Job Summary:
Cloud Chamber is dedicated to creating evocative and immersive BioShock games. As a Senior Rendering Engineer, you will collaborate with a talented team to develop rendering technologies, modify shaders, and optimize performance, all aimed at enhancing the gaming experience.
Responsibilities:
• Execute creative technical solutions based on concept art and art direction.
• Translate Art direction into rendering code, shaders and systems.
• Create new tools and efficient pipelines for content production.
• Debug visual and performance issues related to rendering.
• Effectively communicate with artists towards performant solutions.
• Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
• Mentor junior engineers.
Qualifications:
Required:
• Bachelor’s degree in Computer Science or related discipline.
• 5+ years industry or related experience.
• Experience shipping at least one AAA console and/or PC game.
• Previous experience working in a senior role as a Graphics or Rendering Engineer.
• Strong 3D Math skills.
• Strong C/C++ experience.
• Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
• Experience using graphics debugging tools and performance profiling.
• Strong understanding and familiarity with current Unreal Engine technology desired.
• Proficiency in French is required.
• Proficiency in English is required to effectively collaborate with teams based in the United States.
Preferred:
• Strong understanding and familiarity with current Unreal Engine technology desired.
• Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.
Company:
Cloud Chamber is a gaming studio that develops video games and entertainment creation services. Founded in 2019, the company is headquartered in Montréal, CAN, with a team of 51-200 employees. The company is currently Growth Stage.