications:

  • Experience in one or more additional design / tech areas (particularly sound and/or projection design)
  • Professional experience in design / technology / production work in the wider entertainment industry (opera, dance, experience design, theme parks, museum / installation, etc)
  • Membership in Union (USA829 / IATSE) and/or professional organizations such as USITT / SETC / ACTF, etc.

Special Instructions:

Please attach a cover letter, CV, 3 references, and a link to your design portfolio (or portfolio file of representative works). Review of applications will begin immediately and continue until filled.

Appointment Percentage:

100%

Advertised: 22 Apr 2026 Eastern Daylight Time
Applications close: 30 Jul 2026 Eastern Daylight Time

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