We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...
We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...
Part Time - Athletics - Game Day Worker
Dubois, ID · On-site +1
Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Responsible for Game Day set-up in gym or ball-fields, scoring, stats, video/sound board.
Part Time - Athletics - Game Day Worker
Dubois, ID · On-site +1
Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Responsible for Game Day set-up in gym or ball-fields, scoring, stats, video/sound board.
Salary: $62 - $75 USD per hour Depends on skills and experience Senior Unity Game Engineer (Remote ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
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Salary: $62 - $75 USD per hour Depends on skills and experience Senior Unity Game Engineer (Remote ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · Remote
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title : Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
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Senior Unity Game Engineer (Remote)
Issaquah, WA · Remote
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title : Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · Remote
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title: Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · Remote
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title: Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · On-site +1
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title: Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · On-site +1
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title: Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Senior Game Designer
San Francisco, CA · Remote
We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...
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Senior Game Designer
San Francisco, CA · Remote
We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...
GAMING MACHINE COMPLIANCE TECHNICIAN
Flagstaff, AZ · On-site +1
$62K - $64K/yr
All work, including remote work, will be performed within Arizona. Work Environment & Travel ... May require overnight stays and a flexible work schedule, including nights or weekends. Work in ...
New
GAMING MACHINE COMPLIANCE TECHNICIAN
Flagstaff, AZ · On-site +1
$62K - $64K/yr
All work, including remote work, will be performed within Arizona. Work Environment & Travel ... May require overnight stays and a flexible work schedule, including nights or weekends. Work in ...
New
GAMING MACHINE COMPLIANCE TECHNICIAN
Phoenix, AZ · On-site +1
$62K - $64K/yr
All work, including remote work, will be performed within Arizona. Work Environment & Travel ... compliance testing, within Phoenix. May require overnight stays and a flexible work schedule ...
New
GAMING MACHINE COMPLIANCE TECHNICIAN
Phoenix, AZ · On-site +1
$62K - $64K/yr
All work, including remote work, will be performed within Arizona. Work Environment & Travel ... compliance testing, within Phoenix. May require overnight stays and a flexible work schedule ...
New
Game Designer (NPC)
Frisco, TX · Remote
$145K/yr
Work closely with internal focus testing, community management, and other sources of player ... Remote
Game Designer (NPC)
Frisco, TX · Remote
$145K/yr
Work closely with internal focus testing, community management, and other sources of player ... Remote
Game Designer (NPC)
Frisco, TX · Remote
$145K/yr
Work closely with internal focus testing, community management, and other sources of player ... Remote
Game Designer (NPC)
Frisco, TX · Remote
$145K/yr
Work closely with internal focus testing, community management, and other sources of player ... Remote
Location: USA (Remote) Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
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Location: USA (Remote) Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Videogame Studio Accountant and Administrator (Remote)
Issaquah, WA · On-site +1
$36 - $46/hr
USA (Remote) - Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 - $46 USD ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Videogame Studio Accountant and Administrator (Remote)
Issaquah, WA · On-site +1
$36 - $46/hr
USA (Remote) - Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 - $46 USD ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Videogame Studio Accountant and Administrator (Remote)
Issaquah, WA · Remote
$36 - $46/hr
USA (Remote) - Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 - $46 USD ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Videogame Studio Accountant and Administrator (Remote)
Issaquah, WA · Remote
$36 - $46/hr
USA (Remote) - Must reside within the UTC-4 to UTC-8 timezones. Team Size: 24 Pay: $36 - $46 USD ... Participate in internal game testing and feedback as needed Character Stats * 5+ years of ...
Senior Software Engineer 2, Game Systems
$128K - $204K/yr
Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)
Senior Software Engineer 2, Game Systems
$128K - $204K/yr
Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)
Level / Game Designer - Senior
Seattle, WA · On-site +1
$80K - $120K/yr
Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the ... Remote
Level / Game Designer - Senior
Seattle, WA · On-site +1
$80K - $120K/yr
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Level / Game Designer - Senior
Seattle, WA · Remote
$80K - $120K/yr
Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the ... Remote
Quick apply
Level / Game Designer - Senior
Seattle, WA · Remote
$80K - $120K/yr
Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the ... Remote
Executive Producer, Party Games
Los Angeles, CA · On-site +1
$133K - $135K/yr
Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.
Executive Producer, Party Games
Los Angeles, CA · On-site +1
$133K - $135K/yr
Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.
Executive Producer, Party Games
Los Gatos, CA · On-site +1
$144K - $146K/yr
Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.
Executive Producer, Party Games
Los Gatos, CA · On-site +1
$144K - $146K/yr
Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.
Lead Game Server Developer, iGaming
Las Vegas, NV · On-site +1
Collaborate with QA and compliance teams to support testing and regulatory submissions ... Self-motivated and effective in a remote work environment * Passion for real-money gaming and ...
Lead Game Server Developer, iGaming
Las Vegas, NV · On-site +1
Collaborate with QA and compliance teams to support testing and regulatory submissions ... Self-motivated and effective in a remote work environment * Passion for real-money gaming and ...
Overnight Remote Game Tester information
See salary details
$14.18 - $14.90
4% of jobs
$14.90 - $15.63
13% of jobs
$16.18 is the 25th percentile. Wages below this are outliers.
$15.63 - $16.35
11% of jobs
$16.35 - $17.07
7% of jobs
$17.07 - $17.79
7% of jobs
The median wage is $18.24 / hr.
$17.79 - $18.51
13% of jobs
$18.51 - $19.23
13% of jobs
$19.75 is the 75th percentile. Wages above this are outliers.
$19.23 - $19.95
11% of jobs
$19.95 - $20.67
8% of jobs
$20.67 - $21.39
7% of jobs
$21.39 - $22.12
6% of jobs
$14
$18
$22
How much do overnight remote game tester jobs pay per hour?

Full-time
Posted 6 days ago
Job description
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
- Playtest new quests, systems and builds before players ever see them
- Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
- Work directly with engineers and designers to get problems actually solved, not just filed
- Verify fixes and run regression passes on a live, fast-moving game
- Stress-test around the big moments like launches, events, updates
- Feed patterns back to the whole team: you're the player's early-warning system
- Feedback what feels fun, and what doesn't, working with designers to improve the experience.
- Have a space to propose your ideas and improvement designs to the design team.
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
- A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
- Sharp attention to detail
- Clear written communication, you can describe a problem so someone else can reproduce it
- You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
- Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
- Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
- English speaking at native level, reading and writing.
- A steam profile with a strong playtime record.
Nice to Have
- Experience filing bugs (any tracker)
- Modding or running game servers
- A basic feel for how games are built
- Familiarity with test cases or checklists
Benefits
- You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
- Real QA experience on a live game with 1M+ players
- Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
- Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
- Flexible hours that fit around your studies or other commitments
- Work remotely from anywhere in the world
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work protects what millions of players see