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Design Technologist Jobs (NOW HIRING)

We're hiring a Lead or Staff Design Engineer to own exactly that layer: the feel. The motion, the microinteractions, the details most companies never get to because they're too busy shipping features.

Design Technologist

OR ยท On-site +1

The Role As a Design Technologist , you'll own the design and engineering of Elation's design system while defining how AI-native systems compose UI - directing the interaction patterns, visual ...

Design Technologist, Ads

San Jose, CA ยท On-site

$121K - $272K/yr

Technology for design systems, creative design, and content design - including plugins, automation, and AI-powered utilities that enhance design efficiency and bridge design-to-code workflows. As a ...

The Role As a Design Technologist , you'll own the design and engineering of Elation's design system while defining how AI-native systems compose UI - directing the interaction patterns, visual ...

... Design Technologist at Mithrl, you will sit at the intersection of design, engineering, and artificial intelligence. This is a high-impact individual contributor role where you will bridge what is ...

... Design Technologist at Mithrl, you will sit at the intersection of design, engineering, and artificial intelligence. This is a high-impact individual contributor role where you will bridge what is ...

About the Role As a Lead Design Technologist, you lead projects and make decisions that impact multiple departments. You are responsible for delivering high-quality, scalable design technology ...

About the Role As a Lead Design Technologist, you lead projects and make decisions that impact multiple departments. You are responsible for delivering high-quality, scalable design technology ...

Principal Design Technologist

Mountain View, CA ยท On-site

$222K - $301K/yr

We are looking for a Principal Design Technologist to drive the craft and scalability of our platform. In this role, you will inspire teams by creating ideal-state prototypes and provocations that ...

Principal Design Technologist

San Diego, CA ยท On-site

$222K - $301K/yr

We are looking for a Principal Design Technologist to drive the craft and scalability of our platform. In this role, you will inspire teams by creating ideal-state prototypes and provocations that ...

Principal Creative Technologist As the Principal DesignTechnologist, you will lead the evolution of our design system into a dynamic, generative framework. You will not just design static screens ...

In this role, you'll be involved in various electromagnetic (EM) design and technology projects that focus on EMC/ESD/EMI/RFE (RF Exposure) to achieve the best-in-class EM performance for Apple ...

Marketing Design Technologist

New York, NY ยท On-site +1

$150K - $200K/yr

Role Summary As Design Technologist on Imprint's Marketing Design team, you will sit at the intersection of design and front end development, building and maintaining the creative systems behind a ...

In this role, you'll be involved in various electromagnetic (EM) design and technology projects that focus on EMC/ESD/EMI/RFE (RF Exposure) to achieve the best-in-class EM performance for Apple ...

Principal Creative Technologist As the Principal DesignTechnologist, you will lead the evolution of our design system into a dynamic, generative framework. You will not just design static screens ...

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How much do design technologist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for design technologist in the United States is $33.01, according to ZipRecruiter salary data. Most workers in this role earn between $22.36 and $40.14 per hour, depending on experience, location, and employer.

What is a design technologist?

Design Technologists are professionals who bridge the gap between design and technology by combining creative design skills with technical expertise. They work closely with designers and developers to prototype, test, and implement interactive digital products and experiences. Their role often involves coding, user experience (UX) design, and ensuring ideas are both visually appealing and technically feasible. Design Technologists play a crucial part in innovating and bringing creative concepts to life in digital environments.

How does a design technologist typically collaborate with UX designers and developers on project teams?

Design Technologists act as a bridge between design and engineering teams, translating creative concepts into interactive prototypes and functional components. They frequently participate in cross-disciplinary meetings, providing technical feedback to designers and ensuring that design ideas are feasible within the chosen technology stack. On a daily basis, they work closely with UX designers to iterate on user flows and interface elements, while also partnering with developers to ensure smooth handoffs and implementation. This collaborative approach helps accelerate the product development cycle and ensures consistency between the intended design and the final product.

What are the key skills and qualifications needed to thrive as a design technologist, and why are they important?

To thrive as a Design Technologist, you need a strong blend of visual design abilities and front-end development skills, often supported by a degree in design, computer science, or a related field. Familiarity with tools like Figma, Adobe Creative Suite, and coding languages such as HTML, CSS, and JavaScript is typically required. Strong problem-solving, collaboration, and communication skills help bridge the gap between designers and developers and ensure project goals are clearly understood. These skills are vital for creating user-centered digital experiences that are both aesthetically pleasing and functionally robust.

What is the difference between Design Technologist vs UX Designer?

AspectDesign TechnologistUX Designer
Required SkillsDesign tools, front-end development, prototypingUser research, wireframing, user testing
Work EnvironmentCollaborates with developers and designers in product teamsFocuses on user experience and interface design
Industry UsageTech companies, startups, digital agenciesWeb and app development, digital agencies, corporate design teams

Design Technologists and UX Designers often work closely but focus on different aspects of product development. The Design Technologist bridges design and development, emphasizing technical implementation, while UX Designers concentrate on user experience and interface design. Both roles require collaboration and a mix of technical and creative skills, but their core responsibilities differ significantly.

Is design technologist a good career?

A design technologist combines design and development skills to create user interfaces and digital products, often working with tools like HTML, CSS, and design software. It is a growing field with opportunities in tech companies, requiring a mix of technical proficiency and creative problem-solving. Career prospects depend on industry demand, skill level, and experience.

What does a design technologist do?

