Creating realistic Creature meshes and textures * Creating Fur sculpts using Hair Card and Alpha Planes * Physically-based Rendering (PBR) experience for game sculpting required * Previous experience ...
Creating realistic Creature meshes and textures * Creating Fur sculpts using Hair Card and Alpha Planes * Physically-based Rendering (PBR) experience for game sculpting required * Previous experience ...
Expression of Interest - Rigging Artist
Los Angeles, CA · On-site +1
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
Expression of Interest - Rigging Artist
Los Angeles, CA · On-site +1
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
Senior Concept Artist - TCG
Seattle, WA · On-site
Strength in one or more areas such as character, creature, or environment design, with the ... Experience guiding or mentoring junior concept artists, and collaborating with or directing ...
Senior Concept Artist - TCG
Seattle, WA · On-site
Strength in one or more areas such as character, creature, or environment design, with the ... Experience guiding or mentoring junior concept artists, and collaborating with or directing ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
Quick apply
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
Senior Character Artist
$135K - $142K/yr
We are looking for an artist who can help create characters, creatures AND develop pipelines that ... Use provided concept art and references to create highly detailed character and creature models
Senior Character Artist
$135K - $142K/yr
We are looking for an artist who can help create characters, creatures AND develop pipelines that ... Use provided concept art and references to create highly detailed character and creature models
Senior Character Artist
Santa Monica, CA · On-site
$69.09 - $86.35/hr
We are looking for an artist who can help create characters, creatures AND develop pipelines that ... Use provided concept art and references to create highly detailed character and creature models
Senior Character Artist
Santa Monica, CA · On-site
$69.09 - $86.35/hr
We are looking for an artist who can help create characters, creatures AND develop pipelines that ... Use provided concept art and references to create highly detailed character and creature models
Senior Character Artist
$69.09 - $86.35/hr
We are looking for an artist who can help create characters, creatures AND develop pipelines that ... Use provided concept art and references to create highly detailed character and creature models
Senior Character Artist
$69.09 - $86.35/hr
We are looking for an artist who can help create characters, creatures AND develop pipelines that ... Use provided concept art and references to create highly detailed character and creature models
Senior Concept Artist - TCG
Seattle, WA · On-site
$123K - $154K/yr
Strength in one or more areas such as character, creature, or environment design, with the ... Experience guiding or mentoring junior concept artists, and collaborating with or directing ...
Senior Concept Artist - TCG
Seattle, WA · On-site
$123K - $154K/yr
Strength in one or more areas such as character, creature, or environment design, with the ... Experience guiding or mentoring junior concept artists, and collaborating with or directing ...
Concept Artist - Trading Card Game
$144K - $166K/yr
Concept Artist - Fanatics TCG Role Overview Fanatics Collectibles is building the next generation ... Strength in one or more areas such as character design, creature design, or environment design ...
Concept Artist - Trading Card Game
$144K - $166K/yr
Concept Artist - Fanatics TCG Role Overview Fanatics Collectibles is building the next generation ... Strength in one or more areas such as character design, creature design, or environment design ...
Concept Artist - Trading Card Game
Seattle, WA · On-site
$144K - $166K/yr
Concept Artist - Fanatics TCG Role Overview Fanatics Collectibles is building the next generation ... Strength in one or more areas such as character design, creature design, or environment design ...
Concept Artist - Trading Card Game
Seattle, WA · On-site
$144K - $166K/yr
Concept Artist - Fanatics TCG Role Overview Fanatics Collectibles is building the next generation ... Strength in one or more areas such as character design, creature design, or environment design ...
Technical Gameplay Designer (Creatures)
Los Angeles, CA · Remote
$172K - $206K/yr
Collaborate with engineers, artists, animators, and audio designers to bring your creature designs to the player experience. You Will: * Own creatures, their abilities, and their behaviors while ...
Quick apply
Technical Gameplay Designer (Creatures)
Los Angeles, CA · Remote
$172K - $206K/yr
Collaborate with engineers, artists, animators, and audio designers to bring your creature designs to the player experience. You Will: * Own creatures, their abilities, and their behaviors while ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site +1
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site +1
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
... creature ecosystems Requirements: * Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
... creature ecosystems Requirements: * Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
... creature ecosystems Requirements: * Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
... creature ecosystems Requirements: * Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least ...
... creature ecosystems Requirements: * Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least ...
Quick apply
... creature ecosystems Requirements: * Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least ...
