Creating realistic Creature meshes and textures * Creating Fur sculpts using Hair Card and Alpha Planes * Physically-based Rendering (PBR) experience for game sculpting required * Previous experience ...
Creating realistic Creature meshes and textures * Creating Fur sculpts using Hair Card and Alpha Planes * Physically-based Rendering (PBR) experience for game sculpting required * Previous experience ...
Junior Creature Technical Director (Project Hire) - ILM San Francisco
San Francisco, CA · On-site
$67K - $85K/yr
Troubleshoot creature pipeline issues for artists in other disciplines * Entry level shot work and rigging * Create and maintain documentation for show-specific processes and principles What We're ...
Junior Creature Technical Director (Project Hire) - ILM San Francisco
San Francisco, CA · On-site
$67K - $85K/yr
Troubleshoot creature pipeline issues for artists in other disciplines * Entry level shot work and rigging * Create and maintain documentation for show-specific processes and principles What We're ...
Creature Technical Director (Project Hire) - ILM San Francisco
San Francisco, CA · On-site
$90K - $118K/yr
Troubleshoot creature pipeline issues for artists in other disciplines * Script utilities/tools/plug-ins in Maya * Participate in reviews, dailies, and department meetings as required * Mentor ...
Creature Technical Director (Project Hire) - ILM San Francisco
San Francisco, CA · On-site
$90K - $118K/yr
Troubleshoot creature pipeline issues for artists in other disciplines * Script utilities/tools/plug-ins in Maya * Participate in reviews, dailies, and department meetings as required * Mentor ...
Creature Animator (Outsourcing)
Rockville, MD · On-site
$70K - $155K/yr
... artists, programmers, designers, and producers. This role is primarily focused on working with ... As Creature Animator (Outsourcing) , you will... * Apply animation principles to evaluate, refine ...
Creature Animator (Outsourcing)
Rockville, MD · On-site
$70K - $155K/yr
... artists, programmers, designers, and producers. This role is primarily focused on working with ... As Creature Animator (Outsourcing) , you will... * Apply animation principles to evaluate, refine ...
Expression of Interest - Rigging Artist
Los Angeles, CA · On-site +1
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
Expression of Interest - Rigging Artist
Los Angeles, CA · On-site +1
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
Quick apply
The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other ...
Concept Artist
Seattle, WA · On-site
$144K - $166K/yr
This is a role for an artist who wants to help invent worlds - to establish the look, tone, and ... Strength in one or more areas such as character design, creature design, or environment design ...
Concept Artist
Seattle, WA · On-site
$144K - $166K/yr
This is a role for an artist who wants to help invent worlds - to establish the look, tone, and ... Strength in one or more areas such as character design, creature design, or environment design ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site +1
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site +1
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
Technical Animator - Remote or On Site
Redmond, WA · On-site +1
... Artist in game development, with at least 1 shipped title * Strong expertise in Unreal Engine Animation Blueprints, procedural animation techniques, IK/FK systems, and real-time character/creature ...
Technical Animator - Remote or On Site
Redmond, WA · On-site +1
... Artist in game development, with at least 1 shipped title * Strong expertise in Unreal Engine Animation Blueprints, procedural animation techniques, IK/FK systems, and real-time character/creature ...
It's widely known for the legend of the Mothman, a mysterious creature said to have been sighted in ... Point Pleasant is also home to an annual Mothman Festival and Riverfront Artist Series, making it a ...
It's widely known for the legend of the Mothman, a mysterious creature said to have been sighted in ... Point Pleasant is also home to an annual Mothman Festival and Riverfront Artist Series, making it a ...
Asset Supervisor
Denver, NC · Hybrid
... artists, ensuring that their work is consistent and meets the show's creative vision. * Collaborate with the Rigging Supervisor to ensure that character and creature models are optimized for ...
Asset Supervisor
Denver, NC · Hybrid
... artists, ensuring that their work is consistent and meets the show's creative vision. * Collaborate with the Rigging Supervisor to ensure that character and creature models are optimized for ...
Pipeline Software Engineer
Los Angeles, CA · On-site
$130K - $140K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques
Quick apply
Pipeline Software Engineer
Los Angeles, CA · On-site
$130K - $140K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques
Pipeline Software Engineer
Los Angeles, CA · On-site
$130K - $140K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques
Pipeline Software Engineer
Los Angeles, CA · On-site
$130K - $140K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques
Lead Animator
Winston Salem, NC · On-site
In this volunteer position you will be working closely with 3D Character Artists and our Riggers to ... Creation of 3D quadruped and aerial creature Skeletons & Rigs * Skinning (weighting) 3D quadrupeds ...
