Build on our existing design system by extending semantic tokens and component contracts into Unity ... Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a ...
Build on our existing design system by extending semantic tokens and component contracts into Unity ... Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a ...
Build on our existing design system by extending semantic tokens and component contracts into Unity ... Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a ...
Build on our existing design system by extending semantic tokens and component contracts into Unity ... Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a ...
W2 Contract * We are seeking a highly skilled Senior Simulation Engineer to own and accelerate our ... Familiarity with 3D assets, CAD formats, and procedural generation techniques to create complex ...
Quick apply
W2 Contract * We are seeking a highly skilled Senior Simulation Engineer to own and accelerate our ... Familiarity with 3D assets, CAD formats, and procedural generation techniques to create complex ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site
$34 - $51/hr
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) * Basic PC skills ... This contract position includes the base pay range listed below and is eligible for benefits ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site
$34 - $51/hr
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) * Basic PC skills ... This contract position includes the base pay range listed below and is eligible for benefits ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site
$34 - $51/hr
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) Basic PC skills ... This contract position includes the base pay range listed below and is eligible for benefits ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site
$34 - $51/hr
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) Basic PC skills ... This contract position includes the base pay range listed below and is eligible for benefits ...
Senior GIS Specialist
Sarasota, FL · On-site +1
Contract / Temp Location: Imerza Description Imerza is a global digital twin consultancy partnering ... time 3D environments that drive better decisions. Imerza is part of the Together Group - a ...
Senior GIS Specialist
Sarasota, FL · On-site +1
Contract / Temp Location: Imerza Description Imerza is a global digital twin consultancy partnering ... time 3D environments that drive better decisions. Imerza is part of the Together Group - a ...
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Proven artistic and technical skills in basic 3D and or 2D art production. Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine) Proven proficiency ...
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
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Virtual Design and Construction (VDC) Sr. Engineer
Nashville, TN · On-site +1
$100K - $135K/yr
Specific to 3D coordination, ensure unity between all trades, engineers, architects, and model ... under contract to provide candidates for a specified opening. Any unsolicited resumes submitted ...
Virtual Design and Construction (VDC) Sr. Engineer
Nashville, TN · On-site +1
$100K - $135K/yr
Specific to 3D coordination, ensure unity between all trades, engineers, architects, and model ... under contract to provide candidates for a specified opening. Any unsolicited resumes submitted ...
Engineer - Water/Wastewater
Ventura, CA · Hybrid
$107K - $144K/yr
Prepare and review design reports, plans, specifications, estimates, and contracts for public works ... Use design and project management tools such as Civil 3D, SharePoint, Trimble Unity Construct, and ...
Engineer - Water/Wastewater
Ventura, CA · Hybrid
$107K - $144K/yr
Prepare and review design reports, plans, specifications, estimates, and contracts for public works ... Use design and project management tools such as Civil 3D, SharePoint, Trimble Unity Construct, and ...
Simulation Modeling Engineer
$90 - $100/hr
Contract Details * Minimum 9-month contract engagement * Potential for full-time conversion based ... Develop and manage 3D asset pipelines, converting CAD designs into simulation-ready formats (URDF ...
Posted today
Simulation Modeling Engineer
$90 - $100/hr
Contract Details * Minimum 9-month contract engagement * Potential for full-time conversion based ... Develop and manage 3D asset pipelines, converting CAD designs into simulation-ready formats (URDF ...
Posted today
Engineer - Water/Wastewater
Ventura, CA · On-site
$107K - $144K/yr
Prepare and review design reports, plans, specifications, estimates, and contracts for public works ... Use design and project management tools such as Civil 3D, SharePoint, Trimble Unity Construct, and ...
Engineer - Water/Wastewater
Ventura, CA · On-site
$107K - $144K/yr
Prepare and review design reports, plans, specifications, estimates, and contracts for public works ... Use design and project management tools such as Civil 3D, SharePoint, Trimble Unity Construct, and ...
Full stack sw engineer role
Palo Alto, CA · On-site
... mercedes etc Contract - 3 year Experience Need 10 years Automotive Full-stack SW Engineer ... Experience developing graphical interface and 3D simulation using Unity/OpenGL/Qt. Strong ...
