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Commission Unreal Engine Developer Jobs in Colorado

Collaborate with instructional designers, developers, and government stakeholders to align gameplay ... Proficiency prototyping and implementing UX/UI within game engines such as Unreal Engine or Unity.

Sales Performance Analyst

Westminster, CO · On-site +1

$58K - $80K/yr

... engine of a global technology leader? As a Sales Performance Analyst at Trimble, you will blend ... Work on the monthly commission review and sign-off for critical business units, ensuring robust ...

... engine of a global technology leader? As a Sales Performance Analyst at Trimble, you will blend ... Work on the monthly commission review and sign-off for critical business units, ensuring robust ...

Commercial Mortgage Broker

Denver, CO · Remote

$120K - $300K/yr

Commercial Mortgage Broker (Fully Remote) Compensation: 100% Commission | Independent Contractor ... Digital advantage: Strong social media presence and marketing engine helping drive inbound ...

Global Industry Marketing Lead

Westminster, CO · On-site +1

$105K - $145K/yr

... marketing engine behind Trimble's global geospatial narrative, transforming complex engineering ... Yes Commission Eligible? No Benefits: Trimble offers comprehensive core benefits that include ...

... design, engineer, and build products. Existing customers are a major growth engine, and the ... OTE is comprised of base salary plus commission target for sales roles. Offers are based on the ...

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Commission Unreal Engine Developer information

What is a Commission Unreal Engine Developer?

A Commission Unreal Engine Developer is a software professional hired on a contract or project basis to create interactive applications, games, or simulations using Unreal Engine, a popular real-time 3D creation platform. These developers are typically responsible for designing, coding, and optimizing projects based on client requirements. Their work may include developing gameplay mechanics, creating visual effects, or building virtual environments. They are often commissioned for specific projects rather than being permanent employees, allowing for flexibility and specialized expertise.

What are the key skills and qualifications needed to thrive as a Commission Unreal Engine Developer, and why are they important?

To thrive as a Commission Unreal Engine Developer, you need strong programming skills (especially in C++ and Blueprints), a deep understanding of 3D graphics, and prior experience with Unreal Engine. Familiarity with source control systems like Git, and possibly certifications such as Unreal Authorized Instructor or Epic Developer badges, are often valuable. Creativity, effective communication, and the ability to collaborate with artists and designers are standout soft skills in this role. These abilities ensure the delivery of high-quality, technically robust, and visually compelling interactive experiences for clients or projects.

What are some typical challenges faced by Commission Unreal Engine Developers when working on client projects?

Commission Unreal Engine Developers often encounter challenges such as aligning client expectations with technical feasibility, managing tight deadlines, and adapting to evolving project scopes. Since projects may involve integrating complex assets, optimizing performance, and collaborating with remote teams, strong communication and problem-solving skills are essential. Additionally, balancing multiple client commissions simultaneously requires effective time management and the ability to prioritize tasks based on project urgency and impact.

What is the difference between Commission Unreal Engine Developer vs Commission Game Developer?

AspectCommission Unreal Engine DeveloperCommission Game Developer
Required CredentialsProficiency in Unreal Engine, programming skills (C++/Blueprints), portfolioGame design knowledge, programming skills, portfolio
Work EnvironmentGame studios, freelance projects, virtual teamsGame studios, freelance, indie developers
Industry UsageUsed across AAA and indie projects for real-time renderingUsed in game development, including mobile, PC, console

The main difference is that a Commission Unreal Engine Developer specializes in creating and implementing projects specifically within Unreal Engine, focusing on real-time graphics and interactive experiences. A Commission Game Developer has a broader scope, working on various game engines and platforms. Both roles require similar technical skills and often overlap, but Unreal Engine Developers are more specialized in Unreal's tools and workflows.

What are the most commonly searched types of Unreal Engine Developer jobs in Colorado? The most popular types of Unreal Engine Developer jobs in Colorado are:
What are popular job titles related to Commission Unreal Engine Developer jobs in Colorado? For Commission Unreal Engine Developer jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Commission Unreal Engine Developer jobs in Colorado look for? The top searched job categories for Commission Unreal Engine Developer jobs in Colorado are:
Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 29 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is 

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite). 

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 - $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled. 

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.