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Design Director Jobs in Quebec (NOW HIRING)

To bring this vision to life, we are seeking an inspired and strategic Design Director, ready to take the creative lead for our exclusive brands. Reporting to the Vice-President of Design, you will ...

Directeur.trice de la conception de jeu (Design Director) Apercu du role Nous sommes a la recherche d'un.e Directeur.trice de la conception de jeu experimente.e pour se joindre a l'equipe Haven. Le ...

Nos univers riches prennent vie a travers des recits transmedia, des experiences en direct et des ... Communiquer la direction design de facon claire et concise a tous les membres de l'equipe du projet ...

$140 - $210/hr

Now we're looking for a Head of Design to take the next step: to shape that work into one cohesive, category-defining experience and build the Design function that carries Fullscript through its next ...

Textile Graphic Designer

Montreal, QC · On-site

$50K - $60K/yr

Reporting to the Design Director, the ideal candidate will contribute to the development of private label print collections and collaborate closely with design and production teams to ensure high ...

Reporting to the Facilities design Director within the Co-Development Phase of the ALTO programme, the building coordinator will provide support to the technical governance across their respective ...

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Design Director information

See Quebec salary details

$65.5K

$116.2K

$170K

How much do design director jobs pay per year?

As of Sep 3, 2026, the average yearly pay for design director in Quebec is $116,234.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $143,000.00 per year, depending on experience, location, and employer.

What does a design director do?

A Design Director leads and oversees the creative vision and direction of design projects within an organization. They manage design teams, collaborate with stakeholders, and ensure that all visual outputs align with the company's brand and objectives. Design Directors are responsible for setting design standards, mentoring team members, and ensuring the quality and consistency of creative work across various platforms. Their role often includes strategic planning, project management, and communication with clients or upper management.

What are the key skills and qualifications needed to thrive as a design director?

To thrive as a Design Director, you need deep expertise in design principles, visual communication, and leadership, often supported by a degree in design or a related field and significant industry experience. Mastery of design software such as Adobe Creative Suite, Figma, and project management tools is essential, along with experience in overseeing brand and creative strategy. Exceptional communication, creative vision, and team leadership skills distinguish top performers in this role. These capabilities are crucial for delivering cohesive design solutions, inspiring creative teams, and ensuring alignment with business objectives.

How does a design director typically collaborate with cross-functional teams to drive project success?

As a Design Director, you will regularly work with product managers, engineers, marketing teams, and other stakeholders to ensure that design solutions align with business goals and user needs. This role often involves leading design reviews, facilitating brainstorming sessions, and providing clear feedback to your team. Effective communication and the ability to advocate for design principles are essential, as you'll need to balance creative vision with practical constraints. Being proactive in building relationships across departments helps streamline workflows and fosters a collaborative environment that leads to successful project outcomes.

What is the difference between Design Director vs Art Director?

AspectDesign DirectorArt Director
ResponsibilitiesOversees overall design strategy, manages multiple projects, and leads design teamsFocuses on visual style, aesthetics, and execution of specific projects or campaigns
Required SkillsLeadership, strategic planning, broad design expertiseVisual creativity, technical skills, attention to detail
Work EnvironmentTypically in corporate, agency, or large studio settingsOften in advertising, media, or entertainment industries
Common UsageUsed when referring to senior design leadership rolesUsed for roles focused on visual and artistic direction

The main difference between a Design Director and an Art Director lies in scope and focus. A Design Director oversees overall design strategy and manages teams across multiple projects, while an Art Director concentrates on the visual style and execution of specific projects. Both roles require strong design skills, but the Design Director's responsibilities are broader and more strategic.

Is it hard to become a design director?

Becoming a design director typically requires extensive experience in design, strong leadership skills, and a proven track record of managing projects and teams. Many professionals advance to this role after years of working in design roles such as senior designer or art director, often developing expertise in design tools and strategic thinking. The path can be competitive and may involve gaining relevant certifications or advanced education in design or management.

What are the most commonly searched types of Design jobs in Quebec?

The most popular types of Design jobs in Quebec are:

What are popular job titles related to Design Director jobs in Quebec?

For Design Director jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Design Director jobs in Quebec look for?

The top searched job categories for Design Director jobs in Quebec are:

What cities in Quebec are hiring for Design Director jobs?

Cities in Quebec with the most Design Director job openings:

Infographic showing various Design Director job openings in Quebec as of August 2026, with employment types broken down into 90% Full Time, 7% Part Time, and 3% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $116,234 per year, or $55.9 per hour.

Full-time

Re-posted 15 days ago


Key responsibilities

  • Translate the creative vision into gameplay pillars, meta-structures, and systemic loops that support the game's direction.

  • Review and validate all design work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.

  • Manage, mentor, and organize a team of game designers, providing feedback and supporting their professional growth.


Job description

Position: Design DirectorRole Overview

We are looking for an experienced Design Director to join the Haven team. The Design Director will take the core pillars from the Creative Director and articulate them into balanced, scalable, and engaging systemic loops.

You will own the structural blueprint of the game-ensuring that the player fantasy, narrative context and creative pillars translate beautifully into moment-to-moment gameplay, short-term loops, and long-term progression tracks.  Additionally, you will hire, lead and organize a design team,  mentoring designers to ensure the game vision and direction is executed at a AAA standard.  

  • Reporting: The Design Director will report directly to the Creative Director for the project.
Key Responsibilities1. Design Direction & Vision Articulation
  • Translate the Vision: Partner closely with the Creative Director to deconstruct abstract creative themes into clear, rationalized gameplay pillars and meta-structures.
  • Align Fantasy & Narrative: Construct a comprehensive gameplay vision that weaves the game's thematic fantasy and narrative context directly into cohesive mechanical elements.
  • Systemic Architecture: Apply an innovative yet analytical approach to build robust moment-to-moment gameplay, short-term hooks, and long-term retention loops that perfectly suit the game's direction.
  • Establish Creative Constraints: Define clear direction, intent, and structural boundaries for the design team, giving them a focused framework to maximize their creative freedom and innovation.
  • Design Review & Validation: Establish high quality bars; review and validate all design work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.
2. Team Management & Studio Collaboration
  • Manage & Mentor: Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing actionable performance feedback, and actively supporting their professional growth.
  • Cultivate Design Standards: Maintain a structured, collaborative design environment that champions clear communication, objective analysis, and constructive criticism.
  • Cross-Discipline Alignment: Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring cross-functional clarity regarding design intent and vision.
Qualifications & SkillsExperience Required
  • AAA Track Record: Minimum of 6+ years of experience in game design, with at least one shipped major AAA multiplayer title in a Senior, Lead, or Principal role.
  • Pre-Production & Lifecycle Experience: Proven experience defining core loops during early conception and preparing complex systems for live-service stability.
  • People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.
Technical & Soft Skills
  • Innovative & Analytical Thinker: A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of inventing fresh ideas and grounding them into logical, quantitative rules.
  • Vision Communication: Exceptional verbal and written communication skills; an expert ability to articulate, argument, and pitch design concepts clearly to both the development team and studio leadership.
  • Live-Service & Multiplayer Literacy: Deep experience navigating multiplayer architectural constraints, including matchmaking logic, playlist structures, anti-cheat considerations, and progression balancing within a live-service context (broadly applicable beyond traditional PvP frameworks).
  • Early Prototyping Comfort: Ability to work lightly within a game editor to quickly validate and prototype design ideas during early conception phases.
Preferred Qualifications
  • Working knowledge of Unreal Engine.
  • A strong passion for gameplay innovation and a keen understanding of evolving trends in the global gaming market.