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Director Technical Animator Jobs (NOW HIRING)

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

... Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior ...

Animation Director

Burbank, CA · On-site

$3.2K - $3.4K/wk

... staging, or technical challenges before they reach animation. * Help communicate animation ... Support the Supervising Animation Director in maintaining the overall quality and consistency of ...

... Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior ...

... technical realities, and the overall player experience. * Owning combat feel and moment-to-moment ... Are self-directed, adaptable, and able to focus on what matters most for the game right now.

$25K - $40K/mo

... Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior ...

Animator

$80K - $95K/yr

Ability to collaborate effectively with Creative Directors, designers, writers, animators and team members throughout the creative process. * Resourceful and able to solve creative and technical ...

Showing results 21-40

Director Technical Animator information

See salary details

$26K

$115.5K

$232K

How much do director technical animator jobs pay per year?

As of Sep 13, 2026, the average yearly pay for director technical animator in the United States is $115,510.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,000.00 and $154,500.00 per year, depending on experience, location, and employer.

What is the difference between Director Technical Animator vs Technical Animator?

AspectDirector Technical AnimatorTechnical Animator
ResponsibilitiesOversees technical animation teams, sets project vision, and manages workflowsCreates and implements technical animation solutions, rigging, and tools
Required SkillsLeadership, project management, advanced technical animation knowledgeTechnical skills in rigging, scripting, and animation pipelines
Work EnvironmentSenior-level role in large teams or studiosHands-on technical work within animation or VFX teams

The Director Technical Animator focuses on leading and managing technical animation teams and projects, while the Technical Animator is primarily responsible for creating technical solutions and tools. The director role involves strategic oversight, whereas the technical animator role is more hands-on and specialized in technical tasks.

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Infographic showing various Director Technical Animator job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 85% Full Time, 10% Part Time, 2% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $115,510 per year, or $55.5 per hour.

Senior Gameplay Animator (CONTRACT)

OR • On-site, Remote

$105K - $120K/yr

Full-time

Posted 29 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Insomniac Games is looking for a new Senior Gameplay Animator. The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Animator works independently requiring minimal supervision. 

 Essential Duties and Responsibilities include the following:  

  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards. 
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

Mathematical Skills: Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. Ability to apply concepts of basic algebra and geometry. 

Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine required.