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Ea Games Jobs (NOW HIRING)

Lead Platform Architect

Washington, TX ยท On-site

$46 - $63/hr

Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape ...

Senior Tax Analyst

Redwood City, CA ยท On-site

$85K - $130K/yr

About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and ...

Director, Creative AI SOlutions

Kirkland, WA ยท On-site

$182.60 - $247.10/hr

Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape ...

Showing results 41-60

Ea Games information

See salary details

$30K

$64.5K

$102.5K

How much do ea games jobs pay per year?

As of Aug 8, 2026, the average yearly pay for ea games in the United States is $64,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $75,000.00 per year, depending on experience, location, and employer.

What kind of jobs does EA Games offer?

EA Games offers a variety of jobs including game development, programming, design, art, quality assurance, marketing, and customer support. These roles often require skills in software tools, teamwork, and industry knowledge, with opportunities across different departments and levels of experience.

What are some common challenges faced by game developers at EA Games, and how can new hires prepare for them?

Game developers at EA Games often work on large-scale projects with tight deadlines and evolving creative goals. New hires may find it challenging to balance technical requirements with creative input from multiple stakeholders, including designers, artists, and producers. Being adaptable, open to feedback, and comfortable with collaborative tools is essential. Familiarizing yourself with agile development practices and effective communication strategies can help you thrive in EA's dynamic, team-oriented environment.

What are the key skills and qualifications needed to thrive as a game developer at EA Games, and why are they important?

To thrive as a Game Developer at EA Games, you need strong programming skills (such as C++ or C#), a degree in computer science or a related field, and a solid understanding of game design principles. Familiarity with industry-standard tools like Unity or Unreal Engine, version control systems, and possibly certifications in game development are highly valuable. Creativity, teamwork, and effective communication are critical soft skills that help developers collaborate and solve problems. These skills and qualities are vital for creating engaging, high-quality games that meet both technical and artistic standards in a competitive industry.

Can you work at EA Games without experience?

Entry-level positions at EA Games often do not require prior experience, focusing instead on relevant skills, education, or a passion for gaming. Candidates may need to demonstrate teamwork, communication, and technical abilities, and some roles may require specific certifications or knowledge of game development tools. Experience requirements vary by position, but many entry-level roles are accessible to those new to the industry.

What is EA Games?

EA Games refers to video games developed or published by Electronic Arts (EA), a leading global interactive entertainment company. EA is known for popular franchises like FIFA, Madden NFL, The Sims, Battlefield, and Apex Legends. The company creates games for various platforms, including PC, consoles, and mobile devices, offering a wide variety of genres to players worldwide. EA Games is recognized for both its sports simulations and original titles, aiming to deliver engaging and immersive gaming experiences.

What is the difference between Ea Games vs Game Designer?

AspectEa GamesGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, computer science, or related discipline
Work EnvironmentGame development studios, often collaborative teamsDesign studios, development teams, or freelance settings
Industry UsageUsed by companies like Electronic Arts for game developmentUsed broadly across gaming companies for creating game concepts and mechanics
Common Search/ComparisonYesYes

Both Ea Games and Game Designer roles require similar educational backgrounds and work environments. Ea Games refers to a specific company involved in game development, while Game Designer is a broader role found across many companies. The main difference lies in Ea Games being a corporate entity, whereas Game Designer is a job title applicable in various organizations.

What qualifications do you need to work at EA Games?

To work at EA Games, candidates typically need relevant education such as a degree in computer science, game design, or related fields, along with skills in programming, art, or project management depending on the role. Experience with game development tools, teamwork, and a strong portfolio are often required for technical and creative positions.
More about Ea Games jobs
What cities are hiring for Ea Games jobs? Cities with the most Ea Games job openings:
What states have the most Ea Games jobs? States with the most job openings for Ea Games jobs include:
Infographic showing various Ea Games job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, and 15% Part Time. Highlights an 81% In-person, and 19% Remote job distribution, with an average salary of $64,456 per year, or $31 per hour.

Senior Product Manager - Creator Portal Experience (18 Month Contract)

Electronic Arts

Austin, TX โ€ข On-site

$90 - $130/hr

Other

Medical, Retirement, PTO

Re-posted yesterday


Job description

Locations: Austin, Texas, United States of America

Role ID

214840

Worker Type

Temporary Employee

Studio/Department

CT - IT

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA Information Technology (EAIT) powers the technology that connects our global workforce and supports every part of our business, from game development to marketing, publishing, security, and player experience. We create secure, scalable solutions that help teams collaborate and innovate in order to create better experiences for players worldwide.

Our Creator Portal Experience team helps EA Studios and Community teams launch and operate Creator Programs at scale through a unified Creator Portal and Admin Experience. We make it easier for studios to onboard and engage Creators, manage and review Creator content submissions, scale program operations, and monetize user generated content in and around our games. As we expand and support new Creator initiatives, our team is building standardized, configurable platform experiences that adapt to different studio strategies, marketing and program models. This enables teams to launch faster, onboard Creators more predictably, and improve operational efficiency by eliminating the need for custom, one-off builds.

As a Senior Product Manager within the Creator Portal Experience team, you will manage core aspects of theCreator Portal and Admin System. You will collaborate with engineering, design, analytics, community, and studio teams to deliver reusable capabilities that support diverse Creator programs. You will drive platform scalability, empowering Studio and Community partners with the tools to efficiently launch, grow, and manage Creator initiatives.

This is 18 month contract role based out of Austin (In office hybrid)

What Youโ€™ll Do

Own and deliver end-to-end Creator Portal and Admin capabilities that support Creator and internal team workflows across multiple studio programs.

Define clear product requirements, align scope, and drive execution from concept through launch and run-state readiness.

Translate platform strategy into roadmaps, priorities, and measurable outcomes, balancing near-term studio launch needs with long-term standardization and reuse.

Partner with engineering and architecture to deliver configuration-first solutions, ensuring new capabilities become reusable patterns for future studios rather than bespoke features.

Work directly with studio partners and Central Technology teams to understand program goals, align requirements and dependencies, and support launch planning.

Drive UX consistency and usability by collaborating with design on scalable portal patterns, design system adoption, and studio-specific branding within defined guardrails.

Lead cross-functional planning and delivery, including roadmap ownership, backlog prioritization, sprint goals, dependency management, QA/UAT coordination, risk management, and launch readiness.

Communicate decisions, progress, tradeoffs, risks, milestones, and outcomes clearly to studios, partners, and leadership.

What Will Help You Stand Out

4โ€“6 years of product management experience, ideally in gaming, creator marketplaces, content management solutions, digital marketplaces, social media platforms, or consumer technology.

Experience shipping products that serve multiple teams, programs, or customer groups, where reuse, consistency, and scalability are critical.

Strong product judgment and systems thinking, with the ability to balance standardization and flexibility while building solutions that scale beyond a single use case.

Ability to lead through influence by aligning engineering, design, analytics, and stakeholders around clear priorities, tradeoffs, and outcomes in fast-moving environments.

Experience coordinating delivery across engineering, design, analytics, and partner teams, including managing dependencies, tradeoffs, and boundaries between standardized and configurable capabilities.

Clear, thoughtful communication skills, with the ability to explain complex topics in a way that builds alignment across technical and non-technical audiences.

Relevant domain exposure in gaming, creator economies, user-generated content, marketplaces, or social media platforms is helpful but not required.

About Electronic Arts

Weโ€™re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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