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Creature Modeler Jobs (NOW HIRING)

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting ...

By bringing the expertise, technology, and business model of the 21st century's most innovative ... You are not a creature of process but can build structure where it is needed * You can distinguish ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting ...

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting ...

By bringing the expertise, technology, and business model of the 21st century's most innovative ... You are not a creature of process but can build structure where it is needed * You can distinguish ...

By bringing the expertise, technology, and business model of the 21st century's most innovative ... You are not a creature of process but can build structure where it is needed * You can distinguish ...

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Creature Modeler information

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How much do creature modeler jobs pay per hour?

As of Jul 5, 2026, the average hourly pay for creature modeler in the United States is $40.33, according to ZipRecruiter salary data. Most workers in this role earn between $31.25 and $43.51 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Creature Modeler position, and why are they important?

To thrive as a Creature Modeler, you need strong skills in 3D modeling, sculpting, and anatomy, often demonstrated through a degree in art, animation, or a related field and a compelling portfolio. Expertise with industry-standard software such as ZBrush, Maya, or Blender is crucial, and certifications in these tools can be advantageous. Creativity, problem-solving abilities, and effective communication are key soft skills for translating artistic concepts into lifelike models and collaborating with multi-disciplinary teams. These competencies are vital for delivering high-quality creature assets that meet creative briefs and production deadlines in film, TV, or game development.

How does a Creature Modeler typically collaborate with concept artists and animators during a project?

Creature Modelers work closely with concept artists to interpret 2D sketches and design briefs into fully realized 3D models, ensuring the final creation aligns with the artistic vision. They frequently share iterative versions of their work with animators to guarantee models are properly rigged and ready for movement, making any necessary adjustments to optimize for animation and production pipelines. This collaborative process usually involves regular meetings, feedback sessions, and a strong back-and-forth to refine the creature’s details and functionality. Open communication and teamwork are essential, as aligning creative and technical goals helps ensure a smooth workflow and successful project outcomes.

What is a Creature Modeler job?

A Creature Modeler is a specialized 3D artist who creates digital models of creatures for films, video games, and animations. They sculpt and texture detailed characters, ensuring they align with concept art and production requirements. Using software like ZBrush and Maya, they focus on anatomy, realism, and expression to bring creatures to life. Their work is often integrated with rigging, animation, and visual effects teams to ensure seamless movement and interaction in the final production.

More about Creature Modeler jobs
What are the most commonly searched types of Creature Modeler jobs? The most popular types of Creature Modeler jobs are:
Infographic showing various Creature Modeler job openings in the United States as of June 2026, with employment types broken down into 91% Full Time, 1% Part Time, 1% Temporary, and 7% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $83,896 per year, or $40.3 per hour.

Expression of Interest - Rigging Artist

AGBO Films LLC

Los Angeles, CA • On-site

Temporary

Posted 23 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.
This is an Expression of Interest role.
Key Responsibilities:
  • Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
  • Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
  • Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
  • Write scripts and use automation tools to streamline rigging processes and improve efficiency.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
  • Performs other duties as assigned.

Qualifications:
  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in industry-standard 3D software, such as Maya or Blender.
  • Solid understanding of anatomy, kinematics, and character movement.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.
  • Leadership abilities and experience in mentoring junior artists is a plus
  • Metahuman experience is a plus.
  • Familiarity with scripting languages like Python for automation is a bonus.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.