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Entertainment Design Jobs in Kansas (NOW HIRING)

... Entertainment Technical Enablement Specialist to join the Customer Reliability & Advocacy Team ... Design and deliver continued education to empower the Support teams to stay current on customer ...

WHAT WE'RE LOOKING FOR: * 2-4+ years of experience developing presentation decks, visual systems, creative assets, or design materials, ideally within a creative, digital, sponsorship, entertainment ...

... to design the perfect combination of food, drinks and attractions for birthday parties, church ... You love working in a fast-paced, multi-faceted Family Entertainment scene! * You are outgoing and ...

Live Nation Entertainment is the world's leading live entertainment company,comprisedof global ... menu design, layouts, and menu development. * Maintaining suite holder portfolio. * Maintaining ...

UI/UX Lead

Salina, KS · On-site

$120K/yr

We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as ...

... of design quality * Help shape the creative direction of one of Canada's fastest-growing digital entertainment brands during a transformative period for Alberta's regulated gaming industry. WHAT ...

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Showing results 1-20

Entertainment Design information

See Kansas salary details

$37.5K

$102.1K

$179.7K

How much do entertainment design jobs pay per year?

As of Aug 5, 2026, the average yearly pay for entertainment design in Kansas is $102,109.00, according to ZipRecruiter salary data. Most workers in this role earn between $74,500.00 and $128,400.00 per year, depending on experience, location, and employer.

What are some common challenges faced by professionals in entertainment design, and how can they be overcome?

Entertainment Designers often face tight deadlines, evolving client expectations, and the need to balance creative vision with practical constraints like budget and safety regulations. To overcome these challenges, strong communication and collaboration with cross-functional teams—including directors, engineers, and fabricators—are essential. Staying adaptable, regularly updating technical skills, and being open to feedback can help designers produce innovative work that meets both aesthetic and logistical requirements. Building a strong portfolio and networking within the industry also supports long-term career growth.

What is the difference between Entertainment Design vs Scenic Design?

AspectEntertainment DesignScenic Design
CredentialsTypically requires a degree in entertainment design, theater, or related fieldsRequires a degree in theater, fine arts, or scenic design
Work EnvironmentWorks on theme parks, concerts, live shows, and entertainment venuesWorks on theater productions, film sets, and stage environments
Industry UsageCommon in entertainment industry, including theme parks and live eventsPrimarily used in theater, film, and television production

Entertainment Design focuses on creating immersive experiences for live entertainment venues and theme parks, combining storytelling with technical design. Scenic Design, on the other hand, concentrates on designing physical sets for theater, film, and television. While both roles involve visual storytelling and set creation, Entertainment Design emphasizes interactive and large-scale environments, whereas Scenic Design is more focused on stage and set aesthetics for performances.

What is entertainment design?

Entertainment design is the process of creating visual and conceptual elements for various forms of entertainment, such as movies, video games, theme parks, live shows, and television. This field combines art, storytelling, and technology to design immersive environments, characters, props, and experiences that captivate audiences. Entertainment designers work closely with directors, producers, and other creative professionals to bring imaginative worlds to life. Careers in entertainment design can include roles like concept artist, set designer, or theme park designer.

What are the key skills and qualifications needed to thrive as an entertainment designer, and why are they important?

To thrive as an Entertainment Designer, you need strong visual storytelling abilities, proficiency in design principles, and typically a degree in graphic design, fine arts, or a related field. Familiarity with industry-standard software such as Adobe Creative Suite, 3D modeling tools, and sometimes experience with animation platforms is important. Creativity, collaboration, and strong communication skills help you excel in team settings and translate concepts into engaging experiences. These skills ensure compelling and immersive designs that effectively engage audiences and meet project objectives in a fast-paced industry.
What are popular job titles related to Entertainment Design jobs in Kansas? For Entertainment Design jobs in Kansas, the most frequently searched job titles are:
What job categories do people searching Entertainment Design jobs in Kansas look for? The top searched job categories for Entertainment Design jobs in Kansas are:
Infographic showing various Entertainment Design job openings in Kansas as of July 2026, with employment types broken down into 82% Full Time, 14% Part Time, and 4% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $102,109 per year, or $49.1 per hour.