It's widely known for the legend of the Mothman, a mysterious creature said to have been sighted in ... Point Pleasant is also home to an annual Mothman Festival and Riverfront Artist Series, making it a ...
It's widely known for the legend of the Mothman, a mysterious creature said to have been sighted in ... Point Pleasant is also home to an annual Mothman Festival and Riverfront Artist Series, making it a ...
Principal Gameplay Animator
Santa Monica, CA · On-site
$150K - $175K/yr
Strong problem-solving abilities with a balance of artistic vision and technical execution. * Self ... Experience with creature animation and complex character rigs. * Deep knowledge of traversal and ...
Principal Gameplay Animator
Santa Monica, CA · On-site
$150K - $175K/yr
Strong problem-solving abilities with a balance of artistic vision and technical execution. * Self ... Experience with creature animation and complex character rigs. * Deep knowledge of traversal and ...
WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to ... Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation ...
WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to ... Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation ...
Creature Artist information
See salary details
$30.5K - $41.6K
7% of jobs
$41.6K - $52.7K
4% of jobs
$52.7K - $63.8K
2% of jobs
$63.8K - $74.9K
2% of jobs
$74.9K - $86K
0% of jobs
$86K - $97K
0% of jobs
$97K - $108.1K
0% of jobs
$108.1K - $119.2K
0% of jobs
$123.4K is the 25th percentile. Wages below this are outliers.
$119.2K - $130.3K
25% of jobs
$130.3K - $141.4K
0% of jobs
The median wage is $143.2K / yr.
$141.4K - $152.5K
59% of jobs
$30.5K
$129.5K
$152.5K
How much do creature artist jobs pay per year?
What is a creature artist?
A Creature Artist is a digital or traditional artist who specializes in designing and creating creatures for film, television, video games, and other media. They use a mix of artistic skills, anatomy knowledge, and storytelling to develop unique and believable creatures. These artists often work with concept art, 3D modeling, texturing, and sometimes animation to bring their creations to life. They collaborate with art directors, animators, and game developers to ensure their designs fit within the project's artistic vision and technical constraints.
What are the typical day-to-day responsibilities of a creature artist?
As a Creature Artist, your daily tasks often include designing and sculpting creature models, creating detailed textures and materials, and collaborating closely with concept artists, animators, and VFX teams to ensure visual consistency. You may also be responsible for adapting designs based on feedback, optimizing assets for performance, and occasionally providing input on the animation and rigging process to support believable movement. The work environment is usually highly collaborative, requiring regular communication and iteration. Creature Artists commonly juggle multiple projects or characters simultaneously, making strong organizational skills important. This dynamic workflow helps bring unique and memorable creatures to life across films, games, and other media.
What are the key skills and qualifications needed to thrive in the creature artist position, and why are they important?
To thrive as a Creature Artist, you should have strong artistic skills in anatomy, sculpting, and conceptual design, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard software such as ZBrush, Maya, Photoshop, and sometimes Unreal Engine or Substance Painter is essential. Creativity, strong teamwork, and effective communication are valuable soft skills for collaborating with directors, animators, and other artists. These abilities ensure the creation of compelling, believable creatures that fit the visual style and storytelling needs of a project.
What cities are hiring for Creature Artist jobs?
Cities with the most Creature Artist job openings:
What are the most commonly searched types of Creature Artist jobs?
The most popular types of Creature Artist jobs are:
What states have the most Creature Artist jobs?
States with the most job openings for Creature Artist jobs include:
What job categories do people searching Creature Artist jobs look for?
The top searched job categories for Creature Artist jobs are:

Job description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE:Â The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Minimum Requirements:
- Creating realistic Creature meshes and textures
- Creating Fur sculpts using Hair Card and Alpha Planes
- Physically-based Rendering (PBR) experience for game sculpting required
- Previous experience working with low-poly/game-ready assets required
- Full Texturing ability (Diffuse, Normal, Displacement etc).
- Able to work effectively and accurately from pre-defined concept art and designs.
- Able to work with and provide constructive criticism and feedback.
- Communication and Team-collaboration skills.
- A passion for modeling and a dedication to creating AAA quality games.
Required Software:
- Unreal Engine 4 (https://www.unrealengine.com/register)
- 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
- Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
About Epoch Games
Sourced by ZipRecruiter
Industry
Pc games
Company size
1 - 10 Employees
Headquarters location
Winston-Salem, NC, US
Year founded
2013