Lead Animator
Winston Salem, NC · On-site
In this volunteer position you will be working closely with 3D Character Artists and our Riggers to ... Creation of 3D quadruped and aerial creature Skeletons & Rigs * Skinning (weighting) 3D quadrupeds ...
Level Designer
Bellevue, WA · On-site +1
$123K/yr
You'll collaborate closely with environment artists, gameplay programmers, and world builders to ... Understanding of AI navigation and creature encounter design * Experience with procedural world ...
Level Designer
Bellevue, WA · On-site +1
$123K/yr
You'll collaborate closely with environment artists, gameplay programmers, and world builders to ... Understanding of AI navigation and creature encounter design * Experience with procedural world ...
Level Designer
Bellevue, WA · On-site
$85K - $100K/yr
You'll collaborate closely with environment artists, gameplay programmers, and world builders to ... Understanding of AI navigation and creature encounter design * Experience with procedural world ...
Level Designer
Bellevue, WA · On-site
$85K - $100K/yr
You'll collaborate closely with environment artists, gameplay programmers, and world builders to ... Understanding of AI navigation and creature encounter design * Experience with procedural world ...
Creature Artist information
See salary details
$30.5K - $41.6K
7% of jobs
$41.6K - $52.7K
4% of jobs
$52.7K - $63.8K
2% of jobs
$63.8K - $74.9K
2% of jobs
$74.9K - $86K
0% of jobs
$86K - $97K
0% of jobs
$97K - $108.1K
0% of jobs
$108.1K - $119.2K
0% of jobs
$123.4K is the 25th percentile. Wages below this are outliers.
$119.2K - $130.3K
25% of jobs
$130.3K - $141.4K
0% of jobs
The median wage is $143.2K / yr.
$141.4K - $152.5K
59% of jobs
$30.5K
$129.5K
$152.5K
How much do creature artist jobs pay per year?
What are the key skills and qualifications needed to thrive in the Creature Artist position, and why are they important?
To thrive as a Creature Artist, you should have strong artistic skills in anatomy, sculpting, and conceptual design, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard software such as ZBrush, Maya, Photoshop, and sometimes Unreal Engine or Substance Painter is essential. Creativity, strong teamwork, and effective communication are valuable soft skills for collaborating with directors, animators, and other artists. These abilities ensure the creation of compelling, believable creatures that fit the visual style and storytelling needs of a project.
What is a Creature Artist job?
A Creature Artist is a digital or traditional artist who specializes in designing and creating creatures for film, television, video games, and other media. They use a mix of artistic skills, anatomy knowledge, and storytelling to develop unique and believable creatures. These artists often work with concept art, 3D modeling, texturing, and sometimes animation to bring their creations to life. They collaborate with art directors, animators, and game developers to ensure their designs fit within the project's artistic vision and technical constraints.
What are the typical day-to-day responsibilities of a Creature Artist?
As a Creature Artist, your daily tasks often include designing and sculpting creature models, creating detailed textures and materials, and collaborating closely with concept artists, animators, and VFX teams to ensure visual consistency. You may also be responsible for adapting designs based on feedback, optimizing assets for performance, and occasionally providing input on the animation and rigging process to support believable movement. The work environment is usually highly collaborative, requiring regular communication and iteration. Creature Artists commonly juggle multiple projects or characters simultaneously, making strong organizational skills important. This dynamic workflow helps bring unique and memorable creatures to life across films, games, and other media.
Job description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE:Â The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Minimum Requirements:
- Creating realistic Creature meshes and textures
- Creating Fur sculpts using Hair Card and Alpha Planes
- Physically-based Rendering (PBR) experience for game sculpting required
- Previous experience working with low-poly/game-ready assets required
- Full Texturing ability (Diffuse, Normal, Displacement etc).
- Able to work effectively and accurately from pre-defined concept art and designs.
- Able to work with and provide constructive criticism and feedback.
- Communication and Team-collaboration skills.
- A passion for modeling and a dedication to creating AAA quality games.
Required Software:
- Unreal Engine 4 (https://www.unrealengine.com/register)
- 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
- Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
About Epoch Games
Sourced by ZipRecruiter
Industry
Pc games
Company size
1 - 10 Employees
Headquarters location
Winston-Salem, NC, US
Year founded
2013