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Unreal Jobs in Colorado (NOW HIRING)

Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities: * Contribute to the preparation of technically defensible 3D models, renderings, photomontages ...

Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities: * Contribute to the preparation of technically defensible 3D models, renderings, photomontages ...

Maya Software Engineer

Denver, CO · On-site +1

$139K - $249K/yr

Familiarity with C# or game engines (Unreal or Unity) Learn More About Autodesk Welcome to Autodesk! Amazing things are created every day with our software - from the greenest buildings and cleanest ...

Unreal information

See Colorado salary details

$41.9K

$123.7K

$192K

How much do unreal jobs pay per year?

As of Aug 12, 2026, the average yearly pay for unreal in Colorado is $123,727.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,721.00 and $154,379.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Engine developer?

To thrive as an Unreal Engine Developer, you need strong proficiency in C++ programming, 3D math, and a solid understanding of game development principles, usually supported by a degree in computer science or a related field. Expertise in Unreal Engine's Blueprint system, version control tools like Git, and familiarity with asset pipelines are typically required. Creativity, problem-solving skills, and effective teamwork set standout developers apart in this field. These capabilities are crucial for building high-quality, optimized interactive experiences and collaborating with multidisciplinary teams in the fast-evolving gaming and visualization industries.

What are some common challenges Unreal Engine developers face when working on large-scale projects, and how can they overcome them?

Unreal Engine developers working on large-scale projects often encounter challenges such as optimizing performance for complex scenes, managing large asset libraries, and ensuring smooth collaboration across multidisciplinary teams. To address these, developers use profiling tools within Unreal to identify bottlenecks, implement version control systems like Perforce for asset management, and establish clear workflows for team communication. Participating in regular code reviews and leveraging Unreal's documentation can also help maintain project quality and teamwork.

What is the difference between Unreal vs Unity Developer?

AspectUnreal DeveloperUnity Developer
Required CredentialsTypically a degree in computer science, software engineering, or related field; proficiency in C++Similar degrees; proficiency in C#
Work EnvironmentOften used in AAA game development, film, and visualization projectsCommon in indie, mobile, and 2D/3D game development
Industry UsagePopular in high-end gaming, virtual production, and simulationWidely used in mobile, AR/VR, and casual gaming

Unreal Developers focus on high-fidelity graphics and complex rendering, often working in AAA game studios or film production. Unity Developers excel in versatile, cross-platform projects, including mobile and indie games. Both roles require strong programming skills but differ in tools and typical project types.

What is an Unreal Engine developer?

Unreal Engine developers are professionals who specialize in using Unreal Engine, a powerful real-time 3D creation tool developed by Epic Games, to build interactive experiences such as video games, simulations, and virtual reality applications. Their responsibilities typically include designing, programming, and optimizing interactive content, often using C++ or Unreal's Blueprint visual scripting system. Unreal Engine developers work closely with artists, designers, and other engineers to bring creative visions to life in industries like gaming, film, architecture, and training simulations.
What are popular job titles related to Unreal jobs in Colorado? For Unreal jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Unreal jobs in Colorado look for? The top searched job categories for Unreal jobs in Colorado are:
Infographic showing various Unreal job openings in Colorado as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $123,727 per year, or $59.5 per hour.

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO • On-site

$2.4K - $3.3K/wk

Full-time, Part-time

Re-posted 10 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.\
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer