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Creature Modeler Jobs (NOW HIRING)

Journeyman Electrician

Birmingham, AL · On-site

$26 - $35.50/hr

Journeyman Electrician Creature • Birmingham, AL • Full-Time • Travel Required About Creature ... Model safety culture for apprentices and crew members on every project. Labor, Material & Tool ...

Journeyman Electrician

Birmingham, AL · On-site

$26 - $35.50/hr

Journeyman Electrician Creature • Birmingham, AL • Full-Time • Travel Required About Creature ... Model safety culture for apprentices and crew members on every project. Labor, Material & Tool ...

Journeyman Electrician

Birmingham, AL

$26 - $35.50/hr

Journeyman Electrician Creature Birmingham, AL Full-Time Travel Required About Creature Creature is ... Model safety culture for apprentices and crew members on every project. Labor, Material & Tool ...

Journeyman Plumber Creature Birmingham, AL Full-Time Travel Required About Creature Creature is a ... Model safety culture for apprentices and crew members on every project. Labor, Material & Tool ...

Salary: Journeyman Plumber Creature Birmingham, AL Full-Time Travel Required About Creature ... Model safety culture for apprentices and crew members on every project. Labor, Material & Tool ...

Journeyman Plumber Creature • Birmingham, AL • Full-Time • Travel Required About Creature ... Model safety culture for apprentices and crew members on every project. Labor, Material & Tool ...

Journeyman Electrician

Birmingham, AL · Remote

$28.50 - $39/hr

Salary: Journeyman Electrician Creature Birmingham, AL Full-Time Travel Required About Creature ... Model safety culture for apprentices and crew members on every project. Labor, Material & Tool ...

Learn how Creature's integrated model connects design, manufacturing, and construction into one streamlined process. What You Bring * Pursuing a degree inBuilding Science, Construction Management ...

Learn how Creature's integrated model connects design, manufacturing, and construction into one streamlined process. What You Bring * Pursuing a degree in Building Science, Construction Management ...

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Creature Modeler information

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How much do creature modeler jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for creature modeler in the United States is $40.33, according to ZipRecruiter salary data. Most workers in this role earn between $31.25 and $43.51 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Creature Modeler position, and why are they important?

To thrive as a Creature Modeler, you need strong skills in 3D modeling, sculpting, and anatomy, often demonstrated through a degree in art, animation, or a related field and a compelling portfolio. Expertise with industry-standard software such as ZBrush, Maya, or Blender is crucial, and certifications in these tools can be advantageous. Creativity, problem-solving abilities, and effective communication are key soft skills for translating artistic concepts into lifelike models and collaborating with multi-disciplinary teams. These competencies are vital for delivering high-quality creature assets that meet creative briefs and production deadlines in film, TV, or game development.

How does a Creature Modeler typically collaborate with concept artists and animators during a project?

Creature Modelers work closely with concept artists to interpret 2D sketches and design briefs into fully realized 3D models, ensuring the final creation aligns with the artistic vision. They frequently share iterative versions of their work with animators to guarantee models are properly rigged and ready for movement, making any necessary adjustments to optimize for animation and production pipelines. This collaborative process usually involves regular meetings, feedback sessions, and a strong back-and-forth to refine the creature’s details and functionality. Open communication and teamwork are essential, as aligning creative and technical goals helps ensure a smooth workflow and successful project outcomes.

What is a Creature Modeler job?

A Creature Modeler is a specialized 3D artist who creates digital models of creatures for films, video games, and animations. They sculpt and texture detailed characters, ensuring they align with concept art and production requirements. Using software like ZBrush and Maya, they focus on anatomy, realism, and expression to bring creatures to life. Their work is often integrated with rigging, animation, and visual effects teams to ensure seamless movement and interaction in the final production.

More about Creature Modeler jobs
What are the most commonly searched types of Creature Modeler jobs? The most popular types of Creature Modeler jobs are:
What job categories do people searching Creature Modeler jobs look for? The top searched job categories for Creature Modeler jobs are:

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA • On-site, Remote

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.

You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.

We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.

WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.

Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.

REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.

Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.

Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.

Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.

We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.

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