If you are comfortable with teaching, you may be called upon to aid the more junior members of the ... Creating realistic Creature meshes and textures * Creating Fur sculpts using Hair Card and Alpha ...
If you are comfortable with teaching, you may be called upon to aid the more junior members of the ... Creating realistic Creature meshes and textures * Creating Fur sculpts using Hair Card and Alpha ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them ...
Quick apply
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them ...
Senior Concept Artist - TCG
Seattle, WA · On-site
Strength in one or more areas such as character, creature, or environment design, with the ... Experience guiding or mentoring junior concept artists, and collaborating with or directing ...
Senior Concept Artist - TCG
Seattle, WA · On-site
Strength in one or more areas such as character, creature, or environment design, with the ... Experience guiding or mentoring junior concept artists, and collaborating with or directing ...
Senior Concept Artist - TCG
Seattle, WA · On-site
$123K - $154K/yr
Strength in one or more areas such as character, creature, or environment design, with the ... Experience guiding or mentoring junior concept artists, and collaborating with or directing ...
Senior Concept Artist - TCG
Seattle, WA · On-site
$123K - $154K/yr
Strength in one or more areas such as character, creature, or environment design, with the ... Experience guiding or mentoring junior concept artists, and collaborating with or directing ...
$100K - $131K/yr
Create high-quality animations that meet the project's artistic, gameplay, and technical ... Mentor junior animators and help establish high standards for animation quality, aesthetics, and ...
$100K - $131K/yr
Create high-quality animations that meet the project's artistic, gameplay, and technical ... Mentor junior animators and help establish high standards for animation quality, aesthetics, and ...
Senior Gameplay Engineer (Contract, 3-6 months)
Dallas, TX · On-site
$90 - $130/hr
Collaborate with your cross-disciplinary peers (artists, QA testers, producers, game designers ... Mentor and help our more junior engineers level up. Share knowledge, give constructive feedback ...
New
Senior Gameplay Engineer (Contract, 3-6 months)
Dallas, TX · On-site
$90 - $130/hr
Collaborate with your cross-disciplinary peers (artists, QA testers, producers, game designers ... Mentor and help our more junior engineers level up. Share knowledge, give constructive feedback ...
New
Junior Creature Artist information
See salary details
$30.5K - $41.6K
7% of jobs
$41.6K - $52.7K
4% of jobs
$52.7K - $63.8K
2% of jobs
$63.8K - $74.9K
2% of jobs
$74.9K - $86K
0% of jobs
$86K - $97K
0% of jobs
$97K - $108.1K
0% of jobs
$108.1K - $119.2K
0% of jobs
$123.4K is the 25th percentile. Wages below this are outliers.
$119.2K - $130.3K
25% of jobs
$130.3K - $141.4K
0% of jobs
The median wage is $143.2K / yr.
$141.4K - $152.5K
59% of jobs
$30.5K
$129.5K
$152.5K
How much do junior creature artist jobs pay per year?
What is the difference between Junior Creature Artist vs Junior Character Artist?
| Aspect | Junior Creature Artist | Junior Character Artist |
|---|---|---|
| Required Skills | Creature modeling, anatomy, creature design | Character modeling, anatomy, character design |
| Work Environment | VFX studios, game development, film | VFX studios, game development, film |
| Common Industry Usage | Specializes in creatures, monsters, animals | Focuses on humanoid and non-humanoid characters |
Both roles require skills in 3D modeling, anatomy, and digital sculpting, often within similar industry environments. The main difference lies in specialization: Junior Creature Artists focus on creatures and monsters, while Junior Character Artists work on humanoid and other character models. Understanding these distinctions helps aspiring artists target their skills and career paths effectively.
What cities are hiring for Junior Creature Artist jobs?
Cities with the most Junior Creature Artist job openings:
What are the most commonly searched types of Creature Artist jobs?
The most popular types of Creature Artist jobs are:
What states have the most Junior Creature Artist jobs?
States with the most job openings for Junior Creature Artist jobs include:
What job categories do people searching Junior Creature Artist jobs look for?
The top searched job categories for Junior Creature Artist jobs are:

Job description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Minimum Requirements:
- Creating realistic Creature meshes and textures
- Creating Fur sculpts using Hair Card and Alpha Planes
- Physically-based Rendering (PBR) experience for game sculpting required
- Previous experience working with low-poly/game-ready assets required
- Full Texturing ability (Diffuse, Normal, Displacement etc).
- Able to work effectively and accurately from pre-defined concept art and designs.
- Able to work with and provide constructive criticism and feedback.
- Communication and Team-collaboration skills.
- A passion for modeling and a dedication to creating AAA quality games.
Required Software:
- Unreal Engine 4 (https://www.unrealengine.com/register)
- 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
- Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
About Epoch Games
Sourced by ZipRecruiter
Industry
Pc games
Company size
1 - 10 Employees
Headquarters location
Winston-Salem, NC, US
Year founded
2013