A design technologist combines design and development skills to create user interfaces, prototypes, and interactive experiences. They often work with design tools like Figma and coding languages such as HTML, CSS, and JavaScript to bridge the gap between design and engineering teams. Their role involves collaborating on product design, implementing designs, and ensuring technical feasibility.
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Infographic showing various Design Technologist job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 7% Part Time, and 3% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $68,664 per year, or $33 per hour.

Design Engineer

Rho Technologies

New York, NY โ€ข On-site

Full-time

Medical, PTO

Re-posted 24 days ago


Key responsibilities

  • Own complex product areas end-to-end and develop functional prototypes to inform design decisions.

  • Use research and pattern recognition to build expertise in how founders and early-stage companies manage money, and shape product direction accordingly.

  • Utilize AI tools to accelerate the design process, identify appropriate AI integrations, and evolve the design system and principles.


Job description

About Us
Rho is the modern banking platform built for startups. Open accounts in minutes, issue cards, manage expenses, pay bills, and close the books - all in one connected platform backed by real human support.
A role for those committed to designing with uncommon care.
Most of a banking product is invisible when it's done right. The transfer that confirms with a motion so clean you feel it settle. The card that materializes like it was always going to. The empty state you almost want to keep looking at. Nobody files a support ticket about these things. They just trust the product a little more, and they can't tell you why.
We're hiring a Lead or Staff Design Engineer to own exactly that layer: the feel. The motion, the microinteractions, the details most companies never get to because they're too busy shipping features. We are not too busy. We think this is the work.
What you'll do
You live in the browser, in code, in the space between "it functions" and "it feels inevitable." You build the interactions, the transitions, the animations, and the components that make Rho feel like the most considered product our customers use all day. Then you write the libraries that let the rest of the team hit that bar without you in the room.
This is not a product design role. You're not writing PRDs, running discovery, or owning a roadmap. You're the person who takes something that works and makes it sing, and who builds the systems that make singing the default.
If you've ever reimplemented an animation three times because the first two were 40ms too slow and felt cheap, you already understand the job.
  • Own the feel of the product. Motion, microinteractions, transitions, gestures, the physics of how things move and respond. Every one of them earns trust or spends it.
  • Build the libraries no one else has built. Animation primitives, interaction patterns, and components that are genuinely new, not a re-skin of what's already on npm. We want work that other design engineers screenshot.
  • Ship in code. You build the real thing, in the real medium, at production quality. Figma is where a conversation starts, not where craft is decided.
  • Set the craft bar in motion. Define what "good" feels like at Rho and encode it into a system, tokens, easing curves, timing, springs, so the whole product moves with one considered voice.
  • Sweat details nobody asked you to sweat. The half-pixel. The 20ms. The focus ring. The way a number ticks up. This is the entire job, not a footnote to it.
Who you are
You've been doing this for a while, and you have the receipts: at least 7 years building production interfaces, with a body of work that is visibly, unusually crafted. This is a lead role: you set the craft bar for the feel of the product and raise everyone around you to it, through the work itself and the systems you leave behind. We need to see it. A portfolio, a personal site, a component library, shipped work, live demos, something we can open and feel the care in.
You are the kind of person who:
  • Thinks Emil Kowalski and Josh Puckett are describing the job, not the aspiration. If those names mean nothing to you, this role probably isn't yours yet. If they make you nod, keep reading.
  • Has strong opinions about motion. You know why the default ease is wrong, when a spring beats a curve, what makes an animation feel expensive versus cheap, and when the answer is no animation at all. You can defend every one of these.
  • Writes real code. React, TypeScript, CSS at a level where you're building the hard interaction, not styling someone else's. You've probably published a library, or wanted to.
  • Is a genuine craftsperson, not a generalist who dabbles in polish. Your happiest hours are spent alone with a hard interaction problem, iterating past the point most people would call it done.
  • Has taste and can't turn it off. Sloppy motion physically bothers you. You notice the jank in other people's products. You've rebuilt things for free just because they annoyed you.
Who this is NOT for
  • Product designers looking to move into engineering. This is the reverse: a builder who obsesses over feel. If your portfolio is flows, journey maps, and product cases, that's a different (great) role, apply for our Product Designer opening instead.
  • Engineers who tolerate design. You have to love the pixel, not just implement it.
  • Anyone early or mid-career. This is a lead/staff craft role. You need years of taste, reps, and shipped work behind you, and the standing to set the bar for others. We'd love to meet you down the line.
  • People who think "good enough, ship it" is a virtue. It sometimes is. Not here, not on this layer.
  • Anyone who needs the interaction spec handed to them. You define what great feels like; nobody's going to define it for you.
The bar
We want Rho to feel like the most crafted financial product in the world, calm, confident, alive. Restraint over decoration. Motion with a reason. Details that reward the customer even when they don't consciously notice. If you've read this far and you're already thinking about how you'd rebuild one of our transitions, we should talk.
Our people are our most valuable asset. The salary range for this role is $130,000 - $300,000. Base salary may vary depending on relevant experience, skills, and business needs. In addition to base pay, Rho offers equity, healthcare benefits, and paid time off.
Diversity is a core value at Rho. We're passionate about building and sustaining an inclusive and equitable environment for all those involved with our mission, including employees, contractors, candidates, customers, and vendors. We believe every member of the Rho community enriches our ability to provide a broad range of ways to understand and engage with the market, identify problems, and drive solutions that align with our mission. We welcome all qualified applications and support each of our Rho'ers with ongoing professional growth opportunities.