Experience Design Director

Pure Imagination Management LLC

Salina, KS • On-site

$140K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 11 days ago


Job description

Experience Design Director

Job Location: Salina, Kansas

About Us

Pure Imagination Studios started in 2012 as a diversified entertainment company built by a team of creators who shared a true passion for storytelling. We thrive on imagination, and everything we do is set to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. We believe that pure imagination should be the fuel to our reality.

Pure Imagination Labs designs immersive, interactive experiences that make complex training and simulation intuitive, purposeful, and fun. Our projects blend real-time systems, tactile interfaces, and narrative framing to support education, decision-making, teamwork, and user engagement in high-stakes scenarios. We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as rewarding as it is technically ambitious.

Overview


Pure Imagination Labs' Experience Design Director maintains the creative vision across experiences, translating stakeholder intent and instructional goals into structured guest journeys, tone guides, and interaction maps. Collaborates with cross-functional teams to ensure narrative clarity, emotional pacing, and decision-making flow are preserved from concept to execution. Evaluates scripts, content, and guest-facing media for creative and instructional accuracy. Supports install validation to ensure on-site delivery matches intended experience design.


Responsibilities

  • Interpret and maintain the creative vision of project stakeholders, ensuring clarity and consistency across narrative, tone, emotional pacing, and guest flow—particularly in enterprise contexts where engagement, learning, or behavioral outcomes are key.
  • Support the translation of instructional goals and scenario content into guest journeys, interaction flows, and experience maps that guide execution across physical and digital modalities.
  • Collaborate with technical teams to align creative goals with implementation realities across hardware, software, and physical environments.
  • Work closely with writers, instructional designers, designers, and media teams to ensure all guest-facing elements reflect the intended vision and contribute to a clear, goal-driven experience.
  • Review scripts, treatments, and environment content for alignment with both creative tone and instructional accuracy, providing feedback grounded in guest comprehension and engagement.
  • Create and maintain experience documentation such as scenario maps, guest flow diagrams, tone guides, and interaction breakdowns that clearly communicate intent to technical and production teams.
  • Participate in reviews and walkthroughs to assess guest comprehension, emotional pacing, and the clarity of decision-making or learning outcomes; provide actionable, insight-driven feedback.
  • Identify opportunities to refine or extend guest-facing content while preserving the intent of the established creative and instructional framework.
  • Support production in balancing creative fidelity and content accuracy during implementation, especially in cross-disciplinary or high-complexity builds.
  • Attend on-site installs and rehearsals to validate creative execution and experiential clarity in simulated or instructional environments.
  • Performs other duties as assigned.

Basic Qualifications

  • Associate’s degree or equivalent from two-year college/technical school required.
  • Bachelor’s degree from a four-year college or university is preferred or equivalent combination of education and experience.
  • Minimum 7 to 10 years of experience designing and/or creatively executing immersive experiences for public or professional audiences, including location-based entertainment, enterprise training, or simulation-based environments.
  • Experience with upholding a defined creative and instructional vision through all stages of development, with sensitivity to stakeholders, SME, and institutional priorities.
  • Solid expertise in evaluating scenario-based content for clarity, emotional pacing, and guest comprehension in training and entertainment settings.
  • Strong collaboration and communication skills; able to align creative, technical, production, and SME teams in service of a unified experience.
  • Proficient in tools such as Miro, Figma, Adobe Creative Suite, or similar for experience design and documentation.

Additional Qualifications

  • Proven ability to convert creative direction and learning goals into structured experience documentation, such as flow diagrams, tone guides, and interaction models, that drive cross-functional implementation.
  • Experience with hybrid digital-physical environments and the production realities of simulation, instructional, or experiential media.
  • Experience contributing to content across multiple modalities—physical environments, screen-based interactions, and interactive simulations.
  • Experience working with linear media workflows (e.g., narrative video, motion graphics, media encoding, or editorial review).
  • Flexibility to travel for live staging, install support, and on-site experience validation.
  • Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
  • Ability to handle sensitive information with confidentiality and professionalism.

o Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.

o Required Residence: This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.

o Required Travel: This candidate is required to travel up to 15% for specific project installations.

The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.

Learn more about the opportunities offered by Pure Imagination by visiting the Careers page of the company website.


Annual Salary: $140,000 (bonus eligible)

Pure Imagination Studios is an equal opportunity employer (EOE).