1

Debug Engineer Jobs in Washington (NOW HIRING)

The Software Engineer, Video Processing Platform Maintenance is an individual contributor role ... Debug media-processing issues involving FFmpeg/libav, MPEG-TS, MP4/fMP4, thumbnails, KLV metadata ...

The Software Engineer, Video Processing Platform Maintenance is an individual contributor role ... Debug media-processing issues involving FFmpeg/libav, MPEG-TS, MP4/fMP4, thumbnails, KLV metadata ...

Principal FSW Engineer

Lanham, MD · On-site

$135K - $181K/yr

Our engineers and space scientists are on a mission to eliminate the connectivity gaps faced by ... Strong debugging skills across hardware/software boundaries; comfortable with oscilloscopes, logic ...

Responsibilities : • Proficiency in programming languages • Experience with software testing and debugging • Familiarity with software development lifecycles • Ability to work in a ...

Strong debugging skills across hardware/software boundaries; comfortable with oscilloscopes, logic ... Experience defining and improving engineering processes that span multiple teams. Preferred ...

iOS CNO Software Engineer

Chantilly, VA · On-site

$143K/yr

Debug user-space and kernel components using LLDB and other native debugging tools. * Reverse engineer native binaries, iOS frameworks, and operating system components. * Work with iOS internals ...

Senior Software Engineer

Fort George G Meade, MD · On-site

$135K - $179K/yr

Design, develop, test, debug, and maintain software applications supporting mission requirements. * Analyze customer needs, develop software prototypes, engineer technical solutions, implement ...

iOS CNO Software Engineer

Chantilly, VA · On-site

$144K/yr

Debug user-space and kernel components using LLDB and other native debugging tools. * Reverse engineer native binaries, iOS frameworks, and operating system components. * Work with iOS internals ...

FPGA Engineer

Reston, VA · On-site

$135K - $173K/yr

Utilize debugging tools and techniques to diagnose and resolve issues within FPGA designs and ... D.) in Electrical Engineering, Computer Engineering, or a related field - Knowledge of ...

Showing results 21-40

Debug Engineer information

See Washington salary details

$44.2K

$115.2K

$155.7K

How much do debug engineer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for debug engineer in Washington is $115,244.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,100.00 and $131,900.00 per year, depending on experience, location, and employer.

What is a debug engineer?

Debug Engineers are technical professionals responsible for identifying, analyzing, and resolving issues or defects in hardware or software systems. They use specialized tools and methodologies to diagnose problems, interpret error logs, and collaborate with development teams to implement fixes. Debug Engineers play a critical role in ensuring product quality and reliability by proactively finding and addressing bugs during the development and testing phases. Their expertise helps to minimize downtime and improve the user experience.

What are some common challenges debug engineers face when troubleshooting complex hardware or software issues?

Debug Engineers often encounter challenges such as identifying the root cause of intermittent or hard-to-reproduce bugs, working with incomplete documentation, and collaborating across multidisciplinary teams to resolve issues. They may need to balance multiple priorities while maintaining detailed records of their troubleshooting process. Effective communication with developers, quality assurance, and hardware teams is essential to ensure that findings are clearly understood and that solutions can be implemented efficiently.

What are the key skills and qualifications needed to thrive as a debug engineer, and why are they important?

To thrive as a Debug Engineer, you need strong analytical skills, a background in computer science or electrical engineering, and expertise in troubleshooting hardware and software issues. Familiarity with debugging tools such as oscilloscopes, logic analyzers, JTAG interfaces, and experience with programming languages like C/C++ are typically required. Attention to detail, effective communication, and perseverance are vital soft skills for diagnosing complex problems and collaborating with cross-functional teams. These skills ensure timely identification and resolution of technical issues, improving product reliability and accelerating development cycles.

What is the difference between Debug Engineer vs Software Tester?

AspectDebug EngineerSoftware Tester
Primary FocusIdentifying and fixing bugs in software codeFinding bugs through testing and validation
Skills & CertificationsProgramming, debugging tools, problem-solvingTesting methodologies, QA tools, attention to detail
Work EnvironmentDevelopment teams, coding environmentsQA labs, testing environments
Industry UsageSoftware development, tech companiesSoftware quality assurance, testing firms

While both Debug Engineers and Software Testers work to improve software quality, Debug Engineers focus on diagnosing and fixing bugs within the code, often working closely with developers. Software Testers primarily execute tests to identify issues before release. Both roles require strong analytical skills, but Debug Engineers typically have more programming expertise, whereas Testers focus on testing strategies and tools.

What are popular job titles related to Debug Engineer jobs in Washington?

For Debug Engineer jobs in Washington, the most frequently searched job titles are:

What cities in Washington are hiring for Debug Engineer jobs?

Cities in Washington with the most Debug Engineer job openings:

Infographic showing various Debug Engineer job openings in Washington as of August 2026, with employment types broken down into 78% Full Time, and 22% Contract. Highlights an 100% In-person job distribution, with an average salary of $115,244 per year, or $55.4 per hour.

