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Disney Animation Research Library Jobs (NOW HIRING)

... Walt Disney Animation Studios, 20th Century, and Searchlight banners. We are also proud to be ... Strong foundation in technical SEO, content strategy, keyword research, SERPs, schema, and user ...

... Disney Animation Studios, 20thCentury, and Searchlight banners. We are also proud to be Disney ... Strong foundation in technical SEO, content strategy, keyword research, SERPs, schema, and user ...

... Disney Animation Studios, 20thCentury, and Searchlight banners. We are also proud to be Disney ... Strong foundation in technical SEO, content strategy, keyword research, SERPs, schema, and user ...

You're awesome at internet research and know how to find reputable information about anything in ... things Disney animation). You're familiar with things like Wordpress, Google Drive, and Slack.

Senior Research Scientist

Emeryville, CA · On-site

$219K - $284K/yr

This role bridges the gap between academic research and practical studio application ... S. Pixar Animation Studios, a wholly owned subsidiary of The Walt Disney Company, is an Academy ...

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How much do disney animation research library jobs pay per year?

As of Sep 13, 2026, the average yearly pay for disney animation research library in the United States is $59,852.00, according to ZipRecruiter salary data. Most workers in this role earn between $38,000.00 and $78,500.00 per year, depending on experience, location, and employer.

What is a Disney Animation Research Library?

A Disney Animation Research Library (ARL) job involves preserving, organizing, and providing access to Disney's vast collection of animation artwork and historical materials. Employees in this role support artists, filmmakers, and researchers by maintaining the integrity of production assets and assisting with reference requests. They work closely with Disney Animation Studios to ensure historical artwork is accessible for inspiration and education.

What are the typical responsibilities of someone working at the Disney Animation Research Library?

Professionals at the Disney Animation Research Library are responsible for cataloging, preserving, and providing access to a vast collection of animation artwork, production materials, and historical documents. Daily tasks include digitizing assets, managing metadata, and assisting animators, historians, and other Disney departments in locating reference materials for ongoing and new projects. The role also involves implementing preservation practices to ensure the longevity of original materials. Collaboration with creative and technical teams is common, providing a unique opportunity to contribute directly to the development of future Disney productions while safeguarding the studio’s artistic legacy.

What are the key skills and qualifications needed to thrive in the Disney Animation Research Library position, and why are they important?

To thrive at the Disney Animation Research Library, you need a strong background in library science or archival studies, keen organizational abilities, and an appreciation for animation history. Familiarity with digital asset management systems, cataloging software, and preservation techniques is highly valued, with certifications like MLIS (Master of Library and Information Science) often preferred. Attention to detail, excellent communication, and a collaborative mindset are critical soft skills in this environment. These competencies ensure the careful preservation, accessibility, and sharing of Disney’s creative assets for future productions and research.

What cities are hiring for Disney Animation Research Library jobs?

Cities with the most Disney Animation Research Library job openings:

What are the most commonly searched types of Disney Animation Research Library jobs?

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What states have the most Disney Animation Research Library jobs?

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Infographic showing various Disney Animation Research Library job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 87% Full Time, 10% Part Time, and 1% Contract. Highlights an 76% Physical, 4% Hybrid, and 20% Remote job distribution, with an average salary of $59,852 per year, or $28.8 per hour.

Staff Software Engineer - USD Authoring

Burbank, CA • On-site

$155K - $208K/yr

Other

Posted yesterday

New


Job description

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films.

We are looking for an engineer to join our Production Technology team, targeting software development in multiple domains, from core libraries to user interfaces. In this role, you will be a part of a team of cross-site developers who partner closely with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be leading efforts related to designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.

Projects Include
  • Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures
  • Building new APIs to allow for artist-facing and data management tools to more readily access shot content
  • Supporting our productions by identifying and solving technical obstacles encountered by our artists
  • Extending and improving the core libraries used for end-user tool creation
  • Creating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content
  • Adopting new external DCC’s and integrating them into our pipeline
  • Writing new tools and plugins into 3rd party apps for rough to fine story development
  • Devising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making process
What does it mean to be a developer here at WDAS?
  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.
  • Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
  • Develop on top of a highly performant, extendable in-house application framework.
  • Develop new artist-centric interaction models using the latest hardware and technologies.
Key Qualifications:
  • Strong experience with C++ (including x11/x14) or equivalent experience
  • Strong experience with Python or equivalent experience
  • Strong experience with USD (Universal Scene Description)
  • Strong experience with Qt (for desktop development) or equivalent experience
  • 7+ years experience designing and developing interactive tools, with 3+ years in senior technical roles designing core infrastructure
  • Partner with Technology leadership to establish architectural vision for key new frameworks including data models, GUI toolkits, and underlying core libraries and evaluation engines.
  • Extensive experience designing APIs from scratch as well as designing APIs that extend existing frameworks.
  • Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements
  • Experience guiding cross disciplinary teams of engineers over open ended technical problem domains.
  • Demonstrated ability to lead development from architectural design to implementation, and through adoption, helping build adoptions plans and strategies with incremental integration milestones through a collaboration with key stakeholders.
  • Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to collaborate with team and leadership to prioritize competing demands based on business value.
  • BS in Computer Science, Computer Engineering, Electrical Engineering, or related field
Bonus Qualifications:
  • Understanding of computer graphics foundational concepts, and algorithms
  • Knowledge of animation, graphics techniques and algorithms
  • Experience building clean interfaces using modern UI development toolkits such as Qt
  • Experience leading cross-functional technical initiatives, aligning engineering efforts with broader organizational, production, or business priorities.
  • Ability to mentor and develop engineers through technical guidance, knowledge sharing, career coaching, and fostering a collaborative team environment.
  • Strong mathematical fundamentals, including linear algebra and numerical methods
  • Strong understanding of coding process, standards, continuous integration and testing principles
  • Masters in Computer Science

The hiring range for this position in California is $155,700 - $208,700 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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