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Contract Architectural Visualization Artist Jobs

Senior Real-Time Viz Artist Department: Imerza Employment Type: Full Time Location: Imerza ... Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ...

Designer / Architect I

Somerville, MA · On-site

$90 - $130/hr

We specialize in cultural, performing arts, educational, and select residential clients. We are ... Skilled in architectural visualization and rendering techniques * Effective communicator with ...

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

Lead Real-Time Artist Department: Imerza Employment Type: Full Time Location: Imerza Compensation ... Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ...

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... You will lead a studio of 3 to 4 artists across concurrent real-time production projects, own ...

Lead Real-Time Artist

Sarasota, FL · On-site

$100 - $120/hr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... You will lead a studio of 3 to 4 artists across concurrent real‑time production projects, own ...

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... You will lead a studio of 3 to 4 artists across concurrent real-time production projects, own ...

... architectural visualization software, specializing in digital twins and real estate marketing. Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ...

At Imerza, we are a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. Our team blends cutting-edge technology with artistic ...

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. This leadership role requires hands-on production, where you will lead a small team of artists across ...

At Imerza, we are a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. Our team blends cutting-edge technology with artistic ...

PURPLE is a leading innovator in architectural visualization software, specializing in digital ... artists, and producers to ensure seamless integration between systems and client-facing ...

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How much do contract architectural visualization artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for contract architectural visualization artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is a contract architectural visualization artist?

Contract Architectural Visualization Artists are professionals who create visual representations of architectural designs on a freelance or project basis. They use digital tools and software to produce realistic renderings, animations, or walkthroughs that help architects, developers, and clients visualize buildings and spaces before they are constructed. Their work is essential for communicating design concepts, marketing real estate, and aiding in project approvals. As contract workers, they typically take on projects for various clients rather than working for a single employer.

How does a contract architectural visualization artist typically collaborate with architects and design teams during a project?

As a Contract Architectural Visualization Artist, you will often work closely with architects, interior designers, and project managers to translate conceptual designs and technical drawings into photorealistic renderings or animations. Collaboration usually involves regular meetings to review drafts, provide updates, and incorporate feedback on design intent, materials, and lighting. Clear communication and the ability to interpret design briefs are essential, as you'll be expected to quickly adjust visualizations based on evolving project requirements. This role often requires managing multiple projects simultaneously and adapting to different design styles according to each client’s needs.

What are the key skills and qualifications needed to thrive as a contract architectural visualization artist, and why are they important?

To thrive as a Contract Architectural Visualization Artist, you need strong skills in 3D modeling, rendering, and a solid understanding of architectural concepts, often supported by a degree in architecture, design, or related fields. Mastery of industry-standard software like 3ds Max, SketchUp, V-Ray, and Adobe Creative Suite is typically required, along with a portfolio demonstrating high-quality visualizations. Attention to detail, creativity, time management, and clear communication are important soft skills that help deliver client visions efficiently. These skills ensure visually compelling, accurate representations that meet client expectations and deadlines in a competitive field.
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Senior Real-Time Viz Artist

Together Group

Sarasota, FL • On-site

$80K - $90K/yr

Full-time

Re-posted 11 days ago


Job description

Senior Real-Time Viz Artist
Department: Imerza
Employment Type: Full Time
Location: Imerza
Reporting To: Scott Baumberger
Compensation: $80,000 - $90,000 / year
Description
Compensation: $80,000 to $90,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.
Key Responsibilities
What You'll Do
  • Execute complex real-time production tasks across environments, assets, and architectural content
  • Deliver client-ready work with minimal revision
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
  • Maintain rigorous version control discipline using Perforce
  • Participate in project kickoffs and contribute to process improvements

Skills, Knowledge and Expertise
What We're Looking For
  • 5+ years of professional 3D production experience
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Deep real-time lighting expertise, technically proficient and artistically confident
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
  • Perforce required; Jira or equivalent project tracking
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.

Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit

Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.