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Direct 3D Environment Artist Jobs (NOW HIRING)

Work with the Art Leads, Art Production and Director level to establish visual direction for our ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Contribute to a supportive and creative working environment. * Protect Assets: Maintain backups of ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Model and texture characters, accessories, props, environments, and world objects that define the ...

Must be able to work in a highly collaborative and fast-paced production environment with other artists and software designers and developers. Models will be used in Unity 3D and Unreal game engines ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Directors to evolve tools that enhance production efficiency. This is a studio-based role working ...

Must be able to work in a highly collaborative and fast-paced production environment with other artists and software designers and developers. Models will be used in Unity 3D and Unreal game engines ...

You'll work with the Art Director, Art Leads, and Tech Leads to set the look and feel for our environments, pushing both the art and tech boundaries. As Lead, you'll guide a team of artists and ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Skilled in replicating physically accurate lighting environments in 3D * Understanding of PBR ...

This includes direct company sponsorship, entry of GM as the immigration employer of record on a ... We strongly believe that providing an inclusive workplace creates an environment in which our ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Directors to evolve tools that enhance production efficiency. This is a studio-based role working ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Skilled in replicating physically accurate lighting environments in 3D * Understanding of PBR ...

This includes direct company sponsorship, entry of GM as the immigration employer of record on a ... We strongly believe that providing an inclusive workplace creates an environment in which our ...

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Direct 3D Environment Artist information

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How much do direct 3d environment artist jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for direct 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Direct 3D Environment Artist vs 3D Environment Artist?

AspectDirect 3D Environment Artist3D Environment Artist
CredentialsPortfolio, proficiency in 3D software, knowledge of Direct3DPortfolio, proficiency in 3D software, general knowledge of rendering APIs
Work EnvironmentGame studios, real-time rendering projects, focus on Direct3D APIGame, film, visualization projects, broader rendering techniques
Industry UsagePrimarily in Windows-based game development using Direct3DAcross various platforms and rendering APIs, including OpenGL and Vulkan

The main difference is that a Direct 3D Environment Artist specializes in creating environments optimized for Direct3D, a graphics API used mainly in Windows-based game development. A 3D Environment Artist has a broader focus on environment creation across multiple platforms and rendering technologies. The Direct 3D Environment Artist's skills are more specialized towards real-time rendering with Direct3D, whereas the 3D Environment Artist works with a wider range of tools and APIs.

More about Direct 3D Environment Artist jobs
What cities are hiring for Direct 3D Environment Artist jobs? Cities with the most Direct 3D Environment Artist job openings:
What states have the most Direct 3D Environment Artist jobs? States with the most job openings for Direct 3D Environment Artist jobs include:
What job categories do people searching Direct 3D Environment Artist jobs look for? The top searched job categories for Direct 3D Environment Artist jobs are:
Infographic showing various Direct 3D Environment Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site

$43 - $64.10/hr

Contractor

Medical

Re-posted 25 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
  • An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES
  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product's development.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • Minimum of 5 or more years of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$43-$64.10 USD

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