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Dolby Laboratories Jobs (NOW HIRING)

At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones.

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How much do dolby laboratories jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for dolby laboratories in the United States is $21.89, according to ZipRecruiter salary data. Most workers in this role earn between $19.23 and $23.56 per hour, depending on experience, location, and employer.

What do Dolby Laboratories do?

Dolby Laboratories is a company that develops audio, imaging, and voice technologies to improve sound and picture quality in entertainment and communication devices. They create products and solutions used in cinemas, home theaters, mobile devices, and professional audio environments, often requiring expertise in acoustics, signal processing, and engineering. Employees may work on research, product development, or technical support related to these technologies.

What are the key skills and qualifications needed to thrive in the Dolby Laboratories position, and why are they important?

To thrive at Dolby Laboratories, you generally need a strong background in audio engineering, computer science, or a related technical field, often with a relevant degree. Familiarity with digital signal processing, audio and video codecs, and tools like MATLAB or Python, as well as relevant certifications, are highly valuable. Creativity, teamwork, and excellent problem-solving skills set candidates apart in this innovative environment. These competencies are crucial for driving advances in audio technology and delivering high-quality solutions that set industry standards.

What does a typical workday look like for someone at Dolby Laboratories in a technical role?

In a technical role at Dolby Laboratories, you can expect a mix of collaborative meetings, hands-on research or development, and problem-solving with both software and hardware systems. Team members often work closely with colleagues from diverse disciplines—engineering, product management, and research—to innovate and refine audio and visual technologies. Responsibilities frequently include coding, testing, debugging, and documenting solutions, as well as participating in brainstorming and design sessions. The work environment encourages creativity and ongoing learning, making it both dynamic and rewarding for those passionate about cutting-edge entertainment technologies.

What is a Dolby Laboratories job?

A Dolby Laboratories job typically involves working on cutting-edge audio, video, and imaging technologies that enhance entertainment experiences. Employees at Dolby may work in engineering, research, marketing, product management, or other roles focused on innovation in sound and imaging. The company is known for developing technologies like Dolby Atmos, Dolby Vision, and noise reduction systems used in cinemas, home entertainment, and professional audio. Working at Dolby means contributing to advancements in audio-visual technology for a wide range of industries, including film, gaming, and broadcasting.

Is Dolby a good company to work for?

Dolby Laboratories is generally regarded as a reputable employer known for innovation in audio and imaging technologies. Employees often cite a collaborative work environment, competitive benefits, and opportunities for professional growth. However, experiences can vary by role and location, so researching specific departments is recommended.

Who owns Dolby Labs?

Dolby Laboratories is a publicly traded company owned by its shareholders. It is listed on the NASDAQ stock exchange under the ticker symbol 'DLB,' and ownership is distributed among institutional investors, individual shareholders, and company insiders.

What is the salary in Dolby Laboratories?

Salaries at Dolby Laboratories vary depending on the role, experience, and location. Entry-level positions typically start around $60,000 annually, while more experienced roles can earn over $120,000. The company also offers benefits such as health insurance and performance bonuses.
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What cities are hiring for Dolby Laboratories jobs? Cities with the most Dolby Laboratories job openings:
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Infographic showing various Dolby Laboratories job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 89% Full Time, 8% Part Time, and 2% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $45,534 per year, or $21.9 per hour.
Multimodal Spatial Generative AI Researcher

Multimodal Spatial Generative AI Researcher

Dolby Laboratories, Inc.

Atlanta, GA • On-site

Other

Posted 22 days ago


Job description

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.

Dolby's Research Division is seeking a Multimodal Spatial Experiences Researcher to help shape the future of generative volumetric media creation and distribution. Joining the Multimodal Experience Lab within Dolby's Advanced Technology Group, you will collaborate with world-class researchers to advance  generative AI techniques that produce spatially consistent volumetric scenes suitable for streaming distribution in Dolby's volumetric formats.

In this role, you'll take the lead in exploring and extending the state of the art-particularly in leveraging generative AI video models to create and augment volumetric scenes, targeting practical distribution formats, combining multiple modalities including video, audio, language, and beyond. We strive to produce experiences where the user feels transported into a scene, suspending their disbelief and embracing the story as it unfolds. Your work will span fundamental research, technology transfer to product teams, and intellectual property development.

What You'll Do

  • Conduct cutting-edge research in generative AI video models and their application to volumetric scene creation and augmentation.
  • Develop methods to generate spatially consistent 3D Gaussian Splat representations from generative AI video outputs, targeting Dolby's volumetric distribution formats.
  • Incorporate multiple modalities including vision, audio, language, and beyond to achieve more than is possible with any one modality alone.
  • Define and drive research roadmaps in collaboration with a top-tier research team.
  • Apply AI and deep learning techniques to develop novel solutions and enhance existing approaches for volumetric content creation.
  • Design and validate algorithms using robust methodologies, quality metrics, and test content.
  • Share insights through publications, technical papers, and internal presentations.
  • Transfer research outcomes to product groups and contribute to patent applications.
  • Stay ahead of the curve by monitoring the latest advances in generative AI, computer graphics and computer vision.

What You Bring

  • Ph.D. in Computer Science, Electrical Engineering, Applied Math, Physics, or related field.
  • Strong publication record in top-tier conferences and journals.
  • Deep expertise in generative AI video models (e.g., diffusion models, video generation/editing architectures) and their application to 3D-consistent content creation.
  • Strong understanding of 3D scene representations, particularly NeRF or Gaussian Splatting.
  • Experience with integrating multiple modalities is a plus
  • Proven experience in computer graphics / computer vision R&D.
  • Proficiency in programming languages such as Python, C/C++, or Matlab.
  • Excellent written and verbal communication skills.
  • Collaborative team mindset with the ability to work across research and engineering.
  • Strong background in deep learning-based methods.

Nice to Have

  • Experience with real-time graphics APIs (OpenGL, CUDA, DirectX, Vulkan).
  • Familiarity with game engines (Unreal, Unity).
  • Experience with XR environments, capture, and devices.
  • Experience with video codec pipelines and streaming distribution architectures.
  • Familiarity with 3D generative models (e.g., score distillation, multi-view diffusion, feed-forward 3D generation).

The Atlanta Area base salary range for this full-time position is $137,600-$168,300, which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.

Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12

Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.