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Dolby Laboratories Jobs (NOW HIRING)

Dolby Laboratories is seeking an IT Audit Manager to lead IT audit and SOX compliance in a collaborative, fastpaced environment. This role oversees the IT components of the SOX Compliance Program and ...

Research in the areas of data platforms, data science and analytics at Dolby Laboratories focuses on all aspects of large-scale cloud and edge data platforms and services, and novel ways to ...

At Dolby Laboratories, we investigate perceptual aspects of the human visual system and turn what we learn into technologies and products for improving perceived video/image quality. Understanding ...

Research in the areas of data platforms, data science and analytics at Dolby Laboratories focuses on all aspects of large-scale cloud and edge data platforms and services, and novel ways to ...

Legal Intern

San Francisco, CA · On-site

$55 - $62/hr

Via Licensing is an independently managed subsidiary of Dolby Laboratories, Inc., a company with more than 50 years of experience in innovation and technology licensing. Via has set the standard for ...

Dolby Laboratories is seeking an IT Audit Manager to lead IT audit and SOX compliance in a collaborative, fast-paced environment. This role oversees the IT components of the SOX Compliance Program ...

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How much do dolby laboratories jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for dolby laboratories in the United States is $21.89, according to ZipRecruiter salary data. Most workers in this role earn between $19.23 and $23.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in a Dolby Laboratories position?

To thrive at Dolby Laboratories, you generally need a strong background in audio engineering, computer science, or a related technical field, often with a relevant degree. Familiarity with digital signal processing, audio and video codecs, and tools like MATLAB or Python, as well as relevant certifications, are highly valuable. Creativity, teamwork, and excellent problem-solving skills set candidates apart in this innovative environment. These competencies are crucial for driving advances in audio technology and delivering high-quality solutions that set industry standards.

What does a typical workday look like for someone at Dolby Laboratories in a technical role?

In a technical role at Dolby Laboratories, you can expect a mix of collaborative meetings, hands-on research or development, and problem-solving with both software and hardware systems. Team members often work closely with colleagues from diverse disciplines—engineering, product management, and research—to innovate and refine audio and visual technologies. Responsibilities frequently include coding, testing, debugging, and documenting solutions, as well as participating in brainstorming and design sessions. The work environment encourages creativity and ongoing learning, making it both dynamic and rewarding for those passionate about cutting-edge entertainment technologies.

What is a Dolby Laboratories job?

A Dolby Laboratories job typically involves working on cutting-edge audio, video, and imaging technologies that enhance entertainment experiences. Employees at Dolby may work in engineering, research, marketing, product management, or other roles focused on innovation in sound and imaging. The company is known for developing technologies like Dolby Atmos, Dolby Vision, and noise reduction systems used in cinemas, home entertainment, and professional audio. Working at Dolby means contributing to advancements in audio-visual technology for a wide range of industries, including film, gaming, and broadcasting.

More about Dolby Laboratories jobs
What cities are hiring for Dolby Laboratories jobs? Cities with the most Dolby Laboratories job openings:
What are the most commonly searched types of Dolby Laboratories jobs? The most popular types of Dolby Laboratories jobs are:
Infographic showing various Dolby Laboratories job openings in the United States as of August 2026, with employment types broken down into 2% Internship, 1% As Needed, 91% Full Time, 5% Part Time, and 1% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $45,534 per year, or $21.9 per hour.

Sr Staff Software Engineer, Dolby Vision

Dolby Laboratories, Inc.

Sunnyvale, CA • On-site

Other

Re-posted 20 days ago


Job description

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

Dolby's consumer entertainment and cinema businesses are bringing Dolby's breakthrough technologies, powering the world's top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.

Overview

We're seeking a Senior Staff Software Engineer to lead the evolution of Dolby Vision on the PC platform. This highly impactful role sits at the intersection of C++ systems programming, GPU compute, HDR video architecture, and OS-level media frameworks. You'll define the technical roadmap, architect scalable video pipelines, and drive Dolby Vision adoption across the PC ecosystem, working closely with GPU vendors, Microsoft, OEMs, and game engine partners to deliver consistent, best-in-class visual fidelity.

Responsibilities
  • Lead the design, development, and optimization of highperformance C++ software for realtime video processing and GPUintensive workloads.
  • Architect scalable, futureproof Dolby Vision video pipelines across diverse PC hardware configurations.
  • Build and maintain Windows Media Foundation transforms and integrate deeply with OS media and display pipelines.
  • Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including game engines).
  • Act as a technical ambassador, collaborating with GPU vendors (NVIDIA, AMD, Intel), Microsoft, OEMs, and ISVs on drivers, APIs, and certification paths.
  • Partner crossfunctionally with research, product, and support teams to define technical requirements and guide execution.
  • Lead code reviews, mentor engineers, and champion best practices in performance optimization, multithreading, and advanced video rendering.
Required Qualifications
  • Bachelor's degree in Computer Science or related field (MS/PhD preferred).
  • 8+ years of experience in C++ software development with deep expertise in GPU programming and video rendering optimization.
  • Proven experience with Windows Media Foundation and browser media decoding/rendering pipelines.
  • Strong knowledge of image processing, color formats, and color space transformations.
  • Advanced expertise in multithreading, SIMD, and CPU/GPU workload orchestration for realtime performance.
  • Excellent debugging, analytical, and performancefocused problemsolving skills.
Preferred Qualifications
  • Solid understanding of SDR/HDR video pipelines, tone mapping, and endtoend display paths.
  • Experience with color science and picture quality evaluation.
  • Strong communication and documentation skills.
  • Selfmotivated, resultsdriven, and eager to learn new technologies.

#LI-SW1

The San Francisco/Bay Area base salary range for this full-time position is $214,000 - 261,500 which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.

Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12

Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.