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Game Engine Developer Jobs in Texas (NOW HIRING)

... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... We are building a larger game and learning platform on a forked version of Godot, and this role ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

Edinburg, TX · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

Lubbock, TX · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

Austin, TX · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

Amarillo, TX · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

Arlington, TX · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

Pearland, TX · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

Irving, TX · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

Dallas, TX · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

Video Game Design Tutor

Plano, TX · Remote

$18 - $40/hr

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

... engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or ...

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Showing results 1-20

Game Engine Developer information

See Texas salary details

$30.3K

$101.1K

$167.7K

How much do game engine developer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for game engine developer in Texas is $101,057.00, according to ZipRecruiter salary data. Most workers in this role earn between $75,900.00 and $115,500.00 per year, depending on experience, location, and employer.

What is a game engine developer?

A Game Engine Developer is a software engineer who designs, develops, and maintains the core technology used to build video games, known as a game engine. They create systems for rendering graphics, handling physics, processing audio, and managing assets, enabling game designers and artists to build interactive worlds. Game Engine Developers work closely with other developers to ensure the engine is efficient, scalable, and supports the features needed for modern games. Their work is crucial for both building new engines and customizing existing ones like Unity or Unreal Engine.

What are the key skills and qualifications needed to thrive as a game engine developer, and why are they important?

To thrive as a Game Engine Developer, you need strong proficiency in computer science fundamentals, C++ programming, and experience with rendering, physics, or audio systems, often supported by a relevant degree. Familiarity with development tools like Visual Studio, version control systems (e.g., Git), and graphics APIs such as DirectX or OpenGL is typically required. Problem-solving ability, teamwork, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and addressing technical challenges. These skills ensure robust, high-performance engine development that meets the complex needs of modern game production.

What are some common challenges faced by game engine developers when collaborating with cross-functional teams?

Game Engine Developers often work closely with artists, designers, and gameplay programmers, which can present challenges in balancing technical constraints with creative vision. Coordinating feature requests, optimizing for performance, and ensuring tools are user-friendly for non-programmers require strong communication and problem-solving skills. It's important to translate technical limitations into understandable terms and to build solutions that address the needs of different stakeholders. Successful developers proactively seek feedback and iterate on tools to support a smooth production pipeline.

What is the difference between Game Engine Developer vs Game Programmer?

AspectGame Engine DeveloperGame Programmer
Primary FocusDeveloping and optimizing game engines and toolsWriting gameplay code and implementing features
Skills & CertificationsProficiency in C++, graphics APIs, engine architectureStrong programming skills, knowledge of game frameworks
Work EnvironmentEngine development teams, software companiesGame development teams, studios

Game Engine Developers focus on creating and maintaining the core technology that powers games, while Game Programmers work on implementing gameplay features within those engines. Both roles require strong programming skills, but their responsibilities differ in scope and focus.

Are game engine developers in demand?

Game engine developers are in high demand due to the growth of the gaming industry and the need for skilled programmers proficient in tools like Unity and Unreal Engine. Employers seek candidates with strong programming skills, experience in C++ or C#, and knowledge of graphics and physics systems, making it a competitive and evolving field.

What are the most commonly searched types of Game Engine Developer jobs in Texas?

The most popular types of Game Engine Developer jobs in Texas are:

Infographic showing various Game Engine Developer job openings in Texas as of August 2026, with employment types broken down into 80% Full Time, 13% Part Time, and 7% Contract. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $101,057 per year, or $48.6 per hour.

Sr. Mobile Engine Platform Engineer

Austin, TX • On-site

$150 - $200/hr

Other

Posted 9 days ago


Job description

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

Level is looking for a C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other constrained hardware. We are building a larger game and learning platform on a forked version of Godot, and this role focuses specifically on identifying what the engine actually needs for our product, what can be stripped out, and what must be rewritten or optimized so it performs well on lower-powered devices. This is a role for someone who has worked underneath the game/application layer, with experience working inside an engine and changed how it behaves on constrained hardware.

What You Will Do:
  • Get inside our engine and determine what functionality is actually needed for our product, and what can be removed, rewritten, or optimized
  • Profile and optimize engine and runtime performance across CPU, GPU, memory, binary size, loading time, and (where relevant) battery/power
  • Modify underlying engine/runtime technology to meet mobile and constrained-hardware requirements
  • Work on memory allocators and footprint, asset streaming, lazy/asynchronous loading, texture compression, and rendering optimization
  • Address draw calls, GPU pipelines, shaders, CPU/GPU synchronization, multithreading, and frame pacing
  • Work with platform graphics APIs (iOS/Metal, Android/Vulkan/OpenGL ES) and debug device-specific problems
  • Improve startup and load time, binary/package size, and performance across a range of device generations and capabilities
  • Make architecture and systems design decisions specific to lower-powered hardware constraints
  • Actively experiment with and adopt AI-assisted development tools to improve engineering workflows
QualificationsNeed to Have:
  • Strong professional C++ experience
  • 7+ years of game engine or runtime experience, including comfort working below the gameplay/application layer
  • iOS and/or Android shipping experience
  • Experience with constrained hardware and a strong understanding of mobile hardware limitations
  • Experience profiling and optimizing for CPU, GPU, memory, loading, asset footprint, binary size, and frame rate
  • Experience modifying underlying engine or runtime technology (not just building features on top of one)
  • Experience debugging device-specific problems across different hardware generations
  • Strong architecture and systems design skills
  • For candidates from Unity or Unreal backgrounds: demonstrated experience going below the engine's abstractions (e.g., native C/C++ work, IL2CPP, native plugins, or modified engine source), not solely C#/Blueprint-level mobile shipping experience
Nice to Have:
  • Direct experience taking an engine or runtime and stripping down, customizing, or optimizing it for target mobile hardware
  • Experience with Godot: core contribution, C++ engine development, mobile/platform contributions
  • Background on a proprietary mobile engine team, where engine internals (memory, rendering, asset systems, platform abstraction, threading) had to be understood deeply
  • Experience modifying Unreal Engine source itself
  • Experience with battery/power optimization and low-end device optimization
  • Curiosity about and hands-on experimentation with AI-assisted development tools
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