Software Engineer

Ashburn, VA

Blue Star Families
Non-Profits • 1 - 10 employees

Full-time

Posted 17 days ago


Job description

Business Unit:Cubic DefenseCompany Details:When you join Cubic, you become part of a company that creates and delivers technology solutions in transportation to make people's lives easier by simplifying their daily journeys, and defense capabilities to help promote mission success and safety for those who serve their nation. Led by our talented teams around the world, Cubic is committed to solving global issues through innovation and service to our customers and partners.
We have a top-tier portfolio of businesses, including Cubic Transportation Systems (CTS) and Cubic Defense (CD). Explore more on Cubic.com.Job Details:Job Summary:

The Software Engineer, Video Processing Platform Maintenance is an individual contributor role responsible for maintaining and extending a mixed C++ media-processing platform and Windows desktop video exploitation application suite. This full-time position is based in Ashburn, VA and follows a 9/80 schedule with a hybrid work arrangement. The role supports day-to-day reliability, builds, debugging, release support, and incremental feature work across video-processing services, desktop GUI workflows, supporting tools, native media components, plugins, installers, and deployment artifacts.

Essential Functions:
  • Maintain and enhance C++ media processors for ingest, stream chunking, fragmented MP4 packaging, thumbnail generation, KLV-to-JSON conversion, file output, and protobuf output.
  • Debug media-processing issues involving FFmpeg/libav, MPEG-TS, MP4/fMP4, thumbnails, KLV metadata, stream attributes, stream timing, and hardware-accelerated processing paths.
  • Maintain Dockerized Linux builds across x86_64 and arm64 environments, including UBI/Rocky-based images, GCC toolsets, CUDA runtime dependencies, image packaging, and CI/CD build troubleshooting.
  • Update and troubleshoot gRPC/protobuf processor interfaces used by the media-processing runtime and support validation of processors in Kubernetes-hosted media pipelines.
  • Maintain Windows desktop application modules for controls, configuration, workspaces, project browsing, enhancement settings, WPF views, post-processing, reporting, GIS extensions, georeferencing, masking, and measurement.
  • Debug customer-reported and QA-reported issues in media ingest, playback, enhancement, stabilization, export, project loading, workspace state, presets, preferences, masking, measurement, and post-processing workflows.
  • Trace and resolve defects across C#/.NET Framework code, native C++ components, C++/CLI bridges, DirectShow filters, FFmpeg/LAV-style media dependencies, GPU or hardware-accelerated paths, and third-party binaries.
  • Maintain Visual Studio 2022 solution builds across supported configurations, including .NET Framework targeting packs, MSBuild, NuGet restores, Conan dependencies, generated version metadata, build scripts, and third-party reference paths.
  • Maintain release packaging for multiple product editions and deployment modes, including portable builds, plugin installers, prerequisite installers, NSIS/PowerShell automation, launcher behavior, and licensing or entitlement flows.
  • Create targeted unit tests, integration tests, smoke tests, minimal reproducers, build notes, runtime dependency documentation, and maintainer checklists for complex software defects and high-risk workflow paths.
Minimum Qualifications:
  • Bachelor's degree in computer science, software engineering, electronic engineering, or a related technical discipline, plus a minimum of 5 years of professional software engineering experience; or a master's degree in a related technical discipline plus a minimum of 3 years of related experience.
  • Ability to obtain a DOD Security Clearence
  • Minimum of 5 years of professional experience developing, debugging, testing, and maintaining production software, including strong experience with C++ and large existing codebases.
  • Professional experience with C#/.NET Framework desktop application development, including WinForms, WPF, Visual Studio, MSBuild, NuGet, project files, resource files, custom controls, generated code, and build events.
  • Practical experience debugging across managed code, native code, interop boundaries, Linux build/link/runtime dependencies, file-system state, registry/configuration, installers, release packaging, and third-party runtime dependencies.
  • Working knowledge of Docker-based development or build environments, CI/CD build troubleshooting, gRPC/protobuf or similar service/message contracts, and scripting with PowerShell, batch, Makefiles, or similar build automation tools.
Preferred Qualifications:
  • Familiarity with FFmpeg/libav, video containers/codecs, MPEG-TS, MP4/fMP4, streaming media systems, KLV metadata, or video timing analysis.
  • Familiarity with GPU or hardware-accelerated media paths such as CUDA, VAAPI, QSV, Jetson, arm64 builds, or similar technologies.
  • Familiarity with Kubernetes-hosted workloads, container image promotion, Linux/Docker packaging paths, and runtime artifact management.
  • Familiarity with GIS, geospatial, ISR, or video exploitation workflows, including KML, map overlays, georeferencing, match-point workflows, camera/sensor metadata, tracking data, subtitles, or reporting.
  • Careful maintenance mindset when working with proprietary, legacy, partially vendored, installer-sensitive, licensing-sensitive, or customer-data-sensitive software systems.

Cubic Pay Range:

$85,000.00 - $108,000.00 + benefits.

The Cubic pay range for this job level is a general guideline only and not a guarantee of compensation or salary. Additional factors considered in extending an offer include (but are not limited to) responsibilities of the job, education, experience, knowledge, skills, and abilities, as well as internal equity, alignment with market data, applicable bargaining agreement (if any), or other law.

Worker Type:Employee

We are committed to creating an inclusive workplace and welcome applications from people of all backgrounds. We do not discriminate based on any protected characteristic under applicable law.