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Director Technical Animator Jobs in Wisconsin (NOW HIRING)

Bachelor's degree in Digital Art, Graphic Design, Game Design, Animation, or a related field ... Ability to collaborate effectively with creative, technical, and engineering teams. PREFERRED ...

Producer II

Madison, WI · On-site

$55K - $73K/yr

Participate in and direct the production and post-production process of assigned projects ... Provide technical support for IVCF conferences, camps, and other meetings as assigned * Attend and ...

Producer II

Madison, WI · On-site

$55K - $73K/yr

Participate in and direct the production and post-production process of assigned projects ... Provide technical support for IVCF conferences, camps, and other meetings as assigned * Attend and ...

Director Technical Animator information

What is the difference between Director Technical Animator vs Technical Animator?

AspectDirector Technical AnimatorTechnical Animator
ResponsibilitiesOversees technical animation teams, sets project vision, and manages workflowsCreates and implements technical animation solutions, rigging, and tools
Required SkillsLeadership, project management, advanced technical animation knowledgeTechnical skills in rigging, scripting, and animation pipelines
Work EnvironmentSenior-level role in large teams or studiosHands-on technical work within animation or VFX teams

The Director Technical Animator focuses on leading and managing technical animation teams and projects, while the Technical Animator is primarily responsible for creating technical solutions and tools. The director role involves strategic oversight, whereas the technical animator role is more hands-on and specialized in technical tasks.

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For Director Technical Animator jobs in Wisconsin, the most frequently searched job titles are:

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The top searched job categories for Director Technical Animator jobs in Wisconsin are:

What cities in Wisconsin are hiring for Director Technical Animator jobs?

Cities in Wisconsin with the most Director Technical Animator job openings:

Infographic showing various Director Technical Animator job openings in Wisconsin as of August 2026, with employment types broken down into 1% As Needed, 88% Full Time, 8% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.

Principal Digital Artist

CrossFire Group

Oshkosh, WI • Hybrid

$30/hr

Contractor

Posted 4 days ago


Job description

PRINCIPAL DIGITAL ARTIST
3D Visualization | Digital Design | AR/VR | AI-Assisted Creative
                            
Location: Oshkosh, WI | Hybrid
Pay Rate: $30.00 per hour
Schedule: Monday-Friday | 8:00 AM-4:00 PM
Work Arrangement: Hybrid | 3 Days Onsite / 2 Days Remote
Employment Type: Long-Term Contract | Potential Contract-to-Hire        

BRING VEHICLE CONCEPTS TO LIFE
Our client is seeking a talented Principal Digital Artist to create high-quality digital visualization content supporting vehicle design, engineering, marketing, and customer presentations.

This is an exciting opportunity for a digital artist with a strong eye for lighting, realism, composition, and visual storytelling who wants to work with 3D visualization, real-time environments, AR/VR, animation, and emerging AI-assisted creative tools.

You will collaborate with industrial designers, engineers, and other cross-functional partners to transform engineering and design data into photorealistic renderings, animations, interactive models, and immersive digital experiences.

A portfolio is required with your resume. Candidates will not be considered without a portfolio.

RESPONSIBILITIES
  • Create photorealistic static renderings and animated visualizations of new and existing vehicle designs.
  • Transform engineering and design data into compelling visualization content.
  • Use AI-assisted creative tools to visualize concepts, develop vehicle hero shots, and support animation workflows.
  • Create content across multiple digital mediums while balancing visual quality and performance.
  • Support the development of real-time 3D, AR, and VR experiences used to evaluate design, ergonomics, cognitive load, and user experience.
  • Collaborate with industrial design teams on in-vehicle and web-based UI experiences.
  • Create 2D assets for presentations, videos, 3D renderings, marketing materials, and digital experiences.
  • Develop storyboards in collaboration with cross-functional teams.
  • Create graphics including isometric illustrations, infographics, posters, icons, and UI elements.
  • Maintain libraries of vehicle models, materials, icons, and UI assets.
  • Support engineering design reviews, marketing initiatives, customer presentations, and bid proposals.
  • Provide project updates regarding progress, strategy, risks, and deliverables.
  • Collaborate with internal and external stakeholders to deliver creative work that meets high visual-quality standards.
MINIMUM QUALIFICATIONS
  • Bachelor's degree in Digital Art, Graphic Design, Game Design, Animation, or a related field.
  • Strong artistic and design eye, particularly for lighting, realism, composition, layout, and visual quality.
  • Proficiency with Adobe Creative Suite.
  • Strong understanding of visual and design principles.
  • Experience or exposure to creating real-time 3D and/or VR experiences.
  • Experience incorporating AI-assisted creative workflows and digital content generation while maintaining professional visual standards.
  • Strong attention to detail.
  • Ability to collaborate effectively with creative, technical, and engineering teams.
PREFERRED QUALIFICATIONS
  • 6+ months of related professional, internship, freelance, or project experience.
  • Experience with Maya, V-Ray, KeyShot, or similar 3D visualization applications.
  • Experience with Adobe Photoshop and After Effects.
  • Knowledge of low-poly modeling, UV mapping, and texture baking.
  • Experience with real-time 3D engines such as Unity, Unreal Engine, or VRED.
  • Working knowledge of multiple 3D modeling and visualization tools.
  • Experience creating automotive, vehicle, industrial, product, or engineering visualizations.
  • Portfolio demonstrating strong 3D rendering, lighting, realism, animation, or interactive visualization work.
POSITION DETAILS
Location: Oshkosh, WI
Schedule: Monday-Friday, 8:00 AM-4:00 PM
Work Arrangement: Hybrid, with two remote days per week
Hours: 40 hours per week
Pay Rate: $30.00 per hour
Employment Type: Contract with potential for direct hire based on performance and business needs
Interview Process: Resume and portfolio review followed by an onsite interview lasting approximately 1 to 1.5 hours
U.S. citizenship is required for this position.

PORTFOLIO REQUIRED
Please submit a portfolio or portfolio link along with your resume demonstrating relevant digital art, 3D visualization, rendering, animation, AR/VR, or interactive design work.

Applications submitted without a portfolio cannot be considered. I will contact you for the portfolio. 

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