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Director Remote Game Tester Jobs (NOW HIRING)

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...

Level / Game Designer - Senior

Seattle, WA · On-site +1

$80K - $120K/yr

Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the ... Director of Design * Department: Design * Work Location: Fully Remote * Employment status ...

Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the ... Director of Design * Department: Design * Work Location: Fully Remote * Employment status ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Direct experience in co-development, porting, or outsourced art and engineering services, either as ...

Technical Tester

Tallahassee, FL · On-site +1

$85K - $100K/yr

Florida, Remote Tallahassee metro preferred, within 50 miles Candidates must reside in Florida ... direct impact. If you enjoy solving complex problems, working with talented teams, and having a ...

New

Technical Tester

Tallahassee, FL · Remote

$85K - $100K/yr

Florida, Remote Tallahassee metro preferred, within 50 miles Candidates must reside in Florida ... direct impact. If you enjoy solving complex problems, working with talented teams, and having a ...

New

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)

Own the user acquisition strategy and performance marketing roadmap for the flagship mobile game ... Fully remote work environment with flexibility to work from anywhere. * Opportunity to lead growth ...

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Director Remote Game Tester information

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How much do director remote game tester jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for director remote game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.
What cities are hiring for Director Remote Game Tester jobs? Cities with the most Director Remote Game Tester job openings:
What are the most commonly searched types of Remote Game Tester jobs? The most popular types of Remote Game Tester jobs are:
What states have the most Director Remote Game Tester jobs? States with the most job openings for Director Remote Game Tester jobs include:
Infographic showing various Director Remote Game Tester job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 13% Part Time, 1% Temporary, and 1% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Senior Game Designer

Proxima

San Francisco, CA • Remote

Full-time

Re-posted 4 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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