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Contract Davinci Resolve Jobs (NOW HIRING)

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DaVinci Resolve * Final Cut Pro * Cinema 4D * Blender * Experience working with UGC-style content ... Contract-to-hire opportunity * Target full-time salary range: $65,000-$75,000 annually , depending ...

Cupertino, CA (Onsite) Duration: 3-Week Contract Employment Type: Full-Time Contract (W2) Pay rate ... DaVinci Resolve * Experience with video transcoding, encoding, and delivery workflows. * Knowledge ...

... contracts. Astranis is the preferred satellite communications partner for buyers with stringent ... Expert knowledge of Premiere Pro, After Effects, Blender, Davinci Resolve, and AI creative tools ...

Experience using DaVinci Resolve, Frame.io, Dropbox. * Advanced working knowledge of camera and ... Job Types: Part-time, Contract Pay: $31.80 per hour Benefits: * 401(k) * Flexible schedule Schedule:

... DaVinci Resolve, Final Cut Pro, or comparable platforms. * Experience creating motion graphics and ... CesiumAstro does not accept unsolicited resumes from contract agencies or search firms. Any ...

... DaVinci Resolve, Final Cut Pro, or comparable platforms. * Experience creating motion graphics and ... CesiumAstro does not accept unsolicited resumes from contract agencies or search firms. Any ...

Experience using DaVinci Resolve, Frame.io, Dropbox. * Advanced working knowledge of camera and ... Job Types: Part-time, Contract Pay: $31.80 per hour Benefits: * 401(k) * Flexible schedule Schedule:

... DaVinci Resolve, Final Cut Pro, or comparable platforms. * Experience creating motion graphics and ... CesiumAstro does not accept unsolicited resumes from contract agencies or search firms. Any ...

Content Creator - Video

Irvine, CA · On-site

$36.06 - $45.67/hr

Editing: Premiere Pro, CapCut Pro, or DaVinci Resolve as your base NLE, plus Descript for ... Contract offer and kickoff with the CEO. Send your portfolio links and a short note on the best ...

Basic experience editing video with Adobe Premiere Pro and/or DaVinci Resolve, including color ... contract. We believe great results start with great people. But don't just take our word for it.

Hands-on experience editing video (Premiere, CapCut, DaVinci Resolve, or similar). * Solid direct-response or performance advertising chops. You understand what makes an ad convert, not just look ...

Basic experience editing video with Adobe Premiere Pro and/or DaVinci Resolve, including color ... contract. We believe great results start with great people. But don't just take our word for it.

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Contract Davinci Resolve information

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How much do contract davinci resolve jobs pay per year?

As of Aug 16, 2026, the average yearly pay for contract davinci resolve in the United States is $110,301.00, according to ZipRecruiter salary data. Most workers in this role earn between $96,000.00 and $116,500.00 per year, depending on experience, location, and employer.

What does a contract DaVinci Resolve editor do?

A Contract DaVinci Resolve professional is a freelance or project-based video editor who specializes in using DaVinci Resolve software for tasks such as color grading, editing, and post-production. They are hired on a per-project or temporary basis to enhance video footage, improve color balance, and ensure a polished final product. These professionals may work with production companies, independent filmmakers, or corporate clients, depending on the project's needs.

What are the key skills and qualifications needed to thrive as a contract DaVinci Resolve editor?

To thrive as a Contract DaVinci Resolve Editor, you need strong video editing skills, a solid understanding of color grading, and experience with digital media workflows, usually backed by a portfolio of completed projects. Proficiency with DaVinci Resolve software, as well as familiarity with related plugins and hardware calibration tools, is essential. Creativity, attention to detail, and the ability to collaborate effectively with clients and teams are standout soft skills. These capabilities are crucial for delivering high-quality, visually compelling content that meets client expectations under tight deadlines.

What is the difference between Contract Davinci Resolve vs Video Editor?

AspectContract Davinci ResolveVideo Editor
CredentialsBasic editing software knowledge, color grading skillsSimilar; often requires editing software proficiency
Work EnvironmentFreelance or project-based, post-production studiosFreelance, in-house, or agency settings
Industry UsageFilm, TV, commercial post-productionFilm, online content, advertising
Search IntentContract Davinci Resolve vs Video Editor

Contract Davinci Resolve specialists focus on color grading and post-production tasks using Davinci Resolve, often on a freelance basis. Video Editors have broader editing roles across various platforms. While both roles require editing software skills, Contract Davinci Resolve professionals emphasize color correction and finishing, whereas Video Editors handle overall editing workflows. The roles overlap but differ mainly in scope and specialization.

What are the typical challenges faced by contract DaVinci Resolve editors when working with remote clients?

Contract DaVinci Resolve editors often encounter challenges related to file management, communication, and matching client expectations. Since projects are shared remotely, editors must ensure seamless transfer of large video files and maintain organized project structures. Clear communication is essential for understanding creative direction and receiving timely feedback, which can be harder without face-to-face interactions. Additionally, contract editors may need to adapt quickly to different workflows and standards based on each client's requirements.
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Infographic showing various Contract Davinci Resolve job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 10% Part Time, and 3% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $110,301 per year, or $53 per hour.

