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Contract Game Engine Programmer Jobs in Texas (NOW HIRING)

Prepare and implement assets in the game engine, partnering with technical artists and engineers. * Accomplished expert in creating user interfaces in Unity. * Set up Figma Design Systems that are ...

... game and someone who's not only passionate about digital but also sees the value of adding 'SEO expert' to their resume. Qualifications: * Experience with Regex/Xpath, Javascript or other programming ...

... game and someone who's not only passionate about digital but also sees the value of adding 'SEO expert' to their resume. Qualifications: * Experience with Regex/Xpath, Javascript or other programming ...

... game and someone who's not only passionate about digital but also sees the value of adding 'SEO expert' to their resume. Qualifications: * Experience with Regex/Xpath, Javascript or other programming ...

Technical SEO Product Manager - 11008

Fort Worth, TX · On-site

$160K - $185K/yr

W2 Contract-No Benefits Position Location: Fort Worth, TX Description: We are seeking an ... Collaborate with engineering teams and scrum product owners to translate SEO consultant ...

Strong experience with AR/VR development platforms like Unity is a must and Unreal Engine ... Master's degree in computer science, Game Development, or a related field. * Experience with ...

Senior Software Engineer

Austin, TX · On-site

$100K - $200K/yr

Panic Button is seeking a highly experienced and motivated Senior Software Engineer with a strong ... Unreal Engine or other proprietary engines * Experience with modern console hardware * Game ...

Panic Button is seeking a highly experienced and motivated Senior Software Engineer with a strong ... Unreal Engine or other proprietary engines * Experience with modern console hardware * Game ...

Panic Button is seeking a highly experienced and motivated Senior Software Engineer with a strong ... Unreal Engine or other proprietary engines * Experience with modern console hardware * Game ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

Panic Button is seeking a highly experienced and motivated Senior Software Engineer with a strong ... Unreal Engine or other proprietary engines • Experience with modern console hardware • Game ...

Showing results 41-60

Contract Game Engine Programmer information

What is the difference between Contract Game Engine Programmer vs Contract Software Developer?

AspectContract Game Engine ProgrammerContract Software Developer
Required CredentialsRelevant programming skills, experience with game engines (e.g., Unity, Unreal), often a degree in computer science or related fieldGeneral programming skills, degree in computer science or related field, experience with various software applications
Work EnvironmentPrimarily in game development studios, collaborative with artists and designersVaries across industries; tech companies, startups, or enterprise software teams
Employer & Industry UsageUsed mainly in gaming industry for developing game engines or toolsUsed across multiple industries including tech, finance, healthcare, for software solutions

Contract Game Engine Programmers focus on developing and optimizing game engines and tools within the gaming industry, requiring specialized knowledge of game-specific programming. Contract Software Developers have broader roles across various industries, working on diverse software applications. While both roles require strong programming skills and relevant credentials, their work environments and industry applications differ significantly.

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What job categories do people searching Contract Game Engine Programmer jobs in Texas look for? The top searched job categories for Contract Game Engine Programmer jobs in Texas are:

Principal AR/3D Mobile Architect -Native ARKit + ARCore

Engaged Media

Houston, TX • On-site

Contractor

Posted 2 days ago

New


Job description

Principal AR/3D Mobile Architect - Native ARKit + ARCore 
(Fractional / Interim, Potential Full-time)


Role summary

We’re hiring a senior technical authority to own the architecture of a native iOS and Android mobile platform whose core is a real-time AR and 3D-motion-rendering experience. This is a decisions-and-ownership role, front-loaded and fractional/interim - you make and document the structural calls the engineering team builds against, then taper to oversight. It is not a feature-development or ticket-closing seat. The engagement starts fractional/interim, with strong potential to extend into a larger ongoing or full-time role by mutual fit.


What you’ll own

  • The mobile architecture decision record - native iOS and Android app structure, module boundaries, and the finalized native AR/3D approach, documented as a single source of truth the team builds against.
  • Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR/sensor/telemetry data into the app and backend.
  • Real-time on-device 3D motion rendering - skeletal and mesh motion data rendered as an interactive scene the user can pause, scrub, zoom, and rotate (RealityKit on iOS, Jetpack SceneCore/SceneView on Android).
  • Real-time and backend integration - live session sync, authentication/identity binding, and API patterns against a cloud backend.
  • Cross-platform strategy - establish the iOS architecture first, then define how Android mirrors it.
  • Performance, battery, and device-compatibility strategy across a broad device matrix; technical direction and mentorship for native and AR engineers.


What you must have

  • Has architected production native AR on both ARKit/RealityKit and ARCore, and been accountable for how it performed and scaled on-device (direction-level is fine — you guide AR engineers rather than write every line).
  • Has rendered and manipulated live 3D content on-device — a scene the user drives in real time — not just placed pre-built 3D assets into a camera view.
  • Has owned the architecture of production native apps on both iOS and Android, with deep command of Swift and Kotlin.
  • Has handled high-bandwidth media / demanding data throughput on mobile — continuous video streaming plus concurrent XR/sensor and AI-pipeline data — without wrecking frame rate or battery.
  • Has architected real-time mobile features (live video/audio, session sync) integrated with cloud backends and identity systems.
  • Can decide quickly, document clearly, and align a small distributed team with little oversight.


Strongly preferred

  • Built production AR natively rather than through a cross-platform game engine — and understands its on-device performance and failure modes first-hand.
  • Background in AR/XR, sports-tech, motion capture, media, or games-plus-application products where polished UX and a real-time AR/3D experience coexist.
  • Real-time comms SDKs (e.g., Agora); Azure backends and Microsoft Entra identity; multi-tenant SaaS architecture.
  • Comfortable operating fractional/interim — fast to ramp, decisive, effective without heavy supervision.


This role is NOT

• A feature-development, bug-fixing, or ticket-closing IC seat.

• A Unity or cross-platform-game-engine role. We build AR natively.

• An asset-placement AR role. Dropping pre-made 3D models into a camera view (furniture preview, try-on) is not the real-time 3D motion rendering this role owns.

• A full-time-from-day-one seat -this starts fractional/interim and remote (US-hours overlap); full-time is a potential extension by mutual fit, not a guaranteed offer.


How to apply

In your application, answer this in a few sentences:
“Describe one production AR feature you architected - what was rendered, how the 3D content got on-screen, and whether the user was manipulating pre-built assets or live/generated geometry (e.g., a moving skeleton or mesh).” Name the app and, if public, link its App Store / Play Store listing.


Note: Applications that skip this question, or answer with a skills list instead of a project, won’t be reviewed.