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Director Remote Audio Production Jobs in Florida

The Associate Director of Sales will work closely with our product, marketing and engineering teams ... Remote

Direct Response Copywriter for Truvani Remote (U.S.-based required) | Full-Time | Reports to ... Write email campaigns, social captions, product copy, and other brand content, ensuring Truvani ...

Direct Response Copywriter - REMOTE

Tampa, FL ยท On-site +1

$75K - $105K/yr

Direct Response Copywriter for Truvani Remote (U.S.-based required) | Full-Time | Reports to ... Write email campaigns, social captions, product copy, and other brand content, ensuring Truvani ...

Video Editor

Miami, FL ยท Remote

... for REMOTE workers. (100% work from Job) * Reviewing audio and visual footage. * Combining video clips. * Adding appropriate sounds or graphics. * Reviewing the finished product to catch mistakes ...

Sales Engineer II

Tampa, FL ยท On-site +1

... remote work. Internal candidates are also encouraged to apply. Primary Objective: The Sales ... Audio Systems * Proficiency with CRM, collaboration, and productivity tools. Experience with ...

Showing results 41-60

Director Remote Audio Production information

What does a director of remote audio production do?

A Director of Remote Audio Production oversees the planning, coordination, and execution of audio production for live or recorded events that occur outside of a traditional studio setting. This role involves managing technical teams, selecting appropriate equipment, ensuring high-quality sound capture and transmission, and troubleshooting issues in real-time. Directors also collaborate with producers, engineers, and other creatives to deliver seamless audio experiences for broadcasts, streaming, or live events. Their expertise is crucial in environments such as sports, concerts, or large-scale conferences where remote audio needs are complex.

What are the key skills and qualifications needed to thrive as a director of remote audio production?

To excel as a Director of Remote Audio Production, you need extensive experience in audio engineering, production management, and a solid understanding of broadcast standards, typically backed by a relevant degree or equivalent experience. Expertise with digital audio workstations (DAWs), remote collaboration tools, streaming platforms, and industry-standard audio hardware is crucial. Strong leadership, problem-solving, and communication skills help coordinate dispersed teams and ensure seamless production workflows. These abilities are vital for delivering high-quality audio content efficiently, often across multiple locations and under tight deadlines.

How does a director of remote audio production typically collaborate with other departments during live events or productions?

A Director of Remote Audio Production works closely with broadcast engineers, producers, technical directors, and on-site audio teams to ensure seamless audio quality during live events. Collaboration often involves pre-event planning meetings to align on technical requirements, real-time communication during broadcasts to troubleshoot issues, and post-event reviews to optimize future workflows. This role acts as a bridge between creative and technical teams, ensuring both the artistic vision and technical standards are met, often under tight deadlines and in rapidly changing environments.

What is the difference between Director Remote Audio Production vs Remote Audio Engineer?

AspectDirector Remote Audio ProductionRemote Audio Engineer
Primary RoleOversees audio projects, manages teams, and ensures production qualityExecutes technical audio tasks, mixes, and edits audio content
CredentialsExperience in audio production, leadership skills, possibly a degree in audio or mediaTechnical audio certifications, audio engineering degree or equivalent experience
Work EnvironmentRemote, often in a managerial or supervisory capacityRemote or studio-based, focused on technical execution
Industry UsageUsed in media companies, production studios, broadcastingCommon in recording studios, broadcasting, podcasting

The main difference is that the Director Remote Audio Production focuses on overseeing and managing audio projects remotely, while the Remote Audio Engineer handles the technical audio work. Both roles require audio expertise, but the director role emphasizes leadership and project management.

What are the most commonly searched types of Remote Audio Production jobs in Florida?

The most popular types of Remote Audio Production jobs in Florida are:

What are popular job titles related to Director Remote Audio Production jobs in Florida?

For Director Remote Audio Production jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Director Remote Audio Production jobs in Florida look for?

The top searched job categories for Director Remote Audio Production jobs in Florida are:

What cities in Florida are hiring for Director Remote Audio Production jobs?

Cities in Florida with the most Director Remote Audio Production job openings:

Infographic showing various Director Remote Audio Production job openings in Florida as of August 2026, with employment types broken down into 84% Full Time, 11% Part Time, 3% Contract, and 2% Nights. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution.

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 19 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.