Quick apply
Full stack sw engineer role
Palo Alto, CA · On-site
... mercedes etc Contract - 3 year Experience Need 10 years Automotive Full-stack SW Engineer ... Experience developing graphical interface and 3D simulation using Unity/OpenGL/Qt. Strong ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site +1
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) * Basic PC skills (Word, Excel, PowerPoint). * Undergraduate degree in Game Design, Computer Science or equivalent
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site +1
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) * Basic PC skills (Word, Excel, PowerPoint). * Undergraduate degree in Game Design, Computer Science or equivalent
XR Developer
Mclean, VA · On-site
$77K - $176K/yr
Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experience ... as well as contract-specific affordability and organizational requirements. The projected ...
XR Developer
Mclean, VA · On-site
$77K - $176K/yr
Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experience ... as well as contract-specific affordability and organizational requirements. The projected ...
You'll create, import, and maintain high-fidelity 3D models of robotic workcells, converting CAD ... game engines (Unreal, Unity), physics engines (Drake, MuJoCo, Bullet, PhysX), or robotics ...
Posted today
You'll create, import, and maintain high-fidelity 3D models of robotic workcells, converting CAD ... game engines (Unreal, Unity), physics engines (Drake, MuJoCo, Bullet, PhysX), or robotics ...
Posted today
... contract documents for roadways. * Professional Engineering (PE) license. * Experience with ... Proficiency in 3D roadway models, horizontal alignments, profiles, cross sections, superelevation ...
... contract documents for roadways. * Professional Engineering (PE) license. * Experience with ... Proficiency in 3D roadway models, horizontal alignments, profiles, cross sections, superelevation ...
... contract documents for roadways. * Professional Engineering (PE) license. * Experience with ... Proficiency in 3D roadway models, horizontal alignments, profiles, cross sections, superelevation ...
... contract documents for roadways. * Professional Engineering (PE) license. * Experience with ... Proficiency in 3D roadway models, horizontal alignments, profiles, cross sections, superelevation ...
... contract documents for roadways. * Professional Engineering (PE) license. * Experience with ... Proficiency in 3D roadway models, horizontal alignments, profiles, cross sections, superelevation ...
... contract documents for roadways. * Professional Engineering (PE) license. * Experience with ... Proficiency in 3D roadway models, horizontal alignments, profiles, cross sections, superelevation ...
Structural Bridge Drafter
San Diego, CA · On-site
$21.09 - $35.22/hr
Producing CADD design and detailing of contract drawings using Microstation and or AutoCAD Civil 3D ... unity. We are proud to offer the following: Benefits: Kleinfelder, and its' subsidiaries and ...
Structural Bridge Drafter
San Diego, CA · On-site
$21.09 - $35.22/hr
Producing CADD design and detailing of contract drawings using Microstation and or AutoCAD Civil 3D ... unity. We are proud to offer the following: Benefits: Kleinfelder, and its' subsidiaries and ...
Transportation Civil Engineer
Boston, MA · Hybrid
$81K - $109K/yr
... contract documents for roadway design projects. * Professional Engineering (PE) license, or the ... AutoCAD, Civil 3D, MicroStation - InRoads/OpenRoads, AutoTURN. * Strong written, verbal, and ...
Transportation Civil Engineer
Boston, MA · Hybrid
$81K - $109K/yr
... contract documents for roadway design projects. * Professional Engineering (PE) license, or the ... AutoCAD, Civil 3D, MicroStation - InRoads/OpenRoads, AutoTURN. * Strong written, verbal, and ...
Contract Unity 3D information
See salary details
$30.05 - $36.32
6% of jobs
$40.66 is the 25th percentile. Wages below this are outliers.
$36.32 - $42.59
27% of jobs
The median wage is $45.54 / hr.
$42.59 - $48.86
35% of jobs
$50.26 is the 75th percentile. Wages above this are outliers.
$48.86 - $55.14
28% of jobs
$55.14 - $61.41
2% of jobs
$61.41 - $67.68
0% of jobs
$67.68 - $73.95
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$80.22 - $86.49
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$86.49 - $92.77
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$92.77 - $99.04
1% of jobs
$30
$48
$99
How much do contract unity 3d jobs pay per hour?

Axon rating
8.8
Based on 15 frontline employees who took The Breakroom Quiz
8th of 141 rated electronics manufacturers
Job description
We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.
What You'll Do
Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role
- Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
- Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
- Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
- Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
- Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
- Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
- Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
- Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
- Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
- Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.
What You Bring
- Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
- XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
- Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
- AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
- Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
- Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
- Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
- Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
- Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
- Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
- Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).
About Axon
Sourced by ZipRecruiter
Industry
Public safety statistics centers and offices
Company size
501 - 1,000 Employees
Headquarters location
Scottsdale, AZ, US
Year founded
1993