3D / Generative AI + VR Visual Artist (VFX & Real‑Time)

Meme House LA, Inc

Beverly Hills, CA • On-site

$50 - $125/hr

Full-time

Re-posted 25 days ago


Job description

Job Title: 3D / Generative AI + VR Visual Artist (VFX & Real‑Time)

Company: MemeHouse Design Studios

Location: Beverly Hills / Los Angeles, CA – Hybrid or On‑Site

Employment Type: Contract / Full‑Time (Flexible)

Pay Rate: $50–$125 per hour (based on experience and project length)

Reports To: Creative Director / Head of Design Studios

About MemeHouse Design Studios

------------------------------

MemeHouse Design Studios is the visual‑world‑building arm of MemeHouse, creating immersive visuals for creators, live productions, short‑form media, and real‑world events. We blend real‑time 3D, VFX, and generative AI to create high‑impact, culture‑moving moments for electronic music and IRL‑first experiences.

Role Overview

-------------

We’re hiring a 3D / Generative AI + VR Visual Artist to build cinematic 3D scenes, real‑time visuals, and AI‑driven VFX for a melodic‑techno‑style music act and live‑experience projects. You’ll design festival LED‑style content, audio‑reactive visuals, social‑media assets, and optional VR / immersive experiments using a mix of traditional 3D/VFX tools and cutting‑edge AI software.

What You’ll Do

--------------

- Design and animate 3D environments, characters, and abstract forms for live shows, music videos, and social content.

- Build VFX and motion graphics packages for editors and show‑playback teams (loops, transitions, drops, mood‑pieces).

- Create real‑time / audio‑reactive visuals (MIDI/OSC‑driven) for live performances using tools like Unreal Engine, TouchDesigner, Notch, or Resolume (experience with equivalents welcome).

- Routinely use generative AI as part of a production pipeline: concepting, styleframes, texture generation, asset expansion, and look‑development, then refine and composite into final deliverables.

- Collaborate with Creative Director, music team, and live‑production partners; manage versioning, exports, and organized project files on tight deadlines.

Required AI & Software Experience

---------------------------------

You must be comfortable using AI tools in a real production pipeline, and have hands‑on experience with at least two of the following (or equivalent):

- Image‑to‑image / text‑to‑image:

- Stable Diffusion (including ComfyUI workflows)

- Midjourney

- Image‑to‑video / AI‑video:

- Runway Gen‑2 (or similar AI‑video tools)

- Upscaling / enhancement:

- Topaz tools (e.g., Gigapixel Video, Photo AI) or comparable upscalers

- Pipeline / workflow:

- Experience with LoRA‑style fine‑tuning, custom datasets, or prompt‑engineering systems for consistent visual style and reuse.

You’ll continue using traditional 3D/VFX software such as:

- 3D/Animation: Blender / Cinema 4D / Houdini / Maya (or equivalent)

- Motion/Compositing: After Effects / Nuke / DaVinci Resolve / Premiere

- Real‑time / live‑show: Unreal Engine / TouchDesigner / Notch / Resolume (or equivalent)

Required Qualifications

-----------------------

- Strong portfolio or showreel demonstrating 3D art, VFX, motion graphics, or real‑time visuals; live‑music / concert visuals are a major plus.

- 3+ years experience in 3D/VFX, motion design, or immersive media (studio or freelance).

- Demonstrated ability to use generative AI tools as part of your production workflow, not just for moodboards.

- Strong fundamentals: composition, lighting, color, motion, and an instinct for syncing visuals to music.

Nice‑to‑Have

------------

- Live‑show / festival LED content, VJ‑packs, or playback‑system experience.

- Audio‑reactive / MIDI / OSC workflows using Unreal, TouchDesigner, or Notch.

- VR / AR / XR experience (Unity/Unreal VR builds, interactive environments).

- Direct experience with ComfyUI workflows, LoRA creation, or dataset curation for consistent AI‑style systems.

Benefits

-----------------------------------

- Pay: $50–$125 per hour, depending on experience and project scope.

- Flexible contracting or full‑time arrangements.

- Opportunity to define the visual identity of a rising melodic‑techno act and scale it to major festivals and digital platforms.

- Access to MemeHouse’s production equipment, studio spaces, and live‑experience ecosystem.netinfluencer+1

How to Apply

------------

Please submit:

1. Resume or LinkedIn profile

2. Portfolio link (required) – show 3D/VFX, motion, and any AI‑assisted work

3. A short note describing:

- Your primary 3D/VFX tools

- Your core AI tools (e.g., “Stable Diffusion + ComfyUI + Runway”)

- How you integrate AI into your pipeline (1–2 sentences)

MemeHouse Design Studios is an equal opportunity employer. We value diverse perspectives and are committed to building a safe, creative, and inclusive studio culture.