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Contract Unity 3D Jobs (NOW HIRING)

Build on our existing design system by extending semantic tokens and component contracts into Unity ... Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a ...

Build on our existing design system by extending semantic tokens and component contracts into Unity ... Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a ...

Contract / Temp Location: Imerza Description Imerza is a global digital twin consultancy partnering ... time 3D environments that drive better decisions. Imerza is part of the Together Group - a ...

Engineer - Water/Wastewater

Ventura, CA · Hybrid

$107K - $144K/yr

Prepare and review design reports, plans, specifications, estimates, and contracts for public works ... Use design and project management tools such as Civil 3D, SharePoint, Trimble Unity Construct, and ...

Contract Details * Minimum 9-month contract engagement * Potential for full-time conversion based ... Develop and manage 3D asset pipelines, converting CAD designs into simulation-ready formats (URDF ...

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Engineer - Water/Wastewater

Ventura, CA · On-site

$107K - $144K/yr

Prepare and review design reports, plans, specifications, estimates, and contracts for public works ... Use design and project management tools such as Civil 3D, SharePoint, Trimble Unity Construct, and ...

... mercedes etc Contract - 3 year Experience Need 10 years Automotive Full-stack SW Engineer ... Experience developing graphical interface and 3D simulation using Unity/OpenGL/Qt. Strong ...

XR Developer

Mclean, VA · On-site

$77K - $176K/yr

Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experience ... as well as contract-specific affordability and organizational requirements. The projected ...

Structural Bridge Drafter

San Diego, CA · On-site

$21.09 - $35.22/hr

Producing CADD design and detailing of contract drawings using Microstation and or AutoCAD Civil 3D ... unity. We are proud to offer the following: Benefits: Kleinfelder, and its' subsidiaries and ...

... contract documents for roadway design projects. * Professional Engineering (PE) license, or the ... AutoCAD, Civil 3D, MicroStation - InRoads/OpenRoads, AutoTURN. * Strong written, verbal, and ...

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How much do contract unity 3d jobs pay per hour?

As of Jul 10, 2026, the average hourly pay for contract unity 3d in the United States is $48.93, according to ZipRecruiter salary data. Most workers in this role earn between $41.11 and $50.72 per hour, depending on experience, location, and employer.
What cities are hiring for Contract Unity 3D jobs? Cities with the most Contract Unity 3D job openings:
What are the most commonly searched types of Unity 3D jobs? The most popular types of Unity 3D jobs are:
Infographic showing various Contract Unity 3D job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $101,781 per year, or $48.9 per hour.
Sr Technical UX Designer II, XR

Sr Technical UX Designer II, XR

Axon

Seattle, WA

Other

Re-posted 15 days ago


Axon rating

8.8

Company rating: 8.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

8th of 141 rated electronics manufacturers


Job description

Your Impact

We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.


What You'll Do

Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role

  • Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
  • Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
  • Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
  • Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
  • Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
  • Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
  • Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
  • Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
  • Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
  • Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.

What You Bring
  • Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
  • XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
  • Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
  • AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
  • Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
  • Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
  • Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
  • Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
  • Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
  • Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
  